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  /external/swiftshader/third_party/llvm-7.0/llvm/lib/DebugInfo/CodeView/
EnumTables.cpp 80 static const EnumEntry<codeview::SourceLanguage> SourceLanguages[] = {
81 CV_ENUM_ENT(SourceLanguage, C), CV_ENUM_ENT(SourceLanguage, Cpp),
82 CV_ENUM_ENT(SourceLanguage, Fortran), CV_ENUM_ENT(SourceLanguage, Masm),
83 CV_ENUM_ENT(SourceLanguage, Pascal), CV_ENUM_ENT(SourceLanguage, Basic),
84 CV_ENUM_ENT(SourceLanguage, Cobol), CV_ENUM_ENT(SourceLanguage, Link),
85 CV_ENUM_ENT(SourceLanguage, Cvtres), CV_ENUM_ENT(SourceLanguage, Cvtpgd)
    [all...]
  /external/llvm/lib/DebugInfo/CodeView/
EnumTables.cpp 111 static const EnumEntry<codeview::SourceLanguage> SourceLanguages[] = {
112 CV_ENUM_ENT(SourceLanguage, C), CV_ENUM_ENT(SourceLanguage, Cpp),
113 CV_ENUM_ENT(SourceLanguage, Fortran), CV_ENUM_ENT(SourceLanguage, Masm),
114 CV_ENUM_ENT(SourceLanguage, Pascal), CV_ENUM_ENT(SourceLanguage, Basic),
115 CV_ENUM_ENT(SourceLanguage, Cobol), CV_ENUM_ENT(SourceLanguage, Link),
116 CV_ENUM_ENT(SourceLanguage, Cvtres), CV_ENUM_ENT(SourceLanguage, Cvtpgd)
    [all...]
  /external/llvm/include/llvm/DebugInfo/CodeView/
EnumTables.h 27 ArrayRef<EnumEntry<SourceLanguage>> getSourceLanguageNames();
CodeView.h 139 enum SourceLanguage : uint8_t {
  /external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/DebugInfo/CodeView/
EnumTables.h 29 ArrayRef<EnumEntry<SourceLanguage>> getSourceLanguageNames();
  /external/swiftshader/third_party/SPIRV-Headers/include/spirv/unified1/
spv.d 38 + - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
39 + - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
40 + - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
42 + e.g.: Spv.Specification.SourceLanguage.GLSL
43 + - D will have tokens under the "spv" module, e.g: spv.SourceLanguage.GLSL
59 enum SourceLanguage : uint
spirv.cs 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
37 // e.g.: Spv.Specification.SourceLanguage.GLSL
38 // - D will have tokens under the "spv" module, e.g: spv.SourceLanguage.GLSL
56 public enum SourceLanguage
    [all...]
  /external/swiftshader/third_party/llvm-7.0/llvm/tools/llvm-pdbutil/
MinimalSymbolDumper.cpp 190 static std::string formatSourceLanguage(SourceLanguage Lang) {
192 RETURN_CASE(SourceLanguage, C, "c");
193 RETURN_CASE(SourceLanguage, Cpp, "c++");
194 RETURN_CASE(SourceLanguage, Fortran, "fortran");
195 RETURN_CASE(SourceLanguage, Masm, "masm");
196 RETURN_CASE(SourceLanguage, Pascal, "pascal");
197 RETURN_CASE(SourceLanguage, Basic, "basic");
198 RETURN_CASE(SourceLanguage, Cobol, "cobol");
199 RETURN_CASE(SourceLanguage, Link, "link");
200 RETURN_CASE(SourceLanguage, VB, "vb")
    [all...]
  /external/spirv-llvm/tools/spirv-tool/
gen_spirv.bash 108 for prefix in SourceLanguage ExecutionModel AddressingModel MemoryModel ExecutionMode StorageClass Dim SamplerAddressingMode SamplerFilterMode ImageFormat \
  /external/deqp-deps/SPIRV-Headers/include/spirv/1.0/
spirv.cs 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
36 // - C# will use enum classes in the Specification class located in the "Spv" namespace, e.g.: Spv.Specification.SourceLanguage.GLSL
54 public enum SourceLanguage
  /external/deqp-deps/SPIRV-Headers/include/spirv/1.1/
spirv.cs 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
36 // - C# will use enum classes in the Specification class located in the "Spv" namespace, e.g.: Spv.Specification.SourceLanguage.GLSL
54 public enum SourceLanguage
  /external/deqp-deps/SPIRV-Headers/include/spirv/1.2/
spirv.cs 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
36 // - C# will use enum classes in the Specification class located in the "Spv" namespace, e.g.: Spv.Specification.SourceLanguage.GLSL
54 public enum SourceLanguage
  /external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.0/
spirv.cs 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
36 // - C# will use enum classes in the Specification class located in the "Spv" namespace, e.g.: Spv.Specification.SourceLanguage.GLSL
54 public enum SourceLanguage
  /external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.1/
spirv.cs 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
36 // - C# will use enum classes in the Specification class located in the "Spv" namespace, e.g.: Spv.Specification.SourceLanguage.GLSL
54 public enum SourceLanguage
  /external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.2/
spirv.cs 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
36 // - C# will use enum classes in the Specification class located in the "Spv" namespace, e.g.: Spv.Specification.SourceLanguage.GLSL
54 public enum SourceLanguage
  /external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/BinaryFormat/
Dwarf.h 186 enum SourceLanguage {
475 unsigned LanguageVersion(SourceLanguage L);
489 unsigned LanguageVendor(SourceLanguage L);
  /external/deqp-deps/SPIRV-Headers/include/spirv/unified1/
spirv.cs 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
36 // - C# will use enum classes in the Specification class located in the "Spv" namespace, e.g.: Spv.Specification.SourceLanguage.GLSL
54 public enum SourceLanguage
    [all...]
  /external/llvm/include/llvm/IR/
DebugInfoMetadata.h     [all...]
  /external/spirv-llvm/lib/SPIRV/libSPIRV/
SPIRVModule.h 123 virtual SourceLanguage getSourceLanguage(SPIRVWord *) const = 0;
146 virtual void setSourceLanguage(SourceLanguage, SPIRVWord) = 0;
SPIRVNameMapEnum.h 57 SPIRVMap<SourceLanguage, std::string>::init() {
64 SPIRV_DEF_NAMEMAP(SourceLanguage, SPIRVSourceLanguageNameMap)
SPIRVIsValidEnum.h 57 isValid(spv::SourceLanguage V) {
  /external/swiftshader/third_party/llvm-7.0/llvm/lib/BinaryFormat/
Dwarf.cpp 318 unsigned llvm::dwarf::LanguageVersion(dwarf::SourceLanguage Lang) {
329 unsigned llvm::dwarf::LanguageVendor(dwarf::SourceLanguage Lang) {
  /external/llvm/include/llvm/DebugInfo/PDB/
PDBTypes.h 149 typedef codeview::SourceLanguage PDB_Lang;
  /external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/DebugInfo/PDB/
PDBTypes.h 160 using PDB_Lang = codeview::SourceLanguage;
  /external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/IR/
DebugInfoMetadata.h     [all...]

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