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    Searched refs:GL_TEXTURE_3D (Results 1 - 25 of 157) sorted by null

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  /external/deqp/external/openglcts/modules/gles2/
es2cTexture3DTests.cpp 249 gl.bindTexture(GL_TEXTURE_3D, textureName);
269 callTexImage3D(GL_TEXTURE_3D, levelNdx, transferFormat.format, access.getWidth(), access.getHeight(),
640 gl.bindTexture(GL_TEXTURE_3D, curCase.texture->getGLTexture());
641 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, m_filteringData.minFilter);
642 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, m_filteringData.magFilter);
643 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, m_filteringData.wrapS);
644 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, m_filteringData.wrapT);
645 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, m_filteringData.wrapR);
724 gl.bindTexture(GL_TEXTURE_3D, texture.getGLTexture());
726 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT)
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  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderBlitting.cpp 96 gl.bindTexture(GL_TEXTURE_3D, m_to_draw);
97 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */,
102 gl.bindTexture(GL_TEXTURE_3D, m_to_read);
103 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */,
132 gl.bindTexture(GL_TEXTURE_3D, m_to_read);
133 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TEXTURE_WIDTH,
135 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TEXTURE_WIDTH,
137 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* layer */, TEXTURE_WIDTH,
139 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* layer */, TEXTURE_WIDTH,
142 gl.bindTexture(GL_TEXTURE_3D, m_to_draw)
    [all...]
esextcGeometryShaderLayeredFramebuffer.cpp 268 gl.bindTexture(GL_TEXTURE_3D, m_to_id);
269 gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
270 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, TEXTURE_WIDTH,
272 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, TEXTURE_WIDTH,
274 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffset */, TEXTURE_WIDTH,
276 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* zoffset */, TEXTURE_WIDTH,
523 gl.bindTexture(GL_TEXTURE_3D, to_id);
525 gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, to_internalformat, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
527 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, TEXTURE_WIDTH,
529 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, TEXTURE_WIDTH
    [all...]
esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp 51 , m_draw_mode(GL_TEXTURE_3D)
483 texInfo.m_texture_target = GL_TEXTURE_3D;
490 texInfo.m_texture_target = GL_TEXTURE_3D;
620 texInfo.m_texture_target = GL_TEXTURE_3D;
689 texInfo.m_texture_target = GL_TEXTURE_3D;
776 texInfo.m_texture_target = GL_TEXTURE_3D;
esextcGeometryShaderLayeredFBO.cpp 243 gl.bindTexture(GL_TEXTURE_3D, to_id_c);
246 gl.texStorage3D(GL_TEXTURE_3D, 1, /* levels */
628 gl.framebufferTexture(GL_TEXTURE_3D, GL_COLOR_ATTACHMENT0, m_to_id /* texture */, 1 /* level */);
    [all...]
  /external/deqp/framework/opengl/
gluStateReset.cpp 248 gl.bindTexture(GL_TEXTURE_3D, 0);
249 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
250 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
251 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
252 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT);
253 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT);
254 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
255 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_R, GL_RED);
256 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
257 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_B, GL_BLUE)
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  /external/deqp/modules/gles3/functional/
es3fNegativeTextureApiTests.cpp 169 glBindTexture(GL_TEXTURE_3D, texture[0]);
178 glBindTexture(GL_TEXTURE_3D, texture[1]);
    [all...]
es3fSamplerObjectTests.cpp 146 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_3D,
150 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_3D,
154 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_3D,
158 { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_3D,
162 { "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_3D,
166 { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_3D,
170 { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_3D,
184 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_3D,
189 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_3D,
194 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_3D,
    [all...]
es3fFboCompletenessTests.cpp 245 GLenum textureKind; //< GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY
256 const string kindStr = params.textureKind == GL_TEXTURE_3D ? "3d" : "2darr";
264 const string kindStr = (params.textureKind == GL_TEXTURE_3D
289 case GL_TEXTURE_3D:
466 { GL_TEXTURE_3D, 1, 0 },
467 { GL_TEXTURE_3D, 1, 15 },
468 { GL_TEXTURE_3D, 4, 15 },
469 { GL_TEXTURE_3D, 64, 15 },
es3fTextureStateQueryTests.cpp 81 { "texture_3d", GL_TEXTURE_3D },
  /external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
esextcTextureBorderClampSamplingTextureGroup.cpp 157 /* Target GL_TEXTURE_3D */
161 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255,
168 TestConfiguration<glw::GLint, glw::GLint> configurationTexture3DR32I(1, 4, GL_TEXTURE_3D, GL_R32I, GL_R32I,
177 1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 0,
185 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255,
262 /* Target GL_TEXTURE_3D*/
266 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255,
274 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255,
esextcTextureBorderClampTests.cpp 182 /* Target GL_TEXTURE_3D */
186 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255,
192 TestConfiguration<glw::GLint, glw::GLint> configurationTexture3DR32I(1, 4, GL_TEXTURE_3D, GL_R32I, GL_R32I,
201 1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 0,
209 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255,
286 /* Target GL_TEXTURE_3D*/
290 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255,
298 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255,
esextcTextureBorderClampBase.cpp 85 gl.bindTexture(GL_TEXTURE_3D, 0);
184 gl.bindTexture(GL_TEXTURE_3D, m_texture_3D_id);
185 GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding a texture object to GL_TEXTURE_3D texture target");
187 m_texture_target_list.push_back(GL_TEXTURE_3D);
346 static const char* str_GL_TEXTURE_3D = "GL_TEXTURE_3D";
362 case GL_TEXTURE_3D:
esextcTextureBorderClampSamplingTexture.cpp 318 case GL_TEXTURE_3D:
365 "GL_TEXTURE_3D!");
535 * For GL_NEAREST filtering and GL_TEXTURE_3D texture target and Layer equal to
547 case GL_TEXTURE_3D:
554 TCU_FAIL("Not allowed texture target - should be one of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D");
586 gl.bindTexture(GL_TEXTURE_3D, 0);
808 case GL_TEXTURE_3D:
886 case GL_TEXTURE_3D:
    [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeTextureApiTests.cpp 121 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]);
130 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]);
135 ctx.glBindTexture(GL_TEXTURE_3D, texture[2]);
150 ctx.glBindTexture(GL_TEXTURE_3D, texture[3]);
169 ctx.glBindTexture(GL_TEXTURE_3D, texture[4]);
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es31fTextureStateQueryTests.cpp 120 { "texture_3d", GL_TEXTURE_3D, false, },
273 const glw::GLenum target = (pureStates[stateNdx].intTester == TESTER_TEXTURE_WRAP_R_SET_PURE_INT) ? (GL_TEXTURE_3D) : (GL_TEXTURE_2D);
  /external/deqp/external/openglcts/modules/common/
glcLayoutLocationTests.cpp 129 gl.bindTexture(GL_TEXTURE_3D, id);
130 gl.texStorage3D(GL_TEXTURE_3D, 1, internalFormat, WIDTH, HEIGHT, 1);
131 gl.texSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, WIDTH, HEIGHT, 1, format, type, &data[0]);
132 setTexParameters(gl, GL_TEXTURE_3D, components == 1);
204 ResultData create<GL_TEXTURE_3D, GL_RGBA8>(const Functions& gl)
246 ResultData create<GL_TEXTURE_3D, GL_RGBA32I>(const Functions& gl)
270 ResultData create<GL_TEXTURE_3D, GL_RGBA32UI>(const Functions& gl)
606 { &create<GL_TEXTURE_3D, GL_RGBA8>, "sampler_3d", "sampler3D", "texture(sampler, vec3(coords, 0.0))", 0 },
613 { &create<GL_TEXTURE_3D, GL_RGBA32I>, "isampler_3d", "isampler3D", "vec4(texture(sampler, vec3(coords, 0.0)))/255.0", 0 },
617 { &create<GL_TEXTURE_3D, GL_RGBA32UI>, "usampler_3d", "usampler3D", "vec4(texture(sampler, vec3(coords, 0.0)))/25 (…)
    [all...]
  /external/deqp/modules/glshared/
glsSamplerObjectTest.cpp 135 case GL_TEXTURE_3D:
179 case GL_TEXTURE_3D:
340 case GL_TEXTURE_3D:
416 gl.bindTexture(GL_TEXTURE_3D, texture);
417 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, texture)");
419 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr());
420 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())");
422 gl.generateMipmap(GL_TEXTURE_3D);
423 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_3D)");
425 gl.bindTexture(GL_TEXTURE_3D, 0)
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  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp 568 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
569 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
570 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
572 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
573 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
793 glBindTexture(GL_TEXTURE_3D, m_uiLUTs[m_iCurrentLUT]);
801 glBindTexture(GL_TEXTURE_3D, m_uiLUTs[eIdentity]);
  /external/deqp/external/openglcts/modules/gl/
gl4cSparseTextureClampTests.cpp 207 f.allowedTargets.insert(GL_TEXTURE_3D);
213 f.allowedTargets.insert(GL_TEXTURE_3D);
222 f.allowedTargets.insert(GL_TEXTURE_3D);
230 f.allowedTargets.insert(GL_TEXTURE_3D);
494 else if (target == GL_TEXTURE_3D)
535 f.allowedTargets.insert(GL_TEXTURE_3D);
545 f.allowedTargets.insert(GL_TEXTURE_3D);
551 f.allowedTargets.insert(GL_TEXTURE_3D);
559 f.allowedTargets.insert(GL_TEXTURE_3D);
568 f.allowedTargets.insert(GL_TEXTURE_3D);
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  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_texstate.c 270 tObj->Target != GL_TEXTURE_3D) {
308 if (tObj->Target == GL_TEXTURE_3D &&
425 case GL_TEXTURE_3D:
  /external/deqp/external/openglcts/modules/glesext/texture_buffer/
esextcTextureBufferErrors.cpp 112 m_texture_targets.push_back(GL_TEXTURE_3D);
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_depth_state.c 92 case GL_TEXTURE_3D:
gen7_misc_state.c 85 case GL_TEXTURE_3D:
  /external/mesa3d/src/mesa/main/
genmipmap.c 54 case GL_TEXTURE_3D:

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