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    Searched refs:SkPictureShader (Results 1 - 14 of 14) sorted by null

  /external/skia/src/shaders/
SkPictureShader.h 19 * An SkPictureShader can be used to draw SkPicture-based patterns.
24 class SkPictureShader : public SkShaderBase {
26 ~SkPictureShader() override;
36 SkPictureShader(SkReadBuffer&);
45 SK_FLATTENABLE_HOOKS(SkPictureShader)
47 SkPictureShader(sk_sp<SkPicture>, TileMode, TileMode, const SkMatrix*, const SkRect*,
57 const SkPictureShader&, const ContextRec&, sk_sp<SkShader> bitmapShader, SkArenaAlloc*);
SkPictureShader.cpp 8 #include "SkPictureShader.h"
109 SkPictureShader::SkPictureShader(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
121 SkPictureShader::~SkPictureShader() {
127 sk_sp<SkShader> SkPictureShader::Make(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
132 return sk_sp<SkShader>(new SkPictureShader(std::move(picture), tmx, tmy, localMatrix, tile,
136 sk_sp<SkFlattenable> SkPictureShader::CreateProc(SkReadBuffer& buffer) {
150 return SkPictureShader::Make(picture, mx, my, &lm, &tile);
153 void SkPictureShader::flatten(SkWriteBuffer& buffer) const
    [all...]
SkShader.cpp 17 #include "SkPictureShader.h"
156 return SkPictureShader::Make(std::move(src), tmx, tmy, localMatrix, tile);
  /external/skqp/src/shaders/
SkPictureShader.h 19 * An SkPictureShader can be used to draw SkPicture-based patterns.
24 class SkPictureShader : public SkShaderBase {
26 ~SkPictureShader() override;
36 SkPictureShader(SkReadBuffer&);
45 SK_FLATTENABLE_HOOKS(SkPictureShader)
47 SkPictureShader(sk_sp<SkPicture>, TileMode, TileMode, const SkMatrix*, const SkRect*,
57 const SkPictureShader&, const ContextRec&, sk_sp<SkShader> bitmapShader, SkArenaAlloc*);
SkPictureShader.cpp 8 #include "SkPictureShader.h"
109 SkPictureShader::SkPictureShader(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
121 SkPictureShader::~SkPictureShader() {
127 sk_sp<SkShader> SkPictureShader::Make(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
132 return sk_sp<SkShader>(new SkPictureShader(std::move(picture), tmx, tmy, localMatrix, tile,
136 sk_sp<SkFlattenable> SkPictureShader::CreateProc(SkReadBuffer& buffer) {
150 return SkPictureShader::Make(picture, mx, my, &lm, &tile);
153 void SkPictureShader::flatten(SkWriteBuffer& buffer) const
    [all...]
SkShader.cpp 16 #include "SkPictureShader.h"
151 return SkPictureShader::Make(std::move(src), tmx, tmy, localMatrix, tile);
  /external/skia/src/core/
SkPicture_none.cpp 18 #include "SkPictureShader.h"
75 sk_sp<SkFlattenable> SkPictureShader::CreateProc(SkReadBuffer& buffer) {
79 void SkPictureShader::flatten(SkWriteBuffer& buffer) const {}
  /external/skia/tests/
PictureShaderTest.cpp 11 #include "SkPictureShader.h"
44 // Test that the SkPictureShader cache is purged on shader deletion.
59 paint.setShader(SkPictureShader::Make(picture,
71 paint.setShader(SkPictureShader::Make(makePicture(),
  /external/skqp/src/core/
SkPicture_none.cpp 18 #include "SkPictureShader.h"
75 sk_sp<SkFlattenable> SkPictureShader::CreateProc(SkReadBuffer& buffer) {
79 void SkPictureShader::flatten(SkWriteBuffer& buffer) const {}
  /external/skqp/tests/
PictureShaderTest.cpp 11 #include "SkPictureShader.h"
44 // Test that the SkPictureShader cache is purged on shader deletion.
59 paint.setShader(SkPictureShader::Make(picture,
71 paint.setShader(SkPictureShader::Make(makePicture(),
  /external/skia/bench/
ShaderMaskFilterBench.cpp 12 #include "SkPictureShader.h"
36 return SkPictureShader::Make(recorder.finishRecordingAsPicture(),
  /external/skia/src/ports/
SkGlobalInitialization_default.cpp 43 #include "SkPictureShader.h"
85 SK_REGISTER_FLATTENABLE(SkPictureShader);
  /external/skqp/bench/
ShaderMaskFilterBench.cpp 12 #include "SkPictureShader.h"
36 return SkPictureShader::Make(recorder.finishRecordingAsPicture(),
  /external/skqp/src/ports/
SkGlobalInitialization_default.cpp 43 #include "SkPictureShader.h"
85 SK_REGISTER_FLATTENABLE(SkPictureShader);

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