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    Searched refs:Lod (Results 1 - 24 of 24) sorted by null

  /external/deqp-deps/SPIRV-Tools/test/
text_to_binary.image_test.cpp 62 {" Lod %5", {MASK(Lod), 5}},
78 {" Bias|Lod %5 %6", {MASK(Bias) | MASK(Lod), 5, 6}},
79 {" Lod|Grad %5 %6 %7", {MASK(Lod) | MASK(Grad), 5, 6, 7}},
88 {" Bias|Lod|Grad|ConstOffset|Offset|ConstOffsets|Sample"
90 {MASK(Bias) | MASK(Lod) | MASK(Grad) | MASK(ConstOffset) |
94 {" Sample|ConstOffsets|Offset|ConstOffset|Grad|Lod|Bias"
96 {MASK(Bias) | MASK(Lod) | MASK(Grad) | MASK(ConstOffset)
    [all...]
  /external/swiftshader/third_party/SPIRV-Tools/test/
text_to_binary.image_test.cpp 62 {" Lod %5", {MASK(Lod), 5}},
78 {" Bias|Lod %5 %6", {MASK(Bias) | MASK(Lod), 5, 6}},
79 {" Lod|Grad %5 %6 %7", {MASK(Lod) | MASK(Grad), 5, 6, 7}},
88 {" Bias|Lod|Grad|ConstOffset|Offset|ConstOffsets|Sample"
90 {MASK(Bias) | MASK(Lod) | MASK(Grad) | MASK(ConstOffset) |
94 {" Sample|ConstOffsets|Offset|ConstOffset|Grad|Lod|Bias"
96 {MASK(Bias) | MASK(Lod) | MASK(Grad) | MASK(ConstOffset)
    [all...]
  /external/deqp-deps/SPIRV-Headers/include/spirv/1.0/
spirv.cs 261 Lod = 1,
274 Lod = 0x00000002,
  /external/deqp-deps/SPIRV-Headers/include/spirv/1.1/
spirv.cs 265 Lod = 1,
278 Lod = 0x00000002,
  /external/deqp-deps/SPIRV-Headers/include/spirv/1.2/
spirv.cs 268 Lod = 1,
281 Lod = 0x00000002,
  /external/swiftshader/src/Pipeline/
SamplerCore.hpp 27 Lod, // Use provided LOD.
55 static Vector4f textureSize(Pointer<Byte> &mipmap, Float4 &lod);
62 Short4 offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod);
63 Vector4s sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function);
64 Vector4s sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction function);
65 Vector4s sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function);
66 Vector4s sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function);
67 Vector4s sample3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function);
68 Vector4f sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function)
    [all...]
SamplerCore.cpp 100 Float lod; local
109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function);
115 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function);
120 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function);
125 c = sampleFilter(texture, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, function);
129 Vector4f cf = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, face, function);
264 Float lod; local
273 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function);
279 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function);
284 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function)
    [all...]
PixelProgram.cpp     [all...]
VertexProgram.cpp     [all...]
  /external/swiftshader/src/Shader/
SamplerCore.hpp 27 Lod, // Use provided LOD.
55 static Vector4f textureSize(Pointer<Byte> &mipmap, Float4 &lod);
62 Short4 offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod);
63 Vector4s sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function);
64 Vector4s sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction function);
65 Vector4s sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function);
66 Vector4s sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function);
67 Vector4s sample3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function);
68 Vector4f sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function)
    [all...]
SamplerCore.cpp 100 Float lod; local
109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function);
115 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function);
120 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function);
125 c = sampleFilter(texture, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, function);
129 Vector4f cf = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, face, function);
309 Float lod; local
318 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function);
324 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function);
329 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function)
    [all...]
VertexProgram.cpp     [all...]
PixelProgram.cpp     [all...]
  /external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.0/
spirv.cs 261 Lod = 1,
274 Lod = 0x00000002,
  /external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.1/
spirv.cs 265 Lod = 1,
278 Lod = 0x00000002,
  /external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.2/
spirv.cs 268 Lod = 1,
281 Lod = 0x00000002,
  /external/swiftshader/third_party/LLVM/lib/CodeGen/SelectionDAG/
TargetLowering.cpp     [all...]
  /external/deqp-deps/SPIRV-Headers/include/spirv/unified1/
spirv.cs 293 Lod = 1,
310 Lod = 0x00000002,
    [all...]
  /external/swiftshader/third_party/SPIRV-Headers/include/spirv/unified1/
spirv.cs 297 Lod = 1,
314 Lod = 0x00000002,
    [all...]
  /external/llvm/lib/CodeGen/SelectionDAG/
TargetLowering.cpp     [all...]
  /external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/SelectionDAG/
TargetLowering.cpp     [all...]
  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArraySampling.hpp 74 * * textureLod() (lod argument set to 0 and n_total_texture_mipmaps-1;
157 Lod,
345 bufferDefinition lod; member in class:glcts::TextureCubeMapArraySamplingTest::bufferCollection
esextcTextureCubeMapArraySampling.cpp 92 const glw::GLchar* const TextureCubeMapArraySamplingTest::attribute_lod = "lod";
    [all...]
  /external/spirv-llvm/lib/SPIRV/
OCL20ToSPIRV.cpp     [all...]

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