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  /external/tensorflow/tensorflow/core/kernels/
cross_op_gpu.cu.cc 28 template class functor::Cross<GPUDevice, type>;
cross_op.cc 55 // Cross-products only really make sense for three and
63 "Cross-products are only defined for 3-element vectors."));
78 functor::Cross<Device, Type>()(context->eigen_device<Device>(), in0_data,
85 Name("Cross").Device(DEVICE_CPU).TypeConstraint<type>("T"), \
96 void Cross<GPUDevice, type>::operator()( \
100 extern template struct Cross<GPUDevice, type>;
106 Name("Cross").Device(DEVICE_GPU).TypeConstraint<type>("T"), \
cross_op.h 28 struct Cross {
  /external/pdfium/xfa/fxgraphics/
cxfa_graphics.h 29 Cross = 4,
  /external/deqp-deps/SPIRV-Headers/include/spirv/1.0/
OpenCL.std.h 176 Cross = 104,
  /external/deqp-deps/SPIRV-Headers/include/spirv/1.1/
OpenCL.std.h 176 Cross = 104,
  /external/deqp-deps/SPIRV-Headers/include/spirv/1.2/
OpenCL.std.h 176 Cross = 104,
  /external/deqp-deps/SPIRV-Headers/include/spirv/unified1/
OpenCL.std.h 179 Cross = 104,
  /external/pdfium/xfa/fxfa/parser/
cxfa_pattern.cpp 60 FX_HatchStyle iHatch = FX_HatchStyle::Cross;
  /external/shaderc/spirv-headers/include/spirv/1.0/
OpenCL.std.h 176 Cross = 104,
  /external/shaderc/spirv-headers/include/spirv/1.1/
OpenCL.std.h 176 Cross = 104,
  /external/shaderc/spirv-headers/include/spirv/1.2/
OpenCL.std.h 176 Cross = 104,
  /external/shaderc/spirv-headers/include/spirv/unified1/
OpenCL.std.h 179 Cross = 104,
  /external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.0/
OpenCL.std.h 176 Cross = 104,
  /external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.1/
OpenCL.std.h 176 Cross = 104,
  /external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.2/
OpenCL.std.h 176 Cross = 104,
  /external/swiftshader/third_party/SPIRV-Headers/include/spirv/unified1/
OpenCL.std.h 179 Cross = 104,
  /external/spirv-llvm/lib/SPIRV/libSPIRV/
OpenCL.std.h 144 Cross = 104,
SPIRVExtInst.h 165 add(OpenCLLIB::Cross, "cross");
  /external/skia/include/utils/
SkCamera.h 25 static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross);
  /external/skqp/include/utils/
SkCamera.h 25 static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross);
  /external/skia/src/gpu/ops/
GrQuadPerEdgeAA.cpp 340 if (SIDE##Cross[ei] >= top && SIDE##Cross[ei] <= bot) { \
341 accumulate({SIDE, SIDE##Cross[ei]}); \
347 if (SIDE##Cross[ei] >= left && SIDE##Cross[ei] <= right) { \
348 accumulate({SIDE##Cross[ei], SIDE}); \
    [all...]
  /external/vulkan-validation-layers/
GOVERNANCE.md 14 * Cross Platform Compatibility
  /external/skia/src/utils/
SkCamera.cpp 52 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) {
53 SkASSERT(cross);
55 // use x,y,z, in case &a == cross or &b == cross
61 cross->set(x, y, z);
215 SkUnit3D axis, zenith, cross; local
217 // construct a orthonormal basis of cross (x), zenith (y), and axis (z)
230 SkUnit3D::Cross(axis, zenith, &cross);
    [all...]
  /external/skqp/src/utils/
SkCamera.cpp 52 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) {
53 SkASSERT(cross);
55 // use x,y,z, in case &a == cross or &b == cross
61 cross->set(x, y, z);
215 SkUnit3D axis, zenith, cross; local
217 // construct a orthonormal basis of cross (x), zenith (y), and axis (z)
230 SkUnit3D::Cross(axis, zenith, &cross);
    [all...]

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