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    Searched refs:MaxLatency (Results 1 - 7 of 7) sorted by null

  /external/swiftshader/third_party/llvm-7.0/llvm/tools/llvm-mca/
InstrBuilder.cpp 149 ID.MaxLatency = 100U;
154 // If latency is unknown, then conservatively assume a MaxLatency of 100cy.
155 ID.MaxLatency = Latency < 0 ? 100U : static_cast<unsigned>(Latency);
200 // Conservatively default to MaxLatency.
202 WLE.Cycles < 0 ? ID.MaxLatency : static_cast<unsigned>(WLE.Cycles);
206 Write.Latency = ID.MaxLatency;
231 // Conservatively default to MaxLatency.
233 WLE.Cycles < 0 ? ID.MaxLatency : static_cast<unsigned>(WLE.Cycles);
237 Write.Latency = ID.MaxLatency;
264 Write.Latency = ID.MaxLatency;
    [all...]
Instruction.cpp 123 CyclesLeft = Desc.MaxLatency;
145 return static_cast<unsigned>(WriteLatency) < Desc.MaxLatency;
Instruction.h 265 unsigned MaxLatency;
274 bool isZeroLatency() const { return !MaxLatency && Resources.empty(); }
  /external/mesa3d/src/gallium/state_trackers/nine/
device9ex.h 102 UINT MaxLatency );
device9ex.c 145 UINT MaxLatency )
nine_lock.c     [all...]
  /external/mesa3d/include/D3D9/
d3d9.h 288 virtual HRESULT WINAPI SetMaximumFrameLatency(UINT MaxLatency) = 0;
    [all...]

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