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    Searched refs:ExecuteStage (Results 1 - 5 of 5) sorted by null

  /external/swiftshader/third_party/llvm-7.0/llvm/tools/llvm-mca/
ExecuteStage.h 1 //===---------------------- ExecuteStage.h ----------------------*- C++ -*-===//
13 /// The ExecuteStage is responsible for managing the hardware scheduler
29 class ExecuteStage : public Stage {
40 ExecuteStage(RetireControlUnit &R, Scheduler &S) : Stage(), RCU(R), HWS(S) {}
41 ExecuteStage(const ExecuteStage &Other) = delete;
42 ExecuteStage &operator=(const ExecuteStage &Other) = delete;
44 // The ExecuteStage will always complete all of its work per call to
ExecuteStage.cpp 1 //===---------------------- ExecuteStage.cpp --------------------*- C++ -*-===//
13 /// The ExecuteStage is responsible for managing the hardware scheduler
18 #include "ExecuteStage.h"
30 void ExecuteStage::reclaimSchedulerResources() {
38 void ExecuteStage::updateSchedulerQueues() {
51 void ExecuteStage::issueReadyInstructions() {
80 // The following routine is the maintenance routine of the ExecuteStage.
92 void ExecuteStage::cycleStart() {
99 bool ExecuteStage::execute(InstRef &IR) {
154 void ExecuteStage::notifyInstructionExecuted(const InstRef &IR)
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Context.cpp 20 #include "ExecuteStage.h"
48 auto E = llvm::make_unique<ExecuteStage>(*RCU, *HWS);
  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
clip.cpp 169 clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx, rtIdx);
179 clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx, rtIdx);
189 clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx, rtIdx);
205 clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx, rtIdx);
221 clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx, rtIdx);
237 clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx, rtIdx);
clip.h 685 void ExecuteStage(PA_STATE &pa, typename SIMD_T::Vec4 prim[], uint32_t primMask,
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