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  /external/flatbuffers/samples/
sample_binary.py 18 # Append paths to the `flatbuffers` and `MyGame` modules. This is necessary
26 import MyGame.Sample.Color
27 import MyGame.Sample.Equipment
28 import MyGame.Sample.Monster
29 import MyGame.Sample.Vec3
30 import MyGame.Sample.Weapon
41 MyGame.Sample.Weapon.WeaponStart(builder)
42 MyGame.Sample.Weapon.WeaponAddName(builder, weapon_one)
43 MyGame.Sample.Weapon.WeaponAddDamage(builder, 3)
44 sword = MyGame.Sample.Weapon.WeaponEnd(builder
    [all...]
samplebinary.js 21 var MyGame = require('./monster_generated').MyGame;
31 MyGame.Sample.Weapon.startWeapon(builder);
32 MyGame.Sample.Weapon.addName(builder, weaponOne);
33 MyGame.Sample.Weapon.addDamage(builder, 3);
34 var sword = MyGame.Sample.Weapon.endWeapon(builder);
36 MyGame.Sample.Weapon.startWeapon(builder);
37 MyGame.Sample.Weapon.addName(builder, weaponTwo);
38 MyGame.Sample.Weapon.addDamage(builder, 5);
39 var axe = MyGame.Sample.Weapon.endWeapon(builder)
    [all...]
SampleBinary.php 25 join(DIRECTORY_SEPARATOR, array($root_dir, "samples", "MyGame", "Sample")));
41 $sword = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_one, 3);
43 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5);
49 $inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure);
52 $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps);
54 $pos = \MyGame\Sample\Vec3::CreateVec3($builder, 1.0, 2.0, 3.0);
56 \MyGame\Sample\Monster::StartMonster($builder);
57 \MyGame\Sample\Monster::AddPos($builder, $pos);
58 \MyGame\Sample\Monster::AddHp($builder, 300);
59 \MyGame\Sample\Monster::AddName($builder, $name)
    [all...]
go_sample.sh 47 mkdir -p ${sampledir}/go_gen/src/MyGame/Sample
49 cp MyGame/Sample/*.go ${sampledir}/go_gen/src/MyGame/Sample/
61 rm -rf MyGame/
csharp_sample.sh 45 mcs SampleBinary.cs MyGame/Sample/*.cs ../net/FlatBuffers/*.cs
50 rm -rf MyGame/
SampleBinary.java 19 import MyGame.Sample.Color;
20 import MyGame.Sample.Equipment;
21 import MyGame.Sample.Monster;
22 import MyGame.Sample.Vec3;
23 import MyGame.Sample.Weapon;
  /external/flatbuffers/tests/MyGame/Example/
MonsterStorageGrpc.java 5 package MyGame.Example;
34 public static final String SERVICE_NAME = "MyGame.Example.MonsterStorage";
39 public static final io.grpc.MethodDescriptor<MyGame.Example.Monster,
40 MyGame.Example.Stat> METHOD_STORE = getStoreMethod();
42 private static volatile io.grpc.MethodDescriptor<MyGame.Example.Monster,
43 MyGame.Example.Stat> getStoreMethod;
45 private static volatile FlatbuffersUtils.FBExtactor<MyGame.Example.Monster> extractorOfMonster;
46 private static FlatbuffersUtils.FBExtactor<MyGame.Example.Monster> getExtractorOfMonster() {
50 extractorOfMonster = new FlatbuffersUtils.FBExtactor<MyGame.Example.Monster>() {
51 public MyGame.Example.Monster extract (ByteBuffer buffer)
    [all...]
Any.java 3 package MyGame.Example;
AnyAmbiguousAliases.java 3 package MyGame.Example;
AnyUniqueAliases.java 3 package MyGame.Example;
Color.java 3 package MyGame.Example;
Any.cs 5 namespace MyGame.Example
AnyAmbiguousAliases.cs 5 namespace MyGame.Example
AnyUniqueAliases.cs 5 namespace MyGame.Example
Color.cs 5 namespace MyGame.Example
Any.php 4 namespace MyGame\Example;
AnyAmbiguousAliases.php 4 namespace MyGame\Example;
AnyUniqueAliases.php 4 namespace MyGame\Example;
Color.php 4 namespace MyGame\Example;
  /external/flatbuffers/tests/
GoTest.sh 28 mkdir -p ${go_src}/MyGame/Example
29 mkdir -p ${go_src}/MyGame/Example2
33 cp -a MyGame/*.go ./go_gen/src/MyGame/
34 cp -a MyGame/Example/*.go ./go_gen/src/MyGame/Example/
35 cp -a MyGame/Example2/*.go ./go_gen/src/MyGame/Example2/
38 rm ./go_gen/src/MyGame/Example/*_grpc.go
68 NOT_FMT_FILES=$(gofmt -l MyGame)
    [all...]
monster_test_generated.js 7 var MyGame = MyGame || {};
13 MyGame.Example = MyGame.Example || {};
19 MyGame.Example2 = MyGame.Example2 || {};
25 MyGame.OtherNameSpace = MyGame.OtherNameSpace || {};
30 MyGame.Example.Color = {
39 MyGame.Example.Any =
    [all...]
JavaScriptTest.js 6 var MyGame = require(process.argv[2]).MyGame;
50 var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]);
53 MyGame.Example.Monster.startMonster(fbb);
54 MyGame.Example.Monster.addName(fbb, fred);
55 var mon2 = MyGame.Example.Monster.endMonster(fbb);
57 MyGame.Example.Monster.startTest4Vector(fbb, 2);
58 MyGame.Example.Test.createTest(fbb, 10, 20);
59 MyGame.Example.Test.createTest(fbb, 30, 40);
62 var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb,
    [all...]
py_test.py 35 import MyGame # refers to generated code
36 import MyGame.Example # refers to generated code
37 import MyGame.Example.Any # refers to generated code
38 import MyGame.Example.Color # refers to generated code
39 import MyGame.Example.Monster # refers to generated code
40 import MyGame.Example.Test # refers to generated code
41 import MyGame.Example.Stat # refers to generated code
42 import MyGame.Example.Vec3 # refers to generated code
43 import MyGame.MonsterExtra # refers to generated code
95 monster = MyGame.Example.Monster.Monster.GetRootAsMonster(buf, offset
    [all...]
  /external/flatbuffers/tests/fuzzer/
flatbuffers_verifier_fuzzer.cc 12 MyGame::Example::VerifyMonsterBuffer(verifier);
  /external/flatbuffers/tests/FlatBuffers.Test/
NetTest.sh 6 ../../net/FlatBuffers/*.cs ../MyGame/Example/*.cs ../MyGame/*.cs ../union_vector/*.cs \
17 ../../net/FlatBuffers/*.cs ../MyGame/Example/*.cs ../MyGame/*.cs ../union_vector/*.cs\

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