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    Searched refs:NimaActorImage (Results 1 - 4 of 4) sorted by null

  /external/skia/experimental/nima/
NimaActor.h 22 class NimaActorImage;
92 std::vector<NimaActorImage> fActorImages;
102 class NimaActorImage {
104 NimaActorImage(nima::ActorImage* actorImage, SkImage* texture, SkPaint* paint);
105 ~NimaActorImage() = default;
NimaActor.cpp 119 NimaActorImage::NimaActorImage(nima::ActorImage* actorImage, SkImage* texture, SkPaint* paint)
137 void NimaActorImage::render(SkCanvas* canvas, uint32_t renderFlags) {
190 void NimaActorImage::updateVertices(bool isVolatile) {
258 void NimaActorImage::updateBones() {
285 void NimaActorImage::drawVerticesObject(SkVertices* vertices, SkCanvas* canvas, bool useBones) const {
  /external/skqp/experimental/nima/
NimaActor.h 22 class NimaActorImage;
92 std::vector<NimaActorImage> fActorImages;
102 class NimaActorImage {
104 NimaActorImage(nima::ActorImage* actorImage, SkImage* texture, SkPaint* paint);
105 ~NimaActorImage() = default;
NimaActor.cpp 119 NimaActorImage::NimaActorImage(nima::ActorImage* actorImage, SkImage* texture, SkPaint* paint)
137 void NimaActorImage::render(SkCanvas* canvas, uint32_t renderFlags) {
190 void NimaActorImage::updateVertices(bool isVolatile) {
258 void NimaActorImage::updateBones() {
285 void NimaActorImage::drawVerticesObject(SkVertices* vertices, SkCanvas* canvas, bool useBones) const {

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