/external/flatbuffers/samples/ |
sample_binary.py | 18 # Append paths to the `flatbuffers` and `MyGame` modules. This is necessary 26 import MyGame.Sample.Color 27 import MyGame.Sample.Equipment 28 import MyGame.Sample.Monster 29 import MyGame.Sample.Vec3 30 import MyGame.Sample.Weapon 41 MyGame.Sample.Weapon.WeaponStart(builder) 42 MyGame.Sample.Weapon.WeaponAddName(builder, weapon_one) 43 MyGame.Sample.Weapon.WeaponAddDamage(builder, 3) 44 sword = MyGame.Sample.Weapon.WeaponEnd(builder [all...] |
samplebinary.js | 21 var MyGame = require('./monster_generated').MyGame; 31 MyGame.Sample.Weapon.startWeapon(builder); 32 MyGame.Sample.Weapon.addName(builder, weaponOne); 33 MyGame.Sample.Weapon.addDamage(builder, 3); 34 var sword = MyGame.Sample.Weapon.endWeapon(builder); 36 MyGame.Sample.Weapon.startWeapon(builder); 37 MyGame.Sample.Weapon.addName(builder, weaponTwo); 38 MyGame.Sample.Weapon.addDamage(builder, 5); 39 var axe = MyGame.Sample.Weapon.endWeapon(builder) [all...] |
SampleBinary.php | 25 join(DIRECTORY_SEPARATOR, array($root_dir, "samples", "MyGame", "Sample"))); 41 $sword = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_one, 3); 43 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5); 49 $inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure); 52 $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps); 54 $pos = \MyGame\Sample\Vec3::CreateVec3($builder, 1.0, 2.0, 3.0); 56 \MyGame\Sample\Monster::StartMonster($builder); 57 \MyGame\Sample\Monster::AddPos($builder, $pos); 58 \MyGame\Sample\Monster::AddHp($builder, 300); 59 \MyGame\Sample\Monster::AddName($builder, $name) [all...] |
go_sample.sh | 47 mkdir -p ${sampledir}/go_gen/src/MyGame/Sample 49 cp MyGame/Sample/*.go ${sampledir}/go_gen/src/MyGame/Sample/ 61 rm -rf MyGame/
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csharp_sample.sh | 45 mcs SampleBinary.cs MyGame/Sample/*.cs ../net/FlatBuffers/*.cs 50 rm -rf MyGame/
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SampleBinary.java | 19 import MyGame.Sample.Color; 20 import MyGame.Sample.Equipment; 21 import MyGame.Sample.Monster; 22 import MyGame.Sample.Vec3; 23 import MyGame.Sample.Weapon;
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/external/flatbuffers/tests/MyGame/Example/ |
MonsterStorageGrpc.java | 5 package MyGame.Example; 34 public static final String SERVICE_NAME = "MyGame.Example.MonsterStorage"; 39 public static final io.grpc.MethodDescriptor<MyGame.Example.Monster, 40 MyGame.Example.Stat> METHOD_STORE = getStoreMethod(); 42 private static volatile io.grpc.MethodDescriptor<MyGame.Example.Monster, 43 MyGame.Example.Stat> getStoreMethod; 45 private static volatile FlatbuffersUtils.FBExtactor<MyGame.Example.Monster> extractorOfMonster; 46 private static FlatbuffersUtils.FBExtactor<MyGame.Example.Monster> getExtractorOfMonster() { 50 extractorOfMonster = new FlatbuffersUtils.FBExtactor<MyGame.Example.Monster>() { 51 public MyGame.Example.Monster extract (ByteBuffer buffer) [all...] |
Any.java | 3 package MyGame.Example;
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AnyAmbiguousAliases.java | 3 package MyGame.Example;
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AnyUniqueAliases.java | 3 package MyGame.Example;
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Color.java | 3 package MyGame.Example;
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Any.cs | 5 namespace MyGame.Example
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AnyAmbiguousAliases.cs | 5 namespace MyGame.Example
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AnyUniqueAliases.cs | 5 namespace MyGame.Example
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Color.cs | 5 namespace MyGame.Example
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Any.php | 4 namespace MyGame\Example;
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AnyAmbiguousAliases.php | 4 namespace MyGame\Example;
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AnyUniqueAliases.php | 4 namespace MyGame\Example;
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Color.php | 4 namespace MyGame\Example;
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/external/flatbuffers/tests/ |
GoTest.sh | 28 mkdir -p ${go_src}/MyGame/Example 29 mkdir -p ${go_src}/MyGame/Example2 33 cp -a MyGame/*.go ./go_gen/src/MyGame/ 34 cp -a MyGame/Example/*.go ./go_gen/src/MyGame/Example/ 35 cp -a MyGame/Example2/*.go ./go_gen/src/MyGame/Example2/ 38 rm ./go_gen/src/MyGame/Example/*_grpc.go 68 NOT_FMT_FILES=$(gofmt -l MyGame) [all...] |
monster_test_generated.js | 7 var MyGame = MyGame || {}; 13 MyGame.Example = MyGame.Example || {}; 19 MyGame.Example2 = MyGame.Example2 || {}; 25 MyGame.OtherNameSpace = MyGame.OtherNameSpace || {}; 30 MyGame.Example.Color = { 39 MyGame.Example.Any = [all...] |
JavaScriptTest.js | 6 var MyGame = require(process.argv[2]).MyGame; 50 var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]); 53 MyGame.Example.Monster.startMonster(fbb); 54 MyGame.Example.Monster.addName(fbb, fred); 55 var mon2 = MyGame.Example.Monster.endMonster(fbb); 57 MyGame.Example.Monster.startTest4Vector(fbb, 2); 58 MyGame.Example.Test.createTest(fbb, 10, 20); 59 MyGame.Example.Test.createTest(fbb, 30, 40); 62 var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb, [all...] |
py_test.py | 35 import MyGame # refers to generated code 36 import MyGame.Example # refers to generated code 37 import MyGame.Example.Any # refers to generated code 38 import MyGame.Example.Color # refers to generated code 39 import MyGame.Example.Monster # refers to generated code 40 import MyGame.Example.Test # refers to generated code 41 import MyGame.Example.Stat # refers to generated code 42 import MyGame.Example.Vec3 # refers to generated code 43 import MyGame.MonsterExtra # refers to generated code 95 monster = MyGame.Example.Monster.Monster.GetRootAsMonster(buf, offset [all...] |
/external/flatbuffers/tests/fuzzer/ |
flatbuffers_verifier_fuzzer.cc | 12 MyGame::Example::VerifyMonsterBuffer(verifier);
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/external/flatbuffers/tests/FlatBuffers.Test/ |
NetTest.sh | 6 ../../net/FlatBuffers/*.cs ../MyGame/Example/*.cs ../MyGame/*.cs ../union_vector/*.cs \ 17 ../../net/FlatBuffers/*.cs ../MyGame/Example/*.cs ../MyGame/*.cs ../union_vector/*.cs\
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