/external/swiftshader/src/Pipeline/ |
SamplerCore.cpp | 140 c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800)); 141 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); 142 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); 493 if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc.x, stri); 494 if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc.y, stri); 495 if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc.z, stri); 496 if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc.w, stri) [all...] |
PixelRoutine.cpp | 1055 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); 1056 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); 1057 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); 1062 pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x)); 1063 pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y)); 1064 pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z)); [all...] |
/external/swiftshader/src/Shader/ |
PixelPipeline.cpp | 423 current.x = MulHigh(current.x, texture.x) << 4; 424 current.y = MulHigh(current.y, texture.y) << 4; 425 current.z = MulHigh(current.z, texture.z) << 4; 430 current.w = MulHigh(current.w, texture.w) << 4; 436 texture.x = MulHigh(texture.x, L) << 4; 437 texture.y = MulHigh(texture.y, L) << 4; 438 texture.z = MulHigh(texture.z, L) << 4; 602 res.x = MulHigh(arg1->x, arg2->x) << 4; 603 res.y = MulHigh(arg1->y, arg2->y) << 4; 604 res.z = MulHigh(arg1->z, arg2->z) << 4 [all...] |
SamplerCore.cpp | 140 c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800)); 141 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); 142 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); 584 if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc.x, stri); 585 if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc.y, stri); 586 if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc.z, stri); 587 if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc.w, stri) [all...] |
PixelRoutine.cpp | [all...] |
/external/swiftshader/src/Reactor/ |
ReactorUnitTests.cpp | 917 TEST(ReactorUnitTests, MulHigh) 927 MulHigh(Short4(0x1aa, 0x2dd, 0x3ee, 0xF422), 930 MulHigh(UShort4(0x1aa, 0x2dd, 0x3ee, 0xF422),
|
Reactor.hpp | 799 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y); [all...] |
LLVMReactor.cpp | [all...] |
SubzeroReactor.cpp | [all...] |