/external/deqp/modules/gles3/functional/ |
es3fAttribLocationTests.cpp | 71 AttribType("mat4x2", 4, GL_FLOAT_MAT4x2),
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es3fShaderStateQueryTests.cpp | [all...] |
/external/deqp-deps/glslang/glslang/MachineIndependent/ |
gl_types.h | 68 #define GL_FLOAT_MAT4x2 0x8B69
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reflection.cpp | 627 case 2: return GL_FLOAT_MAT4x2; [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
utilities.cpp | 79 case GL_FLOAT_MAT4x2: 115 case GL_FLOAT_MAT4x2: 234 case GL_FLOAT_MAT4x2: 283 case GL_FLOAT_MAT4x2: [all...] |
Program.cpp | 575 case GL_FLOAT_MAT4x2: 679 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4x2); 1125 case GL_FLOAT_MAT4x2: applyUniformMatrix4x2fv(device, location, size, f); break; [all...] |
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
glUtils.cpp | 81 case GL_FLOAT_MAT4x2:
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/external/mesa3d/src/compiler/ |
builtin_type_macros.h | 62 DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4)
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/external/deqp/framework/opengl/ |
gluShaderUtil.cpp | 1144 case GL_FLOAT_MAT4x2: return TYPE_FLOAT_MAT4X2; [all...] |
gluStrUtil.inl | [all...] |
/device/generic/goldfish-opengl/system/include/GLES3/ |
gl3.h | [all...] |
gl31.h | [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
gl3.h | 571 #define GL_FLOAT_MAT4x2 0x8B69
[all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cExplicitUniformLocationTest.cpp | 479 case GL_FLOAT_MAT4x2: [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwEnums.inl | [all...] |
/external/mesa3d/include/GLES3/ |
gl3.h | [all...] |
gl31.h | [all...] |
gl32.h | [all...] |
/external/swiftshader/include/GLES3/ |
gl3.h | [all...] |
/external/swiftshader/src/OpenGL/compiler/ |
OutputASM.cpp | 75 case 2: return GL_FLOAT_MAT4x2; [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cEnhancedLayoutsTests.cpp | 554 { 0, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FLOAT_MAT4 }, [all...] |
gl4cGPUShaderFP64Tests.cpp | 716 result = GL_FLOAT_MAT4x2; [all...] |
/external/mesa3d/include/GL/ |
glcorearb.h | [all...] |
glext.h | [all...] |
/external/swiftshader/include/GL/ |
glcorearb.h | [all...] |