/external/deqp-deps/SPIRV-Tools/test/ |
text_to_binary.image_test.cpp | 62 {" Lod %5", {MASK(Lod), 5}}, 78 {" Bias|Lod %5 %6", {MASK(Bias) | MASK(Lod), 5, 6}}, 79 {" Lod|Grad %5 %6 %7", {MASK(Lod) | MASK(Grad), 5, 6, 7}}, 88 {" Bias|Lod|Grad|ConstOffset|Offset|ConstOffsets|Sample" 90 {MASK(Bias) | MASK(Lod) | MASK(Grad) | MASK(ConstOffset) | 94 {" Sample|ConstOffsets|Offset|ConstOffset|Grad|Lod|Bias" 96 {MASK(Bias) | MASK(Lod) | MASK(Grad) | MASK(ConstOffset) [all...] |
/external/swiftshader/third_party/SPIRV-Tools/test/ |
text_to_binary.image_test.cpp | 62 {" Lod %5", {MASK(Lod), 5}}, 78 {" Bias|Lod %5 %6", {MASK(Bias) | MASK(Lod), 5, 6}}, 79 {" Lod|Grad %5 %6 %7", {MASK(Lod) | MASK(Grad), 5, 6, 7}}, 88 {" Bias|Lod|Grad|ConstOffset|Offset|ConstOffsets|Sample" 90 {MASK(Bias) | MASK(Lod) | MASK(Grad) | MASK(ConstOffset) | 94 {" Sample|ConstOffsets|Offset|ConstOffset|Grad|Lod|Bias" 96 {MASK(Bias) | MASK(Lod) | MASK(Grad) | MASK(ConstOffset) [all...] |
/external/deqp-deps/SPIRV-Headers/include/spirv/1.0/ |
spirv.cs | 261 Lod = 1, 274 Lod = 0x00000002,
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/external/deqp-deps/SPIRV-Headers/include/spirv/1.1/ |
spirv.cs | 265 Lod = 1, 278 Lod = 0x00000002,
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/external/deqp-deps/SPIRV-Headers/include/spirv/1.2/ |
spirv.cs | 268 Lod = 1, 281 Lod = 0x00000002,
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/external/swiftshader/src/Pipeline/ |
SamplerCore.hpp | 27 Lod, // Use provided LOD. 55 static Vector4f textureSize(Pointer<Byte> &mipmap, Float4 &lod); 62 Short4 offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod); 63 Vector4s sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function); 64 Vector4s sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction function); 65 Vector4s sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function); 66 Vector4s sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function); 67 Vector4s sample3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function); 68 Vector4f sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function) [all...] |
SamplerCore.cpp | 100 Float lod; local 109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); 115 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); 120 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); 125 c = sampleFilter(texture, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, function); 129 Vector4f cf = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, face, function); 264 Float lod; local 273 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); 279 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); 284 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function) [all...] |
PixelProgram.cpp | [all...] |
VertexProgram.cpp | [all...] |
/external/swiftshader/src/Shader/ |
SamplerCore.hpp | 27 Lod, // Use provided LOD. 55 static Vector4f textureSize(Pointer<Byte> &mipmap, Float4 &lod); 62 Short4 offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod); 63 Vector4s sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function); 64 Vector4s sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction function); 65 Vector4s sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function); 66 Vector4s sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function); 67 Vector4s sample3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function); 68 Vector4f sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function) [all...] |
SamplerCore.cpp | 100 Float lod; local 109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); 115 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); 120 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); 125 c = sampleFilter(texture, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, function); 129 Vector4f cf = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, face, function); 309 Float lod; local 318 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); 324 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); 329 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function) [all...] |
VertexProgram.cpp | [all...] |
PixelProgram.cpp | [all...] |
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.0/ |
spirv.cs | 261 Lod = 1, 274 Lod = 0x00000002,
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/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.1/ |
spirv.cs | 265 Lod = 1, 278 Lod = 0x00000002,
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/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.2/ |
spirv.cs | 268 Lod = 1, 281 Lod = 0x00000002,
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/external/swiftshader/third_party/LLVM/lib/CodeGen/SelectionDAG/ |
TargetLowering.cpp | [all...] |
/external/deqp-deps/SPIRV-Headers/include/spirv/unified1/ |
spirv.cs | 293 Lod = 1, 310 Lod = 0x00000002, [all...] |
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/unified1/ |
spirv.cs | 297 Lod = 1, 314 Lod = 0x00000002, [all...] |
/external/llvm/lib/CodeGen/SelectionDAG/ |
TargetLowering.cpp | [all...] |
/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/SelectionDAG/ |
TargetLowering.cpp | [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArraySampling.hpp | 74 * * textureLod() (lod argument set to 0 and n_total_texture_mipmaps-1; 157 Lod, 345 bufferDefinition lod; member in class:glcts::TextureCubeMapArraySamplingTest::bufferCollection
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esextcTextureCubeMapArraySampling.cpp | 92 const glw::GLchar* const TextureCubeMapArraySamplingTest::attribute_lod = "lod"; [all...] |
/external/spirv-llvm/lib/SPIRV/ |
OCL20ToSPIRV.cpp | [all...] |