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    Searched refs:SkComposeShader (Results 1 - 8 of 8) sorted by null

  /external/skia/src/shaders/
SkComposeShader.h 14 class SkComposeShader final : public SkShaderBase {
16 SkComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader> src, SkBlendMode mode, float lerpT)
39 SkComposeShader(SkReadBuffer&);
45 SK_FLATTENABLE_HOOKS(SkComposeShader)
SkComposeShader.cpp 10 #include "SkComposeShader.h"
36 return sk_sp<SkShader>(new SkComposeShader(std::move(dst), std::move(src), mode, lerpT));
41 sk_sp<SkFlattenable> SkComposeShader::CreateProc(SkReadBuffer& buffer) {
54 void SkComposeShader::flatten(SkWriteBuffer& buffer) const {
61 sk_sp<SkShader> SkComposeShader::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
67 bool SkComposeShader::asACompose(ComposeRec* rec) const {
81 bool SkComposeShader::onAppendStages(const StageRec& rec) const {
117 std::unique_ptr<GrFragmentProcessor> SkComposeShader::asFragmentProcessor(
  /external/skqp/src/shaders/
SkComposeShader.h 14 class SkComposeShader final : public SkShaderBase {
16 SkComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader> src, SkBlendMode mode, float lerpT)
39 SkComposeShader(SkReadBuffer&);
45 SK_FLATTENABLE_HOOKS(SkComposeShader)
SkComposeShader.cpp 10 #include "SkComposeShader.h"
36 return sk_sp<SkShader>(new SkComposeShader(std::move(dst), std::move(src), mode, lerpT));
41 sk_sp<SkFlattenable> SkComposeShader::CreateProc(SkReadBuffer& buffer) {
54 void SkComposeShader::flatten(SkWriteBuffer& buffer) const {
61 sk_sp<SkShader> SkComposeShader::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
67 bool SkComposeShader::asACompose(ComposeRec* rec) const {
81 bool SkComposeShader::onAppendStages(const StageRec& rec) const {
120 std::unique_ptr<GrFragmentProcessor> SkComposeShader::asFragmentProcessor(
  /external/skia/src/ports/
SkGlobalInitialization_default.cpp 28 #include "SkComposeShader.h"
82 SK_REGISTER_FLATTENABLE(SkComposeShader);
  /external/skqp/src/ports/
SkGlobalInitialization_default.cpp 28 #include "SkComposeShader.h"
82 SK_REGISTER_FLATTENABLE(SkComposeShader);
  /external/skia/src/core/
SkDraw_vertices.cpp 10 #include "SkComposeShader.h"
186 // We can simplify things for certain blendmodes. This is for speed, and SkComposeShader
208 sizeof(SkComposeShader) +
281 shader = outerAlloc.make<SkComposeShader>(sk_ref_sp(triShader), sk_ref_sp(shader),
  /external/skqp/src/core/
SkDraw_vertices.cpp 10 #include "SkComposeShader.h"
186 // We can simplify things for certain blendmodes. This is for speed, and SkComposeShader
208 sizeof(SkComposeShader) +
281 shader = outerAlloc.make<SkComposeShader>(sk_ref_sp(triShader), sk_ref_sp(shader),

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