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    Searched refs:Repl32 (Results 1 - 2 of 2) sorted by null

  /external/llvm/lib/Target/PowerPC/
PPCISelDAGToDAG.cpp 867 bool Repl32;
868 // Did converting to Repl32 == true change the rotation factor? If it did,
871 // Was this group coalesced after setting Repl32 to true?
875 : V(V), RLAmt(R), StartIdx(S), EndIdx(E), Repl32(false), Repl32CR(false),
889 bool Repl32;
893 Repl32(false) {}
898 // We need to sort so that the non-Repl32 come first because, when we're
899 // doing masking, the Repl32 bit groups might be subsumed into the 64-bit
901 if (Repl32 < Other.Repl32)
    [all...]
  /external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/PowerPC/
PPCISelDAGToDAG.cpp     [all...]

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