/external/tensorflow/tensorflow/core/kernels/ |
cross_op_gpu.cu.cc | 28 template class functor::Cross<GPUDevice, type>;
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cross_op.cc | 55 // Cross-products only really make sense for three and 63 "Cross-products are only defined for 3-element vectors.")); 78 functor::Cross<Device, Type>()(context->eigen_device<Device>(), in0_data, 85 Name("Cross").Device(DEVICE_CPU).TypeConstraint<type>("T"), \ 96 void Cross<GPUDevice, type>::operator()( \ 100 extern template struct Cross<GPUDevice, type>; 106 Name("Cross").Device(DEVICE_GPU).TypeConstraint<type>("T"), \
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cross_op.h | 28 struct Cross {
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/external/pdfium/xfa/fxgraphics/ |
cxfa_graphics.h | 29 Cross = 4,
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/external/deqp-deps/SPIRV-Headers/include/spirv/1.0/ |
OpenCL.std.h | 176 Cross = 104,
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/external/deqp-deps/SPIRV-Headers/include/spirv/1.1/ |
OpenCL.std.h | 176 Cross = 104,
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/external/deqp-deps/SPIRV-Headers/include/spirv/1.2/ |
OpenCL.std.h | 176 Cross = 104,
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/external/deqp-deps/SPIRV-Headers/include/spirv/unified1/ |
OpenCL.std.h | 179 Cross = 104,
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/external/pdfium/xfa/fxfa/parser/ |
cxfa_pattern.cpp | 60 FX_HatchStyle iHatch = FX_HatchStyle::Cross;
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/external/shaderc/spirv-headers/include/spirv/1.0/ |
OpenCL.std.h | 176 Cross = 104,
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/external/shaderc/spirv-headers/include/spirv/1.1/ |
OpenCL.std.h | 176 Cross = 104,
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/external/shaderc/spirv-headers/include/spirv/1.2/ |
OpenCL.std.h | 176 Cross = 104,
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/external/shaderc/spirv-headers/include/spirv/unified1/ |
OpenCL.std.h | 179 Cross = 104,
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/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.0/ |
OpenCL.std.h | 176 Cross = 104,
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/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.1/ |
OpenCL.std.h | 176 Cross = 104,
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/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.2/ |
OpenCL.std.h | 176 Cross = 104,
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/external/swiftshader/third_party/SPIRV-Headers/include/spirv/unified1/ |
OpenCL.std.h | 179 Cross = 104,
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/external/spirv-llvm/lib/SPIRV/libSPIRV/ |
OpenCL.std.h | 144 Cross = 104,
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SPIRVExtInst.h | 165 add(OpenCLLIB::Cross, "cross");
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/external/skia/include/utils/ |
SkCamera.h | 25 static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross);
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/external/skqp/include/utils/ |
SkCamera.h | 25 static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross);
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/external/skia/src/gpu/ops/ |
GrQuadPerEdgeAA.cpp | 340 if (SIDE##Cross[ei] >= top && SIDE##Cross[ei] <= bot) { \ 341 accumulate({SIDE, SIDE##Cross[ei]}); \ 347 if (SIDE##Cross[ei] >= left && SIDE##Cross[ei] <= right) { \ 348 accumulate({SIDE##Cross[ei], SIDE}); \ [all...] |
/external/vulkan-validation-layers/ |
GOVERNANCE.md | 14 * Cross Platform Compatibility
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/external/skia/src/utils/ |
SkCamera.cpp | 52 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) { 53 SkASSERT(cross); 55 // use x,y,z, in case &a == cross or &b == cross 61 cross->set(x, y, z); 215 SkUnit3D axis, zenith, cross; local 217 // construct a orthonormal basis of cross (x), zenith (y), and axis (z) 230 SkUnit3D::Cross(axis, zenith, &cross); [all...] |
/external/skqp/src/utils/ |
SkCamera.cpp | 52 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) { 53 SkASSERT(cross); 55 // use x,y,z, in case &a == cross or &b == cross 61 cross->set(x, y, z); 215 SkUnit3D axis, zenith, cross; local 217 // construct a orthonormal basis of cross (x), zenith (y), and axis (z) 230 SkUnit3D::Cross(axis, zenith, &cross); [all...] |