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  /external/skia/src/gpu/gl/
GrGLRenderTarget.h 29 struct IDDesc {
40 const IDDesc&,
77 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, GrGLenum format, const IDDesc&);
79 void init(const GrSurfaceDesc&, GrGLenum format, const IDDesc&);
88 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, GrGLenum format, const IDDesc&,
91 void setFlags(const GrGLCaps&, const IDDesc&);
GrGLTextureRenderTarget.h 30 const GrGLTexture::IDDesc& texIDDesc,
31 const GrGLRenderTarget::IDDesc& rtIDDesc,
39 const GrGLTexture::IDDesc& texIDDesc,
40 const GrGLRenderTarget::IDDesc& rtIDDesc,
63 const GrGLTexture::IDDesc& texIDDesc,
64 const GrGLRenderTarget::IDDesc& rtIDDesc,
GrGLStencilAttachment.h 26 struct IDDesc {
27 IDDesc() : fRenderbufferID(0) {}
32 const IDDesc& idDesc,
38 , fRenderbufferID(idDesc.fRenderbufferID) {
GrGLTextureRenderTarget.cpp 18 const GrGLTexture::IDDesc& texIDDesc,
19 const GrGLRenderTarget::IDDesc& rtIDDesc,
29 const GrGLTexture::IDDesc& texIDDesc,
30 const GrGLRenderTarget::IDDesc& rtIDDesc,
60 GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc,
61 const GrGLRenderTarget::IDDesc& rtIDDesc, GrWrapCacheable cacheable,
GrGLTexture.h 58 struct IDDesc {
65 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
101 const IDDesc&, GrWrapCacheable, GrIOType);
107 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
110 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&, GrWrapCacheable,
113 void init(const GrSurfaceDesc&, const IDDesc&);
GrGLTexture.cpp 46 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus)
48 , INHERITED(gpu, desc, TextureTypeFromTarget(idDesc.fInfo.fTarget), mipMapsStatus) {
49 this->init(desc, idDesc);
57 const IDDesc& idDesc, GrWrapCacheable cacheable, GrIOType ioType)
59 , INHERITED(gpu, desc, TextureTypeFromTarget(idDesc.fInfo.fTarget), mipMapsStatus) {
60 this->init(desc, idDesc);
67 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc,
    [all...]
GrGLRenderTarget.cpp 25 const IDDesc& idDesc,
29 this->setFlags(gpu->glCaps(), idDesc);
30 this->init(desc, format, idDesc);
35 const IDDesc& idDesc)
38 this->setFlags(gpu->glCaps(), idDesc);
39 this->init(desc, format, idDesc);
42 inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDDesc& idDesc) {
    [all...]
GrGLGpu.cpp 653 GrGLTexture::IDDesc* idDesc) {
659 idDesc->fInfo = info;
661 if (GR_GL_TEXTURE_EXTERNAL == idDesc->fInfo.fTarget) {
665 } else if (GR_GL_TEXTURE_RECTANGLE == idDesc->fInfo.fTarget) {
669 } else if (GR_GL_TEXTURE_2D != idDesc->fInfo.fTarget) {
678 GrGLTexture::IDDesc idDesc;
679 if (!check_backend_texture(backendTex, this->glCaps(), &idDesc)) {
682 if (!idDesc.fInfo.fFormat)
    [all...]
GrGLGpu.h 407 GrGLRenderTarget::IDDesc*);
  /external/skqp/src/gpu/gl/
GrGLRenderTarget.h 29 struct IDDesc {
40 const IDDesc&,
77 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, GrGLenum format, const IDDesc&);
79 void init(const GrSurfaceDesc&, GrGLenum format, const IDDesc&);
88 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, GrGLenum format, const IDDesc&,
91 void setFlags(const GrGLCaps&, const IDDesc&);
GrGLTextureRenderTarget.h 30 const GrGLTexture::IDDesc& texIDDesc,
31 const GrGLRenderTarget::IDDesc& rtIDDesc,
39 const GrGLTexture::IDDesc& texIDDesc,
40 const GrGLRenderTarget::IDDesc& rtIDDesc,
63 const GrGLTexture::IDDesc& texIDDesc,
64 const GrGLRenderTarget::IDDesc& rtIDDesc,
GrGLStencilAttachment.h 26 struct IDDesc {
27 IDDesc() : fRenderbufferID(0) {}
32 const IDDesc& idDesc,
38 , fRenderbufferID(idDesc.fRenderbufferID) {
GrGLTextureRenderTarget.cpp 18 const GrGLTexture::IDDesc& texIDDesc,
19 const GrGLRenderTarget::IDDesc& rtIDDesc,
29 const GrGLTexture::IDDesc& texIDDesc,
30 const GrGLRenderTarget::IDDesc& rtIDDesc,
60 GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc,
61 const GrGLRenderTarget::IDDesc& rtIDDesc, GrWrapCacheable cacheable,
GrGLTexture.h 58 struct IDDesc {
65 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
114 const IDDesc&, GrWrapCacheable, GrIOType);
120 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
123 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&, GrWrapCacheable,
126 void init(const GrSurfaceDesc&, const IDDesc&);
GrGLTexture.cpp 46 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus)
48 , INHERITED(gpu, desc, TextureTypeFromTarget(idDesc.fInfo.fTarget), mipMapsStatus) {
49 this->init(desc, idDesc);
57 const IDDesc& idDesc, GrWrapCacheable cacheable, GrIOType ioType)
59 , INHERITED(gpu, desc, TextureTypeFromTarget(idDesc.fInfo.fTarget), mipMapsStatus) {
60 this->init(desc, idDesc);
67 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc,
    [all...]
GrGLRenderTarget.cpp 25 const IDDesc& idDesc,
29 this->setFlags(gpu->glCaps(), idDesc);
30 this->init(desc, format, idDesc);
35 const IDDesc& idDesc)
38 this->setFlags(gpu->glCaps(), idDesc);
39 this->init(desc, format, idDesc);
42 inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDDesc& idDesc) {
    [all...]
GrGLGpu.cpp 617 GrGLTexture::IDDesc* idDesc) {
623 idDesc->fInfo = info;
625 if (GR_GL_TEXTURE_EXTERNAL == idDesc->fInfo.fTarget) {
629 } else if (GR_GL_TEXTURE_RECTANGLE == idDesc->fInfo.fTarget) {
633 } else if (GR_GL_TEXTURE_2D != idDesc->fInfo.fTarget) {
642 GrGLTexture::IDDesc idDesc;
643 if (!check_backend_texture(backendTex, this->glCaps(), &idDesc)) {
646 if (!idDesc.fInfo.fFormat)
    [all...]
GrGLGpu.h 395 GrGLRenderTarget::IDDesc*);
  /external/skia/tests/
TraceMemoryDumpTest.cpp 100 GrGLTexture::IDDesc idDesc;
101 idDesc.fInfo = glInfo;
102 idDesc.fOwnership = GrBackendObjectOwnership::kOwned;
104 auto texture = sk_make_sp<GrGLTexture>(gpu, SkBudgeted::kNo, desc, idDesc,
126 GrGLTexture::IDDesc idDesc;
127 idDesc.fInfo = glInfo;
128 idDesc.fOwnership = GrBackendObjectOwnership::kBorrowed;
130 auto texture = GrGLTexture::MakeWrapped(gpu, desc, GrMipMapsStatus::kNotAllocated, idDesc,
146 GrGLRenderTarget::IDDesc iddesc; local
168 GrGLRenderTarget::IDDesc iddesc; local
    [all...]
  /external/skqp/tests/
TraceMemoryDumpTest.cpp 100 GrGLTexture::IDDesc idDesc;
101 idDesc.fInfo = glInfo;
102 idDesc.fOwnership = GrBackendObjectOwnership::kOwned;
104 auto texture = sk_make_sp<GrGLTexture>(gpu, SkBudgeted::kNo, desc, idDesc,
126 GrGLTexture::IDDesc idDesc;
127 idDesc.fInfo = glInfo;
128 idDesc.fOwnership = GrBackendObjectOwnership::kBorrowed;
130 auto texture = GrGLTexture::MakeWrapped(gpu, desc, GrMipMapsStatus::kNotAllocated, idDesc,
146 GrGLRenderTarget::IDDesc iddesc; local
168 GrGLRenderTarget::IDDesc iddesc; local
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