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  /external/flatbuffers/samples/
sample_binary.py 27 import MyGame.Sample.Equipment
77 builder, MyGame.Sample.Equipment.Equipment().Weapon)
120 assert monster.EquippedType() == MyGame.Sample.Equipment.Equipment().Weapon
125 if monster.EquippedType() == MyGame.Sample.Equipment.Equipment().Weapon:
SampleBinary.java 20 import MyGame.Sample.Equipment;
59 Monster.addEquippedType(builder, Equipment.Weapon);
99 assert monster.equippedType() == Equipment.Weapon;
sample_binary.rs 24 Color, Equipment,
83 equipped_type: Equipment::Weapon,
141 // Get and test the `Equipment` union (`equipped` field).
142 assert_eq!(monster.equipped_type(), Equipment::Weapon);
SampleBinary.cs 55 Monster.AddEquippedType(builder, Equipment.Weapon);
112 Assert(monster.EquippedType == Equipment.Weapon, "monster.EquippedType",
113 Convert.ToString(monster.EquippedType), Convert.ToString(Equipment.Weapon));
monster_generated.h 63 enum Equipment {
70 inline const Equipment (&EnumValuesEquipment())[2] {
71 static const Equipment values[] = {
87 inline const char *EnumNameEquipment(Equipment e) {
94 static const Equipment enum_value = Equipment_NONE;
98 static const Equipment enum_value = Equipment_Weapon;
102 Equipment type;
129 static void *UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver);
158 bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type);
291 Equipment equipped_type() const
    [all...]
SampleBinary.php 63 \MyGame\Sample\Monster::AddEquippedType($builder, \MyGame\Sample\Equipment::Weapon);
105 $success &= assert($monster->getEquippedType() == \MyGame\Sample\Equipment::Weapon);
samplebinary.js 59 MyGame.Sample.Monster.addEquippedType(builder, MyGame.Sample.Equipment.Weapon);
99 assert.equal(monster.equippedType(), MyGame.Sample.Equipment.Weapon);

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