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    Searched refs:NextSlotToAllocate (Results 1 - 4 of 4) sorted by null

  /external/llvm/lib/CodeGen/SelectionDAG/
StatepointLowering.h 33 StatepointLoweringState() : NextSlotToAllocate(0) {}
89 assert(NextSlotToAllocate <= (unsigned)Offset && "consistency!");
111 unsigned NextSlotToAllocate;
StatepointLowering.cpp 55 NextSlotToAllocate = 0;
83 assert(NextSlotToAllocate <= NumSlots && "Broken invariant");
90 for (; NextSlotToAllocate < NumSlots; NextSlotToAllocate++) {
91 if (!AllocatedStackSlots.test(NextSlotToAllocate)) {
92 const int FI = Builder.FuncInfo.StatepointStackSlots[NextSlotToAllocate];
94 AllocatedStackSlots.set(NextSlotToAllocate);
    [all...]
  /external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/SelectionDAG/
StatepointLowering.h 94 assert(NextSlotToAllocate <= (unsigned)Offset && "consistency!");
116 unsigned NextSlotToAllocate = 0;
StatepointLowering.cpp 78 NextSlotToAllocate = 0;
107 assert(NextSlotToAllocate <= NumSlots && "Broken invariant");
113 for (; NextSlotToAllocate < NumSlots; NextSlotToAllocate++) {
114 if (!AllocatedStackSlots.test(NextSlotToAllocate)) {
115 const int FI = Builder.FuncInfo.StatepointStackSlots[NextSlotToAllocate];
117 AllocatedStackSlots.set(NextSlotToAllocate);
    [all...]

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