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Searched
refs:LinkedTo
(Results
1 - 3
of
3
) sorted by null
/external/swiftshader/third_party/subzero/src/
IceVariableSplitting.cpp
102
/// Create a new linked Variable in the
LinkedTo
chain, and set it as Var's
113
/// Given Var that is
LinkedTo
some other variable, re-splice it into the
114
///
LinkedTo
chain so that the chain is ordered by Variable::getIndex().
116
Variable *
LinkedTo
= Var->getLinkedTo();
117
assert(
LinkedTo
!= nullptr);
118
assert(Var->getIndex() >
LinkedTo
->getIndex());
119
const SizeT VarNum = getVarNum(
LinkedTo
);
179
// Splice in any preexisting
LinkedTo
links into the single chain. These
195
// Note any preexisting
LinkedTo
relationships that were created during
501
// TODO(stichnot): Fix this mechanism for
LinkedTo
variables and stack slo
[
all
...]
IceOperand.h
833
/// Access the
LinkedTo
field.
834
void setLinkedTo(Variable *Var) {
LinkedTo
= Var; }
835
Variable *getLinkedTo() const { return
LinkedTo
; }
836
/// Follow the
LinkedTo
chain up to the furthest ancestor.
838
Variable *Root =
LinkedTo
;
841
while (Root->
LinkedTo
!= nullptr)
842
Root = Root->
LinkedTo
;
845
/// Follow the
LinkedTo
chain up to the furthest stack-allocated ancestor.
850
for (Variable *Root =
LinkedTo
; Root != nullptr; Root = Root->
LinkedTo
) {
[
all
...]
IceOperand.cpp
213
V->
LinkedTo
=
LinkedTo
;
Completed in 254 milliseconds