/external/skia/modules/sksg/include/ |
SkSGScene.h | 57 * Holds a scene root and a list of animators. 62 class Scene final { 64 static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root, AnimatorList&& animators); 65 ~Scene(); 66 Scene(const Scene&) = delete; 67 Scene& operator=(const Scene&) = delete; 76 Scene(sk_sp<RenderNode> root, AnimatorList&& animators);
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/external/skqp/modules/sksg/include/ |
SkSGScene.h | 56 * Holds a scene root and a list of animators. 61 class Scene final { 63 static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root, AnimatorList&& animators); 64 ~Scene(); 65 Scene(const Scene&) = delete; 66 Scene& operator=(const Scene&) = delete; 74 Scene(sk_sp<RenderNode> root, AnimatorList&& animators);
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/external/skia/modules/sksg/src/ |
SkSGScene.cpp | 34 std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) { 35 return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr; 38 Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators) 42 Scene::~Scene() = default; 44 void Scene::render(SkCanvas* canvas) const { 66 void Scene::animate(float t) [all...] |
/external/skqp/modules/sksg/src/ |
SkSGScene.cpp | 34 std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) { 35 return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr; 38 Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators) 42 Scene::~Scene() = default; 44 void Scene::render(SkCanvas* canvas) const { 64 void Scene::animate(float t) [all...] |
/cts/tests/openglperf2/jni/reference/ |
ReferenceRenderer.h | 17 #include "scene/Scene.h" 35 Scene* mScenes[NUM_SCENES]; 36 Scene* mCurrentScene;
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/device/generic/goldfish/camera/fake-pipeline2/ |
Scene.cpp | 22 #include "Scene.h" 29 // Define single-letter shortcuts for scene definition, for directly indexing 31 #define G (Scene::GRASS * Scene::NUM_CHANNELS) 32 #define S (Scene::GRASS_SHADOW * Scene::NUM_CHANNELS) 33 #define H (Scene::HILL * Scene::NUM_CHANNELS) 34 #define W (Scene::WALL * Scene::NUM_CHANNELS [all...] |
Scene.h | 18 * The Scene class implements a simple physical simulation of a scene, using the 21 * It's fairly approximate, but does provide a scene with realistic widely 33 class Scene { 35 Scene(int sensorWidthPx, 38 ~Scene(); 52 // in the scene. Must be called before calculateScene 61 // Calculate scene information for current hour and the time offset since 131 * Constants for scene definition. These are various degrees of approximate. 135 // as a fraction of a scene tile, and relative magnitudes for the frequencie [all...] |
/device/google/cuttlefish_common/guest/hals/camera/fake-pipeline2/ |
Scene.cpp | 19 #include "Scene.h" 29 // Define single-letter shortcuts for scene definition, for directly indexing 31 #define G (Scene::GRASS * Scene::NUM_CHANNELS) 32 #define S (Scene::GRASS_SHADOW * Scene::NUM_CHANNELS) 33 #define H (Scene::HILL * Scene::NUM_CHANNELS) 34 #define W (Scene::WALL * Scene::NUM_CHANNELS [all...] |
Scene.h | 18 * The Scene class implements a simple physical simulation of a scene, using the 21 * It's fairly approximate, but does provide a scene with realistic widely 33 class Scene { 35 Scene(int sensorWidthPx, int sensorHeightPx, float sensorSensitivity); 36 ~Scene(); 48 // in the scene. Must be called before calculateScene 57 // Calculate scene information for current hour and the time offset since 118 * Constants for scene definition. These are various degrees of approximate. 122 // as a fraction of a scene tile, and relative magnitudes for the frequencie [all...] |
/cts/tests/openglperf2/jni/reference/scene/ |
Scene.cpp | 14 #include "Scene.h" 21 Scene::Scene(int width, int height) : 25 bool Scene::setUpContext() { 45 bool Scene::tearDown() { 65 bool Scene::update(int frame) { 67 // Delete the old scene graphs. 75 void Scene::drawSceneGraph(int index) {
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Scene.h | 24 class Scene { 26 Scene(int width, int height); 27 virtual ~Scene() {};
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/developers/build/prebuilts/gradle/CustomTransition/Application/src/main/java/com/example/android/customtransition/ |
CustomTransitionFragment.java | 24 import android.transition.Scene; 40 private Scene[] mScenes; 65 mScenes = new Scene[] { 66 Scene.getSceneForLayout(container, R.layout.scene1, context), 67 Scene.getSceneForLayout(container, R.layout.scene2, context), 68 Scene.getSceneForLayout(container, R.layout.scene3, context), 72 // Show the initial Scene. 87 Log.i(TAG, "Transitioning to scene #" + mCurrentScene);
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/developers/samples/android/ui/transition/CustomTransition/Application/src/main/java/com/example/android/customtransition/ |
CustomTransitionFragment.java | 24 import android.transition.Scene; 40 private Scene[] mScenes; 65 mScenes = new Scene[] { 66 Scene.getSceneForLayout(container, R.layout.scene1, context), 67 Scene.getSceneForLayout(container, R.layout.scene2, context), 68 Scene.getSceneForLayout(container, R.layout.scene3, context), 72 // Show the initial Scene. 87 Log.i(TAG, "Transitioning to scene #" + mCurrentScene);
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/development/samples/browseable/CustomTransition/src/com.example.android.customtransition/ |
CustomTransitionFragment.java | 24 import android.transition.Scene; 40 private Scene[] mScenes; 65 mScenes = new Scene[] { 66 Scene.getSceneForLayout(container, R.layout.scene1, context), 67 Scene.getSceneForLayout(container, R.layout.scene2, context), 68 Scene.getSceneForLayout(container, R.layout.scene3, context), 72 // Show the initial Scene. 87 Log.i(TAG, "Transitioning to scene #" + mCurrentScene);
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/developers/build/prebuilts/gradle/BasicTransition/Application/src/main/java/com/example/android/basictransition/ |
BasicTransitionFragment.java | 21 import android.transition.Scene; 33 private Scene mScene1; 34 private Scene mScene2; 35 private Scene mScene3; 40 /** Transitions take place in this ViewGroup. We retain this for the dynamic transition on scene 4. */ 60 // A Scene can be instantiated from a live view hierarchy. 61 mScene1 = new Scene(mSceneRoot, (ViewGroup) mSceneRoot.findViewById(R.id.container)); 65 // You can also inflate a generate a Scene from a layout resource file. 66 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, getActivity()); 69 // Another scene from a layout resource file [all...] |
/developers/samples/android/ui/transition/BasicTransition/Application/src/main/java/com/example/android/basictransition/ |
BasicTransitionFragment.java | 21 import android.transition.Scene; 33 private Scene mScene1; 34 private Scene mScene2; 35 private Scene mScene3; 40 /** Transitions take place in this ViewGroup. We retain this for the dynamic transition on scene 4. */ 60 // A Scene can be instantiated from a live view hierarchy. 61 mScene1 = new Scene(mSceneRoot, (ViewGroup) mSceneRoot.findViewById(R.id.container)); 65 // You can also inflate a generate a Scene from a layout resource file. 66 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, getActivity()); 69 // Another scene from a layout resource file [all...] |
/development/samples/browseable/BasicTransition/src/com.example.android.basictransition/ |
BasicTransitionFragment.java | 21 import android.transition.Scene; 33 private Scene mScene1; 34 private Scene mScene2; 35 private Scene mScene3; 40 /** Transitions take place in this ViewGroup. We retain this for the dynamic transition on scene 4. */ 60 // A Scene can be instantiated from a live view hierarchy. 61 mScene1 = new Scene(mSceneRoot, (ViewGroup) mSceneRoot.findViewById(R.id.container)); 65 // You can also inflate a generate a Scene from a layout resource file. 66 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, getActivity()); 69 // Another scene from a layout resource file [all...] |
/cts/tests/tests/transition/src/android/transition/cts/ |
SceneTest.java | 29 import android.transition.Scene; 44 * Test Scene(ViewGroup) with enterAction and exitAction 48 Scene scene = new Scene(mSceneRoot); local 49 assertEquals(mSceneRoot, scene.getSceneRoot()); 53 scene.setEnterAction(enterCheck); 55 scene.setExitAction(exitCheck); 56 enterScene(scene); 64 exitScene(scene); 95 Scene scene = loadScene(R.layout.scene1); local 101 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.scene1, mActivity); local [all...] |
BaseTransitionTest.java | 30 import android.transition.Scene; 107 protected Scene loadScene(final View layout) throws Throwable { 108 final Scene[] scene = new Scene[1]; local 109 mActivityRule.runOnUiThread(() -> scene[0] = new Scene(mSceneRoot, layout)); 111 return scene[0]; 114 protected Scene loadScene(final int layoutId) throws Throwable { 115 final Scene scene[] = new Scene[1] local [all...] |
TransitionManagerTest.java | 31 import android.transition.Scene; 79 final Scene scene6 = loadScene(R.layout.scene6); 172 final Scene scene6 = loadScene(R.layout.scene6); 196 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.scene1, mActivity); 197 transitionManager.setTransition(scene, mTransition); 198 transitionManager.transitionTo(scene); 215 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, mActivity) 286 Scene scene = loadScene(R.layout.scene1); local 318 Scene scene = loadScene(R.layout.scene1); local [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
Transitions.java | 22 import android.transition.Scene; 31 * as well as a dynamically-configured scene. 35 Scene mScene1, mScene2, mScene3; 48 // Note that this is not the only way to create a Scene object, but that 53 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene1, this); 54 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene2, this); 55 mScene3 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene3, this); 72 // scene4 is not an actual 'Scene', but rather a dynamic change in the UI,
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
FlockingScene.h | 19 #include "../Scene.h" 22 class FlockingScene : public Scene {
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
GlowingScene.h | 19 #include "../Scene.h" 21 class GlowingScene: public Scene {
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/external/skia/tools/viewer/ |
SlideDir.h | 20 class Scene; 54 std::unique_ptr<sksg::Scene> fScene;
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/external/skqp/tools/viewer/ |
SlideDir.h | 20 class Scene; 54 std::unique_ptr<sksg::Scene> fScene;
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