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  /external/webrtc/webrtc/modules/video_render/mac/
cocoa_render_view.h 19 #import <OpenGL/gl.h>
20 #import <OpenGL/glu.h>
21 #import <OpenGL/OpenGL.h>
video_render_agl.h 27 #include <OpenGL/OpenGL.h>
28 #include <OpenGL/glext.h>
29 #include <OpenGL/glu.h>
video_render_nsopengl.h 18 #import <OpenGL/OpenGL.h>
19 #import <OpenGL/glext.h>
20 #import <OpenGL/glu.h>
  /external/webrtc/webrtc/modules/desktop_capture/mac/
scoped_pixel_buffer_object.h 14 #include <OpenGL/CGLMacro.h>
15 #include <OpenGL/OpenGL.h>
  /external/mesa3d/src/glx/apple/
apple_visual.h 34 #include <OpenGL/CGLTypes.h>
apple_cgl.h 34 #include <OpenGL/CGLCurrent.h>
35 #include <OpenGL/CGLTypes.h>
36 #include <OpenGL/OpenGL.h>
39 #include <OpenGL/gl.h>
apple_glx_context.h 36 #include <OpenGL/CGLTypes.h>
37 #include <OpenGL/CGLContext.h>
apple_visual.c 41 #include <OpenGL/OpenGL.h>
42 #include <OpenGL/CGLContext.h>
43 #include <OpenGL/CGLRenderers.h>
44 #include <OpenGL/CGLTypes.h>
160 /* Debugging support for Core profiles to support newer versions of OpenGL */
  /external/mesa3d/docs/specs/
MESA_pack_invert.spec 28 OpenGL 1.0 or later is required
29 This extensions is written against the OpenGL 1.4 Specification.
34 images are to be packed in top-to-bottom order instead of OpenGL's
40 order. As it is, OpenGL reads images from the frame buffer in
71 Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation)
75 Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
79 Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment
103 Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions)
107 Additions to Chapter 6 of the OpenGL 1.4 Specification (State an
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MESA_release_buffers.spec 27 OpenGL 1.0 or later is required.
MESA_ycbcr_texture.spec 28 OpenGL 1.0 or later is required
29 This extension is written against the OpenGL 1.4 Specification.
72 Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation)
76 Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
148 Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment
153 Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions)
157 Additions to Chapter 6 of the OpenGL 1.4 Specification (State and
162 Additions to Appendix A of the OpenGL 1.4 Specification (Invariance)
MESA_window_pos.spec 26 OpenGL 1.0 is required.
27 The extension is written against the OpenGL 1.2 Specification
78 Additions to Chapter 2 of the OpenGL 1.2 Specification (OpenGL Operation)
MESA_texture_signed_rgba.spec 35 Written based on the wording of the OpenGL 2.0 specification.
43 OpenGL prior to 3.1 does not support any signed texture formats.
53 the relevant features from OpenGL 3.1, as a means to support this in
54 OpenGL implementations only supporting older versions.
69 since OpenGL 3.1 does not support them any longer, and there is some
76 RESOLVED: NO. Same enums as those used in OpenGL 3.1.
104 This is the same mapping as OpenGL 3.1 uses.
109 the standard OpenGL byte/float mapping is considered acceptable too, as
114 converting to GL_FLOAT (using the standard OpenGL float/byte mapping)
134 etc.) or the OpenGL Shading Language, these signed formats wil
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EXT_shader_integer_mix.spec 33 OpenGL 3.0 or OpenGL ES 3.0 is required. This extension interacts with
36 This extension is written against the OpenGL 4.4 (core) specification
76 Modifications to The OpenGL Shading Language Specification, Version 4.40
85 New preprocessor #defines are added to the OpenGL Shading Language:
132 4 09/06/2013 mattst88 Allow extension on OpenGL ES 3.0.
MESA_shader_debug.spec 29 OpenGL 1.0 is required.
35 The extension is written against the OpenGL 1.5 specification.
37 The extension is written against the OpenGL Shading Language 1.10
84 Additions to Chapter 2 of the OpenGL 1.5 Specification
85 (OpenGL Operation)
89 Additions to Chapter 3 of the OpenGL 1.5 Specification (Rasterization)
93 Additions to Chapter 4 of the OpenGL 1.5 Specification (Per-Fragment
98 Additions to Chapter 5 of the OpenGL 1.5 Specification
103 Additions to Chapter 6 of the OpenGL 1.5 Specification (State and State
108 Additions to Appendix A of the OpenGL 1.5 Specification (Invariance
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  /external/deqp-deps/glslang/gtests/
AST.FromFile.cpp 51 Source::GLSL, Semantics::OpenGL, glslang::EShTargetVulkan_1_0,
56 // Compiling GLSL to SPIR-V under OpenGL semantics (NV extensions enabled).
60 Source::GLSL, Semantics::OpenGL, glslang::EShTargetVulkan_1_0,
  /external/webrtc/webrtc/test/gl/
gl_renderer.h 15 #include <OpenGL/gl.h>
  /external/deqp/framework/platform/osx/
tcuOSXPlatform.cpp 40 #include <OpenGL/OpenGL.h>
41 #include <OpenGL/CGLCurrent.h>
42 #include <OpenGL/CGLContext.h>
43 #include <OpenGL/CGLTypes.h>
44 #include <OpenGL/CGLRenderers.h>
46 #define OPENGL_LIBRARY_PATH "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
139 throw NotSupportedError("Requested OpenGL profile is not supported in CGL");
146 throw NotSupportedError("Requested OpenGL version is not supported in CGL");
203 throw tcu::NotSupportedError("OpenGL version not supported")
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  /external/mesa3d/docs/specs/OLD/
MESA_agp_offset.spec 28 OpenGL 1.0 or later is required
30 This extensions is written against the OpenGL 1.4 Specification.
56 Additions to the OpenGL 1.4 Specification
MESA_trace.spec 27 OpenGL 1.2 is required.
28 The extension is written against the OpenGL 1.2 Specification
153 Additions to Chapter 2 of the OpenGL 1.2.1 Specification (OpenGL Operation)
157 Additions to Chapter 3 of the OpenGL 1.2.1 Specification (OpenGL Operation)
161 Additions to Chapter 4 of the OpenGL 1.2.1 Specification (OpenGL Operation)
165 Additions to Chapter 5 of the OpenGL 1.2.1 Specification (Special Functions)
308 Additions to Chapter 6 of the OpenGL 1.2.1 Specification
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  /external/swiftshader/src/
Android.mk 7 $(LOCAL_PATH)/OpenGL/ \
98 OpenGL/common/Image.cpp \
99 OpenGL/common/Object.cpp \
100 OpenGL/common/MatrixStack.cpp \
178 include $(swiftshader_src_root)/OpenGL/libGLESv2/Android.mk
179 include $(swiftshader_src_root)/OpenGL/libGLES_CM/Android.mk
180 include $(swiftshader_src_root)/OpenGL/libEGL/Android.mk
181 include $(swiftshader_src_root)/OpenGL/compiler/Android.mk
  /external/skia/tools/gpu/gl/mac/
CreatePlatformGLTestContext_mac.cpp 13 #include <OpenGL/OpenGL.h>
84 "/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib",
  /external/skqp/tools/gpu/gl/mac/
CreatePlatformGLTestContext_mac.cpp 13 #include <OpenGL/OpenGL.h>
84 "/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib",
  /external/swiftshader/src/Vulkan/
VkQueue.cpp 27 renderer = new sw::Renderer(context, sw::OpenGL, true);
  /build/make/target/board/
BoardConfigEmuCommon.mk 19 # Build and enable the OpenGL ES View renderer. When running on the emulator,

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