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Searched
refs:MaxLatency
(Results
1 - 7
of
7
) sorted by null
/external/swiftshader/third_party/llvm-7.0/llvm/tools/llvm-mca/
InstrBuilder.cpp
149
ID.
MaxLatency
= 100U;
154
// If latency is unknown, then conservatively assume a
MaxLatency
of 100cy.
155
ID.
MaxLatency
= Latency < 0 ? 100U : static_cast<unsigned>(Latency);
200
// Conservatively default to
MaxLatency
.
202
WLE.Cycles < 0 ? ID.
MaxLatency
: static_cast<unsigned>(WLE.Cycles);
206
Write.Latency = ID.
MaxLatency
;
231
// Conservatively default to
MaxLatency
.
233
WLE.Cycles < 0 ? ID.
MaxLatency
: static_cast<unsigned>(WLE.Cycles);
237
Write.Latency = ID.
MaxLatency
;
264
Write.Latency = ID.
MaxLatency
;
[
all
...]
Instruction.cpp
123
CyclesLeft = Desc.
MaxLatency
;
145
return static_cast<unsigned>(WriteLatency) < Desc.
MaxLatency
;
Instruction.h
265
unsigned
MaxLatency
;
274
bool isZeroLatency() const { return !
MaxLatency
&& Resources.empty(); }
/external/mesa3d/src/gallium/state_trackers/nine/
device9ex.h
102
UINT
MaxLatency
);
device9ex.c
145
UINT
MaxLatency
)
nine_lock.c
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...]
/external/mesa3d/include/D3D9/
d3d9.h
288
virtual HRESULT WINAPI SetMaximumFrameLatency(UINT
MaxLatency
) = 0;
[
all
...]
Completed in 156 milliseconds