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Searched
refs:SCCMightUnwind
(Results
1 - 3
of
3
) sorted by null
/external/llvm/lib/Transforms/IPO/
PruneEH.cpp
86
bool
SCCMightUnwind
= false, SCCMightReturn = false;
88
(!
SCCMightUnwind
|| !SCCMightReturn) && I != E; ++I) {
91
SCCMightUnwind
= true;
97
SCCMightUnwind
|= !F->doesNotThrow();
100
bool CheckUnwind = !
SCCMightUnwind
&& !F->doesNotThrow();
116
SCCMightUnwind
= true;
122
if ((!CheckUnwind ||
SCCMightUnwind
) &&
128
if (CheckUnwind && !
SCCMightUnwind
&& I.mayThrow()) {
139
SCCMightUnwind
|= InstMightUnwind;
148
if (
SCCMightUnwind
&& SCCMightReturn
[
all
...]
/external/swiftshader/third_party/LLVM/lib/Transforms/IPO/
PruneEH.cpp
84
bool
SCCMightUnwind
= false, SCCMightReturn = false;
86
(!
SCCMightUnwind
|| !SCCMightReturn) && I != E; ++I) {
89
SCCMightUnwind
= true;
92
SCCMightUnwind
|= !F->doesNotThrow();
95
bool CheckUnwind = !
SCCMightUnwind
&& !F->doesNotThrow();
107
SCCMightUnwind
= true;
114
if (CheckUnwind && !
SCCMightUnwind
)
124
SCCMightUnwind
= true;
129
SCCMightUnwind
= true;
133
if (
SCCMightUnwind
&& SCCMightReturn) break
[
all
...]
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Transforms/IPO/
PruneEH.cpp
85
bool
SCCMightUnwind
= false, SCCMightReturn = false;
87
(!
SCCMightUnwind
|| !SCCMightReturn) && I != E; ++I) {
90
SCCMightUnwind
= true;
93
SCCMightUnwind
|= !F->doesNotThrow();
96
bool CheckUnwind = !
SCCMightUnwind
&& !F->doesNotThrow();
112
SCCMightUnwind
= true;
118
if ((!CheckUnwind ||
SCCMightUnwind
) &&
124
if (CheckUnwind && !
SCCMightUnwind
&& I.mayThrow()) {
135
SCCMightUnwind
|= InstMightUnwind;
144
if (
SCCMightUnwind
&& SCCMightReturn
[
all
...]
Completed in 161 milliseconds