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  /external/drrickorang/LoopbackApp/app/src/main/cpp/lb2/
test_context.h 29 enum class PerformanceMode {
41 TestContext(PerformanceMode perfMode,
55 PerformanceMode getPerformanceMode() const { return mPerfMode; }
59 const PerformanceMode mPerfMode;
69 LatencyTestContext(PerformanceMode perfMode,
96 GlitchTestContext(PerformanceMode perfMode,
sound_system.h 23 #include "lb2/test_context.h" // for PerformanceMode
45 virtual bool probeDefaultSettings(PerformanceMode /*performanceMode*/, int* /*samplingRate*/,
sound_system_aaudio.h 36 bool probeDefaultSettings(PerformanceMode performanceMode, int *samplingRate,
sound_system_aaudio.cpp 182 aaudio_performance_mode_t getAAudioPerfMode(PerformanceMode performanceMode) {
183 switch (performanceMode) {
184 case PerformanceMode::NONE: return AAUDIO_PERFORMANCE_MODE_NONE;
185 case PerformanceMode::DEFAULT: // The testing mode we should use by default is low latency.
186 case PerformanceMode::LATENCY:
187 case PerformanceMode::LATENCY_EFFECTS: return AAUDIO_PERFORMANCE_MODE_LOW_LATENCY;
188 case PerformanceMode::POWER_SAVING: return AAUDIO_PERFORMANCE_MODE_POWER_SAVING;
190 ALOGE("Invalid performance mode value %d", static_cast<int>(performanceMode));
213 PerformanceMode performanceMode, int *samplingRate, int *playerBufferFrameCount)
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loopback2.cpp 36 int lb2ComputeDefaultSettings(int performanceMode, int *samplingRate,
39 return ss.probeDefaultSettings(static_cast<PerformanceMode>(performanceMode),
45 int performanceMode, int testType, double frequency1, char* byteBufferPtr,
53 static_cast<PerformanceMode>(performanceMode), frameCount,
63 static_cast<PerformanceMode>(performanceMode),frameCount,

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