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Searched
refs:SkPictureShader
(Results
1 - 14
of
14
) sorted by null
/external/skia/src/shaders/
SkPictureShader.h
19
* An
SkPictureShader
can be used to draw SkPicture-based patterns.
24
class
SkPictureShader
: public SkShaderBase {
26
~
SkPictureShader
() override;
36
SkPictureShader
(SkReadBuffer&);
45
SK_FLATTENABLE_HOOKS(
SkPictureShader
)
47
SkPictureShader
(sk_sp<SkPicture>, TileMode, TileMode, const SkMatrix*, const SkRect*,
57
const
SkPictureShader
&, const ContextRec&, sk_sp<SkShader> bitmapShader, SkArenaAlloc*);
SkPictureShader.cpp
8
#include "
SkPictureShader
.h"
109
SkPictureShader
::
SkPictureShader
(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
121
SkPictureShader
::~
SkPictureShader
() {
127
sk_sp<SkShader>
SkPictureShader
::Make(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
132
return sk_sp<SkShader>(new
SkPictureShader
(std::move(picture), tmx, tmy, localMatrix, tile,
136
sk_sp<SkFlattenable>
SkPictureShader
::CreateProc(SkReadBuffer& buffer) {
150
return
SkPictureShader
::Make(picture, mx, my, &lm, &tile);
153
void
SkPictureShader
::flatten(SkWriteBuffer& buffer) const
[
all
...]
SkShader.cpp
17
#include "
SkPictureShader
.h"
156
return
SkPictureShader
::Make(std::move(src), tmx, tmy, localMatrix, tile);
/external/skqp/src/shaders/
SkPictureShader.h
19
* An
SkPictureShader
can be used to draw SkPicture-based patterns.
24
class
SkPictureShader
: public SkShaderBase {
26
~
SkPictureShader
() override;
36
SkPictureShader
(SkReadBuffer&);
45
SK_FLATTENABLE_HOOKS(
SkPictureShader
)
47
SkPictureShader
(sk_sp<SkPicture>, TileMode, TileMode, const SkMatrix*, const SkRect*,
57
const
SkPictureShader
&, const ContextRec&, sk_sp<SkShader> bitmapShader, SkArenaAlloc*);
SkPictureShader.cpp
8
#include "
SkPictureShader
.h"
109
SkPictureShader
::
SkPictureShader
(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
121
SkPictureShader
::~
SkPictureShader
() {
127
sk_sp<SkShader>
SkPictureShader
::Make(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
132
return sk_sp<SkShader>(new
SkPictureShader
(std::move(picture), tmx, tmy, localMatrix, tile,
136
sk_sp<SkFlattenable>
SkPictureShader
::CreateProc(SkReadBuffer& buffer) {
150
return
SkPictureShader
::Make(picture, mx, my, &lm, &tile);
153
void
SkPictureShader
::flatten(SkWriteBuffer& buffer) const
[
all
...]
SkShader.cpp
16
#include "
SkPictureShader
.h"
151
return
SkPictureShader
::Make(std::move(src), tmx, tmy, localMatrix, tile);
/external/skia/src/core/
SkPicture_none.cpp
18
#include "
SkPictureShader
.h"
75
sk_sp<SkFlattenable>
SkPictureShader
::CreateProc(SkReadBuffer& buffer) {
79
void
SkPictureShader
::flatten(SkWriteBuffer& buffer) const {}
/external/skia/tests/
PictureShaderTest.cpp
11
#include "
SkPictureShader
.h"
44
// Test that the
SkPictureShader
cache is purged on shader deletion.
59
paint.setShader(
SkPictureShader
::Make(picture,
71
paint.setShader(
SkPictureShader
::Make(makePicture(),
/external/skqp/src/core/
SkPicture_none.cpp
18
#include "
SkPictureShader
.h"
75
sk_sp<SkFlattenable>
SkPictureShader
::CreateProc(SkReadBuffer& buffer) {
79
void
SkPictureShader
::flatten(SkWriteBuffer& buffer) const {}
/external/skqp/tests/
PictureShaderTest.cpp
11
#include "
SkPictureShader
.h"
44
// Test that the
SkPictureShader
cache is purged on shader deletion.
59
paint.setShader(
SkPictureShader
::Make(picture,
71
paint.setShader(
SkPictureShader
::Make(makePicture(),
/external/skia/bench/
ShaderMaskFilterBench.cpp
12
#include "
SkPictureShader
.h"
36
return
SkPictureShader
::Make(recorder.finishRecordingAsPicture(),
/external/skia/src/ports/
SkGlobalInitialization_default.cpp
43
#include "
SkPictureShader
.h"
85
SK_REGISTER_FLATTENABLE(
SkPictureShader
);
/external/skqp/bench/
ShaderMaskFilterBench.cpp
12
#include "
SkPictureShader
.h"
36
return
SkPictureShader
::Make(recorder.finishRecordingAsPicture(),
/external/skqp/src/ports/
SkGlobalInitialization_default.cpp
43
#include "
SkPictureShader
.h"
85
SK_REGISTER_FLATTENABLE(
SkPictureShader
);
Completed in 139 milliseconds