/device/linaro/bootloader/edk2/EmulatorPkg/Sec/X64/ |
SwitchRam.asm | 32 sub rbp, rdx ; Calc offset of %rbp in Temp Memory
59 sub rcx, rdx ; Calc offset of stack in Temp Memory
60 add rcx, r8 ; Calc PermanentMemoryBase address
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/external/pdfium/core/fxge/dib/ |
cstretchengine.h | 42 bool Calc(int dest_len,
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cstretchengine.cpp | 35 bool CStretchEngine::CWeightTable::Calc(int dest_len, 341 m_WeightTable.Calc(m_DestWidth, m_DestClip.left, m_DestClip.right, 596 bool ret = table.Calc(m_DestHeight, m_DestClip.top, m_DestClip.bottom,
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/external/ply/ply/example/classcalc/ |
calc.py | 4 # calc.py 52 s = raw_input('calc > ') 60 class Calc(Parser): 164 calc = Calc() variable 165 calc.run()
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/external/ply/ply/example/newclasscalc/ |
calc.py | 4 # calc.py 54 s = raw_input('calc > ') 62 class Calc(Parser): 166 calc = Calc() variable 167 calc.run()
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/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/AMDGPU/ |
GCNMinRegStrategy.cpp | 72 template <typename Calc> 73 unsigned findMax(unsigned Num, Calc C); 114 template <typename Calc> 115 unsigned GCNMinRegScheduler::findMax(unsigned Num, Calc C) {
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/external/pdfium/core/fxcodec/codec/ |
ccodec_progressivedecoder.h | 80 void Calc(int dest_len, 101 void Calc(int dest_len, int src_len); 116 void Calc(int dest_len, int src_len);
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fx_codec_progress.cpp | 51 void CCodec_ProgressiveDecoder::CFXCODEC_WeightTable::Calc(int dest_len, 143 void CCodec_ProgressiveDecoder::CFXCODEC_HorzTable::Calc(int dest_len, 197 void CCodec_ProgressiveDecoder::CFXCODEC_VertTable::Calc(int dest_len, [all...] |
/external/libbrillo/brillo/dbus/ |
dbus_object_unittest.cc | 48 struct Calc { 126 kTestMethod_Add, base::Unretained(&calc_), &Calc::Add); 128 kTestMethod_Negate, base::Unretained(&calc_), &Calc::Negate); 130 kTestMethod_Positive, base::Unretained(&calc_), &Calc::Positive); 132 kTestMethod_AddSubtract, base::Unretained(&calc_), &Calc::AddSubtract); 157 Calc calc_; 418 kTestMethod_Add, base::Unretained(&calc_), &Calc::Add);
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/external/v8/benchmarks/ |
raytrace.js | 710 // Calc ambient 718 // Calc diffuse lighting
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