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    Searched refs:PoolTypeConverter (Results 1 - 2 of 2) sorted by null

  /external/swiftshader/third_party/subzero/src/
IceTargetLoweringX86.cpp 17 // templates to be instantiated. This avoids duplicating the PoolTypeConverter
29 const char *PoolTypeConverter<float>::TypeName = "float";
30 const char *PoolTypeConverter<float>::AsmTag = ".long";
31 const char *PoolTypeConverter<float>::PrintfString = "0x%x";
33 const char *PoolTypeConverter<double>::TypeName = "double";
34 const char *PoolTypeConverter<double>::AsmTag = ".quad";
35 const char *PoolTypeConverter<double>::PrintfString = "0x%llx";
37 const char *PoolTypeConverter<uint32_t>::TypeName = "i32";
38 const char *PoolTypeConverter<uint32_t>::AsmTag = ".long";
39 const char *PoolTypeConverter<uint32_t>::PrintfString = "0x%x"
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IceTargetLoweringX86BaseImpl.h 39 template <typename T> struct PoolTypeConverter {};
41 template <> struct PoolTypeConverter<float> {
50 template <> struct PoolTypeConverter<double> {
60 template <> struct PoolTypeConverter<uint32_t> {
70 template <> struct PoolTypeConverter<uint16_t> {
80 template <> struct PoolTypeConverter<uint8_t> {
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