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    Searched refs:SkNormalMapSourceImpl (Results 1 - 6 of 6) sorted by null

  /external/skia/src/core/
SkNormalSource.cpp 16 SK_REGISTER_FLATTENABLE(SkNormalMapSourceImpl);
SkNormalMapSource.h 13 class SkNormalMapSourceImpl : public SkNormalSource {
15 SkNormalMapSourceImpl(sk_sp<SkShader> mapShader, const SkMatrix& invCTM)
33 SK_FLATTENABLE_HOOKS(SkNormalMapSourceImpl)
37 Provider(const SkNormalMapSourceImpl& source, SkShaderBase::Context* mapContext);
42 const SkNormalMapSourceImpl& fSource;
SkNormalMapSource.cpp 124 std::unique_ptr<GrFragmentProcessor> SkNormalMapSourceImpl::asFragmentProcessor(
138 SkNormalMapSourceImpl::Provider::Provider(const SkNormalMapSourceImpl& source,
143 SkNormalSource::Provider* SkNormalMapSourceImpl::asProvider(const SkShaderBase::ContextRec &rec,
168 bool SkNormalMapSourceImpl::computeNormTotalInverse(const SkShaderBase::ContextRec& rec,
179 void SkNormalMapSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[],
230 sk_sp<SkFlattenable> SkNormalMapSourceImpl::CreateProc(SkReadBuffer& buf) {
237 return sk_make_sp<SkNormalMapSourceImpl>(std::move(mapShader), invCTM);
240 void SkNormalMapSourceImpl::flatten(SkWriteBuffer& buf) const {
256 return sk_make_sp<SkNormalMapSourceImpl>(std::move(map), invCTM)
    [all...]
  /external/skqp/src/core/
SkNormalSource.cpp 16 SK_REGISTER_FLATTENABLE(SkNormalMapSourceImpl);
SkNormalMapSource.h 13 class SkNormalMapSourceImpl : public SkNormalSource {
15 SkNormalMapSourceImpl(sk_sp<SkShader> mapShader, const SkMatrix& invCTM)
33 SK_FLATTENABLE_HOOKS(SkNormalMapSourceImpl)
37 Provider(const SkNormalMapSourceImpl& source, SkShaderBase::Context* mapContext);
42 const SkNormalMapSourceImpl& fSource;
SkNormalMapSource.cpp 123 std::unique_ptr<GrFragmentProcessor> SkNormalMapSourceImpl::asFragmentProcessor(
137 SkNormalMapSourceImpl::Provider::Provider(const SkNormalMapSourceImpl& source,
142 SkNormalSource::Provider* SkNormalMapSourceImpl::asProvider(const SkShaderBase::ContextRec &rec,
163 bool SkNormalMapSourceImpl::computeNormTotalInverse(const SkShaderBase::ContextRec& rec,
174 void SkNormalMapSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[],
225 sk_sp<SkFlattenable> SkNormalMapSourceImpl::CreateProc(SkReadBuffer& buf) {
232 return sk_make_sp<SkNormalMapSourceImpl>(std::move(mapShader), invCTM);
235 void SkNormalMapSourceImpl::flatten(SkWriteBuffer& buf) const {
251 return sk_make_sp<SkNormalMapSourceImpl>(std::move(map), invCTM)
    [all...]

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