/external/deqp/external/openglcts/modules/gles31/ |
es31cComputeShaderTests.cpp | 244 inline bool ColorEqual(const vec4& c0, const vec4& c1, const vec4& epsilon) 257 inline bool ColorEqual(const vec3& c0, const vec3& c1, const vec4& epsilon) 284 if (!ColorEqual(display[j * w + i], expected, g_color_eps)) 322 if (!ColorEqual(fb[idx], expected, g_color_eps)) 329 if (!ColorEqual(fb[2 * width + 2], vec3(0), g_color_eps)) 333 if (!ColorEqual(fb[2 * width + (width - 3)], vec3(0), g_color_eps)) 337 if (!ColorEqual(fb[(height - 3) * width + (width - 3)], vec3(0), g_color_eps)) 341 if (!ColorEqual(fb[(height - 3) * width + 2], vec3(0), g_color_eps)) 381 if (!ColorEqual(fb[idx], lb, g_color_eps)) 396 if (!ColorEqual(fb[idx], rb, g_color_eps) [all...] |
es31cShaderStorageBufferObjectTests.cpp | 244 bool ColorEqual(int x, int y, const vec3& c0, const vec3& expected, const vec3& epsilon, const vec3& color_max) 316 if (!ColorEqual(x, y, c, lb, g_color_eps, g_color_max)) 336 if (!ColorEqual(x, y, c, rb, g_color_eps, g_color_max)) 356 if (!ColorEqual(x, y, c, rt, g_color_eps, g_color_max)) 376 if (!ColorEqual(x, y, c, lt, g_color_eps, g_color_max)) 396 if (!ColorEqual(x, y, c, vec3(0), g_color_eps, g_color_max)) 416 if (!ColorEqual(x, y, c, vec3(0), g_color_eps, g_color_max)) [all...] |
es31cVertexAttribBindingTests.cpp | 103 inline bool ColorEqual(const Vec4& c0, const Vec4& c1, const Vec4& epsilon) 515 if (!ColorEqual(expected_data[i], data[i], Vec4(0.01f))) [all...] |
es31cShaderImageLoadStoreTests.cpp | 164 inline bool ColorEqual(const vec4& c0, const vec4& c1, const vec4& epsilon) 181 return ColorEqual(v0, v1, vec4(0.01f)); [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cComputeShaderTests.cpp | 256 inline bool ColorEqual(const vec4& c0, const vec4& c1, const vec4& epsilon) 269 inline bool ColorEqual(const vec3& c0, const vec3& c1, const vec4& epsilon) 289 if (!ColorEqual(display[j * w + i], expected, g_color_eps)) 320 if (!ColorEqual(fb[idx], expected, g_color_eps)) 327 if (!ColorEqual(fb[2 * width + 2], vec3(0), g_color_eps)) 331 if (!ColorEqual(fb[2 * width + (width - 3)], vec3(0), g_color_eps)) 335 if (!ColorEqual(fb[(height - 3) * width + (width - 3)], vec3(0), g_color_eps)) 339 if (!ColorEqual(fb[(height - 3) * width + 2], vec3(0), g_color_eps)) 372 if (!ColorEqual(fb[idx], lb, g_color_eps)) 387 if (!ColorEqual(fb[idx], rb, g_color_eps) [all...] |
gl4cTextureGatherTests.cpp | 266 inline bool ColorEqual(const Vec4& c0, const Vec4& c1, const Vec4& epsilon) 974 if (!ColorEqual(data, Expected(), g_color_eps)) [all...] |
gl4cVertexAttribBindingTests.cpp | 87 inline bool ColorEqual(const Vec4& c0, const Vec4& c1, const Vec4& epsilon) 100 inline bool ColorEqual(const Vec3& c0, const Vec3& c1, const Vec4& epsilon) 125 if (!ColorEqual(fb[idx], expected, g_color_eps)) 152 if (!ColorEqual(fb[idx], expected, g_color_eps)) 453 if (!ColorEqual(expected_data[i], data[i], Vec4(0.01f))) [all...] |
gl4cShaderImageSizeTests.cpp | 175 inline bool ColorEqual(const vec4& c0, const vec4& c1, const vec4& epsilon) 216 if (!ColorEqual(fb[idx], expected, g_color_eps)) [all...] |
gl4cShaderStorageBufferObjectTests.cpp | 177 inline bool ColorEqual(const vec3& c0, const vec3& c1, const vec4& epsilon) 396 if (!ColorEqual(display[j * w + i], expected, g_color_eps)) 433 if (!ColorEqual(fb[idx], lb, g_color_eps)) 456 if (!ColorEqual(fb[idx], rb, g_color_eps)) 479 if (!ColorEqual(fb[idx], rt, g_color_eps)) 502 if (!ColorEqual(fb[idx], lt, g_color_eps)) 525 if (!ColorEqual(fb[idx], vec3(0), g_color_eps)) 548 if (!ColorEqual(fb[idx], vec3(0), g_color_eps)) [all...] |
gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 249 bool ColorEqual(int x, int y, const vec3& c0, const vec3& expected, const vec3& epsilon, const vec3& color_max) 319 if (!ColorEqual(x, y, c, lb, g_color_eps, g_color_max)) 339 if (!ColorEqual(x, y, c, rb, g_color_eps, g_color_max)) 359 if (!ColorEqual(x, y, c, rt, g_color_eps, g_color_max)) 379 if (!ColorEqual(x, y, c, lt, g_color_eps, g_color_max)) 399 if (!ColorEqual(x, y, c, vec3(0), g_color_eps, g_color_max)) 419 if (!ColorEqual(x, y, c, vec3(0), g_color_eps, g_color_max)) [all...] |
gl4cShaderImageLoadStoreTests.cpp | 233 inline bool ColorEqual(const vec4& c0, const vec4& c1, const vec4& epsilon) 255 return ColorEqual(v0, v1, vec4(0.0001f)); 259 return ColorEqual(v0, v1, vec4(0.01f)); 302 if (!ColorEqual(fb[idx], expected, g_color_eps)) [all...] |
gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 170 inline bool ColorEqual(const vec4& c0, const vec4& c1, const vec4& epsilon) 187 return ColorEqual(v0, v1, vec4(0.01f)); [all...] |