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    Searched refs:GrGLRenderTarget (Results 1 - 20 of 20) sorted by null

  /external/skia/src/gpu/gl/
GrGLTextureRenderTarget.h 13 #include "GrGLRenderTarget.h"
23 class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget {
25 // We're virtually derived from GrSurface (via both GrGLTexture and GrGLRenderTarget) so its
31 const GrGLRenderTarget::IDDesc& rtIDDesc,
40 const GrGLRenderTarget::IDDesc& rtIDDesc,
50 GrGLRenderTarget::onAbandon();
55 GrGLRenderTarget::onRelease();
64 const GrGLRenderTarget::IDDesc& rtIDDesc,
GrGLRenderTarget.cpp 8 #include "GrGLRenderTarget.h"
22 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu,
34 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, GrGLenum format,
42 inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDDesc& idDesc) {
52 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, GrGLenum format, const IDDesc& idDesc) {
68 sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu,
85 return sk_sp<GrGLRenderTarget>(new GrGLRenderTarget(gpu, desc, format, idDesc, sb))
    [all...]
GrGLTextureRenderTarget.cpp 19 const GrGLRenderTarget::IDDesc& rtIDDesc,
23 , GrGLRenderTarget(gpu, desc, texIDDesc.fInfo.fFormat, rtIDDesc) {
30 const GrGLRenderTarget::IDDesc& rtIDDesc,
35 , GrGLRenderTarget(gpu, desc, texIDDesc.fInfo.fFormat, rtIDDesc) {
43 GrGLRenderTarget::dumpMemoryStatistics(traceMemoryDump);
61 const GrGLRenderTarget::IDDesc& rtIDDesc, GrWrapCacheable cacheable,
GrGLRenderTarget.h 21 class GrGLRenderTarget : public GrRenderTarget {
37 static sk_sp<GrGLRenderTarget> MakeWrapped(GrGLGpu*,
71 // GrGLRenderTarget overrides dumpMemoryStatistics so it can log its texture and renderbuffer
77 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, GrGLenum format, const IDDesc&);
88 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, GrGLenum format, const IDDesc&,
GrGLGpuCommandBuffer.h 14 #include "GrGLRenderTarget.h"
18 class GrGLRenderTarget;
GrGLGpu.cpp 741 GrGLRenderTarget::IDDesc rtIDDesc;
763 GrGLRenderTarget::IDDesc idDesc;
766 idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
778 return GrGLRenderTarget::MakeWrapped(this, desc, info.fFormat, idDesc, backendRT.stencilBits());
803 GrGLRenderTarget::IDDesc rtIDDesc;
807 return GrGLRenderTarget::MakeWrapped(this, surfDesc, info.fFormat, rtIDDesc, 0);
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GrGLGpu.h 15 #include "GrGLRenderTarget.h"
359 void flushWindowRectangles(const GrWindowRectsState&, const GrGLRenderTarget*, GrSurfaceOrigin);
372 void flushRenderTarget(GrGLRenderTarget*, GrSurfaceOrigin, const SkIRect& bounds);
374 void flushRenderTarget(GrGLRenderTarget*);
376 void flushRenderTargetNoColorWrites(GrGLRenderTarget*);
407 GrGLRenderTarget::IDDesc*);
GrGLPathRendering.cpp 91 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fProxy->peekRenderTarget());
GrGLCaps.h 21 class GrGLRenderTarget;
  /external/skqp/src/gpu/gl/
GrGLTextureRenderTarget.h 13 #include "GrGLRenderTarget.h"
23 class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget {
25 // We're virtually derived from GrSurface (via both GrGLTexture and GrGLRenderTarget) so its
31 const GrGLRenderTarget::IDDesc& rtIDDesc,
40 const GrGLRenderTarget::IDDesc& rtIDDesc,
50 GrGLRenderTarget::onAbandon();
55 GrGLRenderTarget::onRelease();
64 const GrGLRenderTarget::IDDesc& rtIDDesc,
GrGLRenderTarget.cpp 8 #include "GrGLRenderTarget.h"
22 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu,
34 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, GrGLenum format,
42 inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDDesc& idDesc) {
52 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, GrGLenum format, const IDDesc& idDesc) {
68 sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu,
85 return sk_sp<GrGLRenderTarget>(new GrGLRenderTarget(gpu, desc, format, idDesc, sb))
    [all...]
GrGLTextureRenderTarget.cpp 19 const GrGLRenderTarget::IDDesc& rtIDDesc,
23 , GrGLRenderTarget(gpu, desc, texIDDesc.fInfo.fFormat, rtIDDesc) {
30 const GrGLRenderTarget::IDDesc& rtIDDesc,
35 , GrGLRenderTarget(gpu, desc, texIDDesc.fInfo.fFormat, rtIDDesc) {
43 GrGLRenderTarget::dumpMemoryStatistics(traceMemoryDump);
61 const GrGLRenderTarget::IDDesc& rtIDDesc, GrWrapCacheable cacheable,
GrGLRenderTarget.h 21 class GrGLRenderTarget : public GrRenderTarget {
37 static sk_sp<GrGLRenderTarget> MakeWrapped(GrGLGpu*,
71 // GrGLRenderTarget overrides dumpMemoryStatistics so it can log its texture and renderbuffer
77 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, GrGLenum format, const IDDesc&);
88 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, GrGLenum format, const IDDesc&,
GrGLGpuCommandBuffer.h 14 #include "GrGLRenderTarget.h"
18 class GrGLRenderTarget;
GrGLGpu.cpp 705 GrGLRenderTarget::IDDesc rtIDDesc;
727 GrGLRenderTarget::IDDesc idDesc;
730 idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
742 return GrGLRenderTarget::MakeWrapped(this, desc, info.fFormat, idDesc, backendRT.stencilBits());
767 GrGLRenderTarget::IDDesc rtIDDesc;
771 return GrGLRenderTarget::MakeWrapped(this, surfDesc, info.fFormat, rtIDDesc, 0);
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GrGLGpu.h 15 #include "GrGLRenderTarget.h"
351 void flushWindowRectangles(const GrWindowRectsState&, const GrGLRenderTarget*, GrSurfaceOrigin);
360 void flushRenderTarget(GrGLRenderTarget*, GrSurfaceOrigin, const SkIRect& bounds);
362 void flushRenderTarget(GrGLRenderTarget*);
364 void flushRenderTargetNoColorWrites(GrGLRenderTarget*);
395 GrGLRenderTarget::IDDesc*);
GrGLPathRendering.cpp 91 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fProxy->peekRenderTarget());
GrGLCaps.h 21 class GrGLRenderTarget;
  /external/skia/tests/
TraceMemoryDumpTest.cpp 146 GrGLRenderTarget::IDDesc iddesc;
149 iddesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
153 sk_sp<GrGLRenderTarget> rt = GrGLRenderTarget::MakeWrapped(gpu, sd, GR_GL_RGBA8, iddesc, 0);
168 GrGLRenderTarget::IDDesc iddesc;
171 iddesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
175 sk_sp<GrGLRenderTarget> rt = GrGLRenderTarget::MakeWrapped(gpu, sd, GR_GL_RGBA8, iddesc, 0);
  /external/skqp/tests/
TraceMemoryDumpTest.cpp 146 GrGLRenderTarget::IDDesc iddesc;
149 iddesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
153 sk_sp<GrGLRenderTarget> rt = GrGLRenderTarget::MakeWrapped(gpu, sd, GR_GL_RGBA8, iddesc, 0);
168 GrGLRenderTarget::IDDesc iddesc;
171 iddesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
175 sk_sp<GrGLRenderTarget> rt = GrGLRenderTarget::MakeWrapped(gpu, sd, GR_GL_RGBA8, iddesc, 0);

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