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Searched
refs:PerspectiveProgram
(Results
1 - 8
of
8
) sorted by null
/cts/tests/openglperf2/jni/graphics/
PerspectiveProgram.h
24
class
PerspectiveProgram
: public Program {
26
explicit
PerspectiveProgram
(GLuint programId);
27
virtual ~
PerspectiveProgram
() {};
PerspectiveProgram.cpp
15
#include "
PerspectiveProgram
.h"
21
PerspectiveProgram
::
PerspectiveProgram
(GLuint programId) :
32
void
PerspectiveProgram
::before(Matrix& model, Matrix& view, Matrix& projection) {
PerspectiveMeshNode.cpp
17
#include "
PerspectiveProgram
.h"
24
PerspectiveProgram
& prog = (
PerspectiveProgram
&) program;
/cts/tests/openglperf2/jni/reference/scene/flocking/
WaterMeshNode.cpp
17
#include <graphics/
PerspectiveProgram
.h>
24
PerspectiveProgram
& prog = (
PerspectiveProgram
&) program;
FlockingScene.cpp
24
#include <graphics/
PerspectiveProgram
.h>
54
mMainProgram = new
PerspectiveProgram
(programId);
67
mWaterProgram = new
PerspectiveProgram
(programId);
/cts/tests/openglperf2/jni/primitive/fullpipeline/
FullPipelineRenderer.h
17
#include <graphics/
PerspectiveProgram
.h>
FullPipelineRenderer.cpp
110
mProgram = new
PerspectiveProgram
(mProgramId);
/cts/tests/openglperf2/jni/reference/scene/glowing/
GlowingScene.cpp
20
#include <graphics/
PerspectiveProgram
.h>
59
mMainProgram = new
PerspectiveProgram
(programId);
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