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Searched
refs:NextSlotToAllocate
(Results
1 - 4
of
4
) sorted by null
/external/llvm/lib/CodeGen/SelectionDAG/
StatepointLowering.h
33
StatepointLoweringState() :
NextSlotToAllocate
(0) {}
89
assert(
NextSlotToAllocate
<= (unsigned)Offset && "consistency!");
111
unsigned
NextSlotToAllocate
;
StatepointLowering.cpp
55
NextSlotToAllocate
= 0;
83
assert(
NextSlotToAllocate
<= NumSlots && "Broken invariant");
90
for (;
NextSlotToAllocate
< NumSlots;
NextSlotToAllocate
++) {
91
if (!AllocatedStackSlots.test(
NextSlotToAllocate
)) {
92
const int FI = Builder.FuncInfo.StatepointStackSlots[
NextSlotToAllocate
];
94
AllocatedStackSlots.set(
NextSlotToAllocate
);
[
all
...]
/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/SelectionDAG/
StatepointLowering.h
94
assert(
NextSlotToAllocate
<= (unsigned)Offset && "consistency!");
116
unsigned
NextSlotToAllocate
= 0;
StatepointLowering.cpp
78
NextSlotToAllocate
= 0;
107
assert(
NextSlotToAllocate
<= NumSlots && "Broken invariant");
113
for (;
NextSlotToAllocate
< NumSlots;
NextSlotToAllocate
++) {
114
if (!AllocatedStackSlots.test(
NextSlotToAllocate
)) {
115
const int FI = Builder.FuncInfo.StatepointStackSlots[
NextSlotToAllocate
];
117
AllocatedStackSlots.set(
NextSlotToAllocate
);
[
all
...]
Completed in 1563 milliseconds