/external/skia/src/gpu/gl/ |
GrGLBuffer.cpp | 13 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) 104 GL_CALL(GenBuffers(1, &fBufferID)); 114 GL_CALL(DeleteBuffers(1, &fBufferID)); 141 GL_CALL(DeleteBuffers(1, &fBufferID)); 180 GL_CALL(BufferData(target, this->size(), nullptr, fUsage)); 189 GL_CALL(BufferData(target, this->size(), nullptr, fUsage)); 204 GL_CALL(BufferData(target, this->size(), nullptr, fUsage)); 235 GL_CALL(UnmapBuffer(target)); 240 GL_CALL(UnmapBufferSubData(fMapPtr)); 263 GL_CALL(BufferData(target, (GrGLsizeiptr) srcSizeInBytes, src, fUsage)) [all...] |
GrGLGpu.cpp | 42 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) 427 GL_CALL(UseProgram(0)); 442 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); 448 GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram)); 460 GL_CALL(UseProgram(0)); 473 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); 478 GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram)); 521 GL_CALL(Disable(GR_GL_DEPTH_TEST)); 522 GL_CALL(DepthMask(GR_GL_FALSE)); 525 GL_CALL(Disable(GR_GL_CULL_FACE)) [all...] |
GrGLPathRendering.cpp | 19 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) 77 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW)); 108 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); 111 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); 136 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); 138 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, 141 GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask, 169 GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients)); 191 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); 245 GL_CALL(DeletePaths(path, range)) [all...] |
GrGLUniformHandler.cpp | 16 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) 105 GL_CALL(BindUniformLocation(programID, currUniform, fUniforms[i].fVariable.c_str())); 109 GL_CALL(BindUniformLocation(programID, currUniform, fSamplers[i].fVariable.c_str()));
|
GrGLTexture.cpp | 16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) 90 GL_CALL(DeleteTextures(1, &fID));
|
GrGLProgram.cpp | 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) 59 GL_CALL(UseProgram(fProgramID)); 65 GL_CALL(DeleteProgram(fProgramID));
|
GrGLRenderTarget.cpp | 18 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) 176 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
|
/external/skqp/src/gpu/gl/ |
GrGLBuffer.cpp | 13 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) 102 GL_CALL(GenBuffers(1, &fBufferID)); 112 GL_CALL(DeleteBuffers(1, &fBufferID)); 139 GL_CALL(DeleteBuffers(1, &fBufferID)); 178 GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage)); 187 GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage)); 202 GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage)); 233 GL_CALL(UnmapBuffer(target)); 238 GL_CALL(UnmapBufferSubData(fMapPtr)); 261 GL_CALL(BufferData(target, (GrGLsizeiptr) srcSizeInBytes, src, fUsage)) [all...] |
GrGLGpu.cpp | 41 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) 384 GL_CALL(UseProgram(0)); 399 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); 405 GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram)); 417 GL_CALL(UseProgram(0)); 430 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); 435 GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram)); 478 GL_CALL(Disable(GR_GL_DEPTH_TEST)); 479 GL_CALL(DepthMask(GR_GL_FALSE)); 482 GL_CALL(Disable(GR_GL_CULL_FACE)) [all...] |
GrGLPathRendering.cpp | 19 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) 77 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW)); 108 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); 111 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); 136 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); 138 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, 141 GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask, 169 GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients)); 191 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); 245 GL_CALL(DeletePaths(path, range)) [all...] |
GrGLUniformHandler.cpp | 16 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) 110 GL_CALL(BindUniformLocation(programID, currUniform, fUniforms[i].fVariable.c_str())); 114 GL_CALL(BindUniformLocation(programID, currUniform, fSamplers[i].fVariable.c_str()));
|
GrGLTexture.cpp | 16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) 90 GL_CALL(DeleteTextures(1, &fID));
|
GrGLProgram.cpp | 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) 59 GL_CALL(UseProgram(fProgramID)); 65 GL_CALL(DeleteProgram(fProgramID));
|
GrGLRenderTarget.cpp | 18 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) 176 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
|
/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
utils.h | 37 #define GL_CALL(call) \
45 #define GL_CALL(call) \
|
/external/skia/src/gpu/gl/builders/ |
GrGLProgramBuilder.cpp | 29 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) 149 GL_CALL(BindAttribLocation(programID, i, a.name())); 225 GL_CALL(GetProgramiv(programID, GL_PROGRAM_BINARY_LENGTH, &length)); 229 GL_CALL(GetProgramBinary(programID, length, &length, &binaryFormat, binary.get())); 272 GL_CALL(ProgramParameteri(programID, GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GR_GL_TRUE)); 415 GL_CALL(LinkProgram(programID)); 418 GL_CALL(DeleteProgram(programID)); 459 GL_CALL(BindFragDataLocation(programID, 0, 463 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, 474 GL_CALL(BindFragmentInputLocation(programID, i [all...] |
GrGLShaderStringBuilder.cpp | 17 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
|
/external/skqp/src/gpu/gl/builders/ |
GrGLProgramBuilder.cpp | 29 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) 149 GL_CALL(BindAttribLocation(programID, i, a.name())); 183 GL_CALL(GetProgramiv(programID, GL_PROGRAM_BINARY_LENGTH, &length)); 187 GL_CALL(GetProgramBinary(programID, length, &length, &binaryFormat, binary.get())); 224 GL_CALL(ProgramParameteri(programID, GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GR_GL_TRUE)); 346 GL_CALL(LinkProgram(programID)); 349 GL_CALL(DeleteProgram(programID)); 390 GL_CALL(BindFragDataLocation(programID, 0, 394 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, 405 GL_CALL(BindFragmentInputLocation(programID, i [all...] |
GrGLShaderStringBuilder.cpp | 17 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
|