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    Searched refs:PriorityTwo (Results 1 - 4 of 4) sorted by null

  /external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/Hexagon/
HexagonMachineScheduler.cpp 570 static const unsigned PriorityTwo = 50;
612 IsAvailableAmt = (PriorityTwo + PriorityThree);
632 IsAvailableAmt = (PriorityTwo + PriorityThree);
672 ResCount -= (Delta.CurrentMax.getUnitInc()*PriorityTwo);
694 ResCount += PriorityTwo;
698 ResCount += PriorityTwo;
    [all...]
  /external/llvm/lib/Target/Hexagon/
HexagonMachineScheduler.cpp 468 static const unsigned PriorityTwo = 50;
526 ResCount -= (Delta.Excess.getUnitInc()*PriorityTwo);
527 ResCount -= (Delta.CriticalMax.getUnitInc()*PriorityTwo);
  /external/llvm/lib/CodeGen/SelectionDAG/
ResourcePriorityQueue.cpp 391 static const unsigned PriorityTwo = 50;
450 ResCount += (PriorityTwo + (ScaleThree*N->getNumValues()));
  /external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/SelectionDAG/
ResourcePriorityQueue.cpp 378 static const unsigned PriorityTwo = 50;
437 ResCount += (PriorityTwo + (ScaleThree*N->getNumValues()));

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