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Searched
refs:ScegN
(Results
1 - 2
of
2
) sorted by null
/external/llvm/lib/CodeGen/SelectionDAG/
ResourcePriorityQueue.cpp
78
const SDNode *
ScegN
= PredSU->getNode();
80
if (!
ScegN
)
85
switch (
ScegN
->getOpcode()) {
92
if (!
ScegN
->isMachineOpcode())
95
for (unsigned i = 0, e =
ScegN
->getNumValues(); i != e; ++i) {
96
MVT VT =
ScegN
->getSimpleValueType(i);
116
const SDNode *
ScegN
= SuccSU->getNode();
117
if (!
ScegN
)
122
switch (
ScegN
->getOpcode()) {
129
if (!
ScegN
->isMachineOpcode()
[
all
...]
/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/SelectionDAG/
ResourcePriorityQueue.cpp
75
const SDNode *
ScegN
= PredSU->getNode();
77
if (!
ScegN
)
82
switch (
ScegN
->getOpcode()) {
89
if (!
ScegN
->isMachineOpcode())
92
for (unsigned i = 0, e =
ScegN
->getNumValues(); i != e; ++i) {
93
MVT VT =
ScegN
->getSimpleValueType(i);
112
const SDNode *
ScegN
= SuccSU->getNode();
113
if (!
ScegN
)
118
switch (
ScegN
->getOpcode()) {
125
if (!
ScegN
->isMachineOpcode()
[
all
...]
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