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Searched
refs:PriorityTwo
(Results
1 - 4
of
4
) sorted by null
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/Hexagon/
HexagonMachineScheduler.cpp
570
static const unsigned
PriorityTwo
= 50;
612
IsAvailableAmt = (
PriorityTwo
+ PriorityThree);
632
IsAvailableAmt = (
PriorityTwo
+ PriorityThree);
672
ResCount -= (Delta.CurrentMax.getUnitInc()*
PriorityTwo
);
694
ResCount +=
PriorityTwo
;
698
ResCount +=
PriorityTwo
;
[
all
...]
/external/llvm/lib/Target/Hexagon/
HexagonMachineScheduler.cpp
468
static const unsigned
PriorityTwo
= 50;
526
ResCount -= (Delta.Excess.getUnitInc()*
PriorityTwo
);
527
ResCount -= (Delta.CriticalMax.getUnitInc()*
PriorityTwo
);
/external/llvm/lib/CodeGen/SelectionDAG/
ResourcePriorityQueue.cpp
391
static const unsigned
PriorityTwo
= 50;
450
ResCount += (
PriorityTwo
+ (ScaleThree*N->getNumValues()));
/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/SelectionDAG/
ResourcePriorityQueue.cpp
378
static const unsigned
PriorityTwo
= 50;
437
ResCount += (
PriorityTwo
+ (ScaleThree*N->getNumValues()));
Completed in 56 milliseconds