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  /external/dng_sdk/source/
dng_render.h 33 /// \brief Curve for pre-exposure-compensation adjustment based on noise floor,
61 /// \brief Exposure compensation curve for a given compensation amount in stops using
79 dng_function_exposure_tone (real64 exposure);
187 /// Set exposure compensation.
188 /// \param exposure Compensation value in stops, positive or negative.
190 void SetExposure (real64 exposure)
192 fExposure = exposure;
195 /// Get exposure compensation.
198 real64 Exposure () const
dng_render.cpp 82 dng_function_exposure_tone::dng_function_exposure_tone (real64 exposure)
84 : fIsNOP (exposure >= 0.0)
99 fSlope = pow (2.0, exposure);
911 // Compute exposure/shadows ramp.
913 real64 exposure = fParams.Exposure () + local
919 real64 white = 1.0 / pow (2.0, Max_real64 (0.0, exposure));
940 // If there is any negative exposure compenation to perform
941 // (beyond what the camera provides for with its baseline exposure),
944 dng_function_exposure_tone exposureTone (exposure);
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