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Searched
refs:NimaActorImage
(Results
1 - 4
of
4
) sorted by null
/external/skia/experimental/nima/
NimaActor.h
22
class
NimaActorImage
;
92
std::vector<
NimaActorImage
> fActorImages;
102
class
NimaActorImage
{
104
NimaActorImage
(nima::ActorImage* actorImage, SkImage* texture, SkPaint* paint);
105
~
NimaActorImage
() = default;
NimaActor.cpp
119
NimaActorImage
::
NimaActorImage
(nima::ActorImage* actorImage, SkImage* texture, SkPaint* paint)
137
void
NimaActorImage
::render(SkCanvas* canvas, uint32_t renderFlags) {
190
void
NimaActorImage
::updateVertices(bool isVolatile) {
258
void
NimaActorImage
::updateBones() {
285
void
NimaActorImage
::drawVerticesObject(SkVertices* vertices, SkCanvas* canvas, bool useBones) const {
/external/skqp/experimental/nima/
NimaActor.h
22
class
NimaActorImage
;
92
std::vector<
NimaActorImage
> fActorImages;
102
class
NimaActorImage
{
104
NimaActorImage
(nima::ActorImage* actorImage, SkImage* texture, SkPaint* paint);
105
~
NimaActorImage
() = default;
NimaActor.cpp
119
NimaActorImage
::
NimaActorImage
(nima::ActorImage* actorImage, SkImage* texture, SkPaint* paint)
137
void
NimaActorImage
::render(SkCanvas* canvas, uint32_t renderFlags) {
190
void
NimaActorImage
::updateVertices(bool isVolatile) {
258
void
NimaActorImage
::updateBones() {
285
void
NimaActorImage
::drawVerticesObject(SkVertices* vertices, SkCanvas* canvas, bool useBones) const {
Completed in 123 milliseconds