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    Searched refs:MulHigh (Results 1 - 9 of 9) sorted by null

  /external/swiftshader/src/Pipeline/
SamplerCore.cpp 140 c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800));
141 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00));
142 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800));
493 if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc.x, stri);
494 if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc.y, stri);
495 if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc.z, stri);
496 if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc.w, stri)
    [all...]
PixelRoutine.cpp 1055 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x));
1056 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y));
1057 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z));
1062 pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x));
1063 pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y));
1064 pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z));
    [all...]
  /external/swiftshader/src/Shader/
PixelPipeline.cpp 423 current.x = MulHigh(current.x, texture.x) << 4;
424 current.y = MulHigh(current.y, texture.y) << 4;
425 current.z = MulHigh(current.z, texture.z) << 4;
430 current.w = MulHigh(current.w, texture.w) << 4;
436 texture.x = MulHigh(texture.x, L) << 4;
437 texture.y = MulHigh(texture.y, L) << 4;
438 texture.z = MulHigh(texture.z, L) << 4;
602 res.x = MulHigh(arg1->x, arg2->x) << 4;
603 res.y = MulHigh(arg1->y, arg2->y) << 4;
604 res.z = MulHigh(arg1->z, arg2->z) << 4
    [all...]
SamplerCore.cpp 140 c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800));
141 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00));
142 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800));
584 if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc.x, stri);
585 if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc.y, stri);
586 if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc.z, stri);
587 if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc.w, stri)
    [all...]
PixelRoutine.cpp     [all...]
  /external/swiftshader/src/Reactor/
ReactorUnitTests.cpp 917 TEST(ReactorUnitTests, MulHigh)
927 MulHigh(Short4(0x1aa, 0x2dd, 0x3ee, 0xF422),
930 MulHigh(UShort4(0x1aa, 0x2dd, 0x3ee, 0xF422),
Reactor.hpp 799 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y);
    [all...]
LLVMReactor.cpp     [all...]
SubzeroReactor.cpp     [all...]

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