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Searched
refs:PoolTypeConverter
(Results
1 - 2
of
2
) sorted by null
/external/swiftshader/third_party/subzero/src/
IceTargetLoweringX86.cpp
17
// templates to be instantiated. This avoids duplicating the
PoolTypeConverter
29
const char *
PoolTypeConverter
<float>::TypeName = "float";
30
const char *
PoolTypeConverter
<float>::AsmTag = ".long";
31
const char *
PoolTypeConverter
<float>::PrintfString = "0x%x";
33
const char *
PoolTypeConverter
<double>::TypeName = "double";
34
const char *
PoolTypeConverter
<double>::AsmTag = ".quad";
35
const char *
PoolTypeConverter
<double>::PrintfString = "0x%llx";
37
const char *
PoolTypeConverter
<uint32_t>::TypeName = "i32";
38
const char *
PoolTypeConverter
<uint32_t>::AsmTag = ".long";
39
const char *
PoolTypeConverter
<uint32_t>::PrintfString = "0x%x"
[
all
...]
IceTargetLoweringX86BaseImpl.h
39
template <typename T> struct
PoolTypeConverter
{};
41
template <> struct
PoolTypeConverter
<float> {
50
template <> struct
PoolTypeConverter
<double> {
60
template <> struct
PoolTypeConverter
<uint32_t> {
70
template <> struct
PoolTypeConverter
<uint16_t> {
80
template <> struct
PoolTypeConverter
<uint8_t> {
[
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...]
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