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    Searched refs:GL_CALL (Results 1 - 19 of 19) sorted by null

  /external/skia/src/gpu/gl/
GrGLBuffer.cpp 13 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
104 GL_CALL(GenBuffers(1, &fBufferID));
114 GL_CALL(DeleteBuffers(1, &fBufferID));
141 GL_CALL(DeleteBuffers(1, &fBufferID));
180 GL_CALL(BufferData(target, this->size(), nullptr, fUsage));
189 GL_CALL(BufferData(target, this->size(), nullptr, fUsage));
204 GL_CALL(BufferData(target, this->size(), nullptr, fUsage));
235 GL_CALL(UnmapBuffer(target));
240 GL_CALL(UnmapBufferSubData(fMapPtr));
263 GL_CALL(BufferData(target, (GrGLsizeiptr) srcSizeInBytes, src, fUsage))
    [all...]
GrGLGpu.cpp 42 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
427 GL_CALL(UseProgram(0));
442 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram));
448 GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram));
460 GL_CALL(UseProgram(0));
473 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram));
478 GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram));
521 GL_CALL(Disable(GR_GL_DEPTH_TEST));
522 GL_CALL(DepthMask(GR_GL_FALSE));
525 GL_CALL(Disable(GR_GL_CULL_FACE))
    [all...]
GrGLPathRendering.cpp 19 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
77 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW));
108 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
111 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask));
136 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
138 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask,
141 GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask,
169 GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients));
191 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix));
245 GL_CALL(DeletePaths(path, range))
    [all...]
GrGLUniformHandler.cpp 16 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
105 GL_CALL(BindUniformLocation(programID, currUniform, fUniforms[i].fVariable.c_str()));
109 GL_CALL(BindUniformLocation(programID, currUniform, fSamplers[i].fVariable.c_str()));
GrGLTexture.cpp 16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
90 GL_CALL(DeleteTextures(1, &fID));
GrGLProgram.cpp 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
59 GL_CALL(UseProgram(fProgramID));
65 GL_CALL(DeleteProgram(fProgramID));
GrGLRenderTarget.cpp 18 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
176 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
  /external/skqp/src/gpu/gl/
GrGLBuffer.cpp 13 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
102 GL_CALL(GenBuffers(1, &fBufferID));
112 GL_CALL(DeleteBuffers(1, &fBufferID));
139 GL_CALL(DeleteBuffers(1, &fBufferID));
178 GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage));
187 GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage));
202 GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage));
233 GL_CALL(UnmapBuffer(target));
238 GL_CALL(UnmapBufferSubData(fMapPtr));
261 GL_CALL(BufferData(target, (GrGLsizeiptr) srcSizeInBytes, src, fUsage))
    [all...]
GrGLGpu.cpp 41 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
384 GL_CALL(UseProgram(0));
399 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram));
405 GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram));
417 GL_CALL(UseProgram(0));
430 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram));
435 GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram));
478 GL_CALL(Disable(GR_GL_DEPTH_TEST));
479 GL_CALL(DepthMask(GR_GL_FALSE));
482 GL_CALL(Disable(GR_GL_CULL_FACE))
    [all...]
GrGLPathRendering.cpp 19 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
77 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW));
108 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
111 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask));
136 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
138 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask,
141 GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask,
169 GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients));
191 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix));
245 GL_CALL(DeletePaths(path, range))
    [all...]
GrGLUniformHandler.cpp 16 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
110 GL_CALL(BindUniformLocation(programID, currUniform, fUniforms[i].fVariable.c_str()));
114 GL_CALL(BindUniformLocation(programID, currUniform, fSamplers[i].fVariable.c_str()));
GrGLTexture.cpp 16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
90 GL_CALL(DeleteTextures(1, &fID));
GrGLProgram.cpp 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
59 GL_CALL(UseProgram(fProgramID));
65 GL_CALL(DeleteProgram(fProgramID));
GrGLRenderTarget.cpp 18 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
176 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
utils.h 37 #define GL_CALL(call) \
45 #define GL_CALL(call) \
  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.cpp 29 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
149 GL_CALL(BindAttribLocation(programID, i, a.name()));
225 GL_CALL(GetProgramiv(programID, GL_PROGRAM_BINARY_LENGTH, &length));
229 GL_CALL(GetProgramBinary(programID, length, &length, &binaryFormat, binary.get()));
272 GL_CALL(ProgramParameteri(programID, GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GR_GL_TRUE));
415 GL_CALL(LinkProgram(programID));
418 GL_CALL(DeleteProgram(programID));
459 GL_CALL(BindFragDataLocation(programID, 0,
463 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1,
474 GL_CALL(BindFragmentInputLocation(programID, i
    [all...]
GrGLShaderStringBuilder.cpp 17 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
  /external/skqp/src/gpu/gl/builders/
GrGLProgramBuilder.cpp 29 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
149 GL_CALL(BindAttribLocation(programID, i, a.name()));
183 GL_CALL(GetProgramiv(programID, GL_PROGRAM_BINARY_LENGTH, &length));
187 GL_CALL(GetProgramBinary(programID, length, &length, &binaryFormat, binary.get()));
224 GL_CALL(ProgramParameteri(programID, GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GR_GL_TRUE));
346 GL_CALL(LinkProgram(programID));
349 GL_CALL(DeleteProgram(programID));
390 GL_CALL(BindFragDataLocation(programID, 0,
394 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1,
405 GL_CALL(BindFragmentInputLocation(programID, i
    [all...]
GrGLShaderStringBuilder.cpp 17 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)

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