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Searched
refs:Equipment
(Results
1 - 7
of
7
) sorted by null
/external/flatbuffers/samples/
sample_binary.py
27
import MyGame.Sample.
Equipment
77
builder, MyGame.Sample.
Equipment
.
Equipment
().Weapon)
120
assert monster.EquippedType() == MyGame.Sample.
Equipment
.
Equipment
().Weapon
125
if monster.EquippedType() == MyGame.Sample.
Equipment
.
Equipment
().Weapon:
SampleBinary.java
20
import MyGame.Sample.
Equipment
;
59
Monster.addEquippedType(builder,
Equipment
.Weapon);
99
assert monster.equippedType() ==
Equipment
.Weapon;
sample_binary.rs
24
Color,
Equipment
,
83
equipped_type:
Equipment
::Weapon,
141
// Get and test the `
Equipment
` union (`equipped` field).
142
assert_eq!(monster.equipped_type(),
Equipment
::Weapon);
SampleBinary.cs
55
Monster.AddEquippedType(builder,
Equipment
.Weapon);
112
Assert(monster.EquippedType ==
Equipment
.Weapon, "monster.EquippedType",
113
Convert.ToString(monster.EquippedType), Convert.ToString(
Equipment
.Weapon));
monster_generated.h
63
enum
Equipment
{
70
inline const
Equipment
(&EnumValuesEquipment())[2] {
71
static const
Equipment
values[] = {
87
inline const char *EnumNameEquipment(
Equipment
e) {
94
static const
Equipment
enum_value = Equipment_NONE;
98
static const
Equipment
enum_value = Equipment_Weapon;
102
Equipment
type;
129
static void *UnPack(const void *obj,
Equipment
type, const flatbuffers::resolver_function_t *resolver);
158
bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj,
Equipment
type);
291
Equipment
equipped_type() const
[
all
...]
SampleBinary.php
63
\MyGame\Sample\Monster::AddEquippedType($builder, \MyGame\Sample\
Equipment
::Weapon);
105
$success &= assert($monster->getEquippedType() == \MyGame\Sample\
Equipment
::Weapon);
samplebinary.js
59
MyGame.Sample.Monster.addEquippedType(builder, MyGame.Sample.
Equipment
.Weapon);
99
assert.equal(monster.equippedType(), MyGame.Sample.
Equipment
.Weapon);
Completed in 2575 milliseconds