/external/swiftshader/third_party/llvm-7.0/llvm/lib/DebugInfo/CodeView/ |
EnumTables.cpp | 80 static const EnumEntry<codeview::SourceLanguage> SourceLanguages[] = { 81 CV_ENUM_ENT(SourceLanguage, C), CV_ENUM_ENT(SourceLanguage, Cpp), 82 CV_ENUM_ENT(SourceLanguage, Fortran), CV_ENUM_ENT(SourceLanguage, Masm), 83 CV_ENUM_ENT(SourceLanguage, Pascal), CV_ENUM_ENT(SourceLanguage, Basic), 84 CV_ENUM_ENT(SourceLanguage, Cobol), CV_ENUM_ENT(SourceLanguage, Link), 85 CV_ENUM_ENT(SourceLanguage, Cvtres), CV_ENUM_ENT(SourceLanguage, Cvtpgd) [all...] |
/external/llvm/lib/DebugInfo/CodeView/ |
EnumTables.cpp | 111 static const EnumEntry<codeview::SourceLanguage> SourceLanguages[] = { 112 CV_ENUM_ENT(SourceLanguage, C), CV_ENUM_ENT(SourceLanguage, Cpp), 113 CV_ENUM_ENT(SourceLanguage, Fortran), CV_ENUM_ENT(SourceLanguage, Masm), 114 CV_ENUM_ENT(SourceLanguage, Pascal), CV_ENUM_ENT(SourceLanguage, Basic), 115 CV_ENUM_ENT(SourceLanguage, Cobol), CV_ENUM_ENT(SourceLanguage, Link), 116 CV_ENUM_ENT(SourceLanguage, Cvtres), CV_ENUM_ENT(SourceLanguage, Cvtpgd) [all...] |
/external/llvm/include/llvm/DebugInfo/CodeView/ |
EnumTables.h | 27 ArrayRef<EnumEntry<SourceLanguage>> getSourceLanguageNames();
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CodeView.h | 139 enum SourceLanguage : uint8_t {
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/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/DebugInfo/CodeView/ |
EnumTables.h | 29 ArrayRef<EnumEntry<SourceLanguage>> getSourceLanguageNames();
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/external/swiftshader/third_party/SPIRV-Headers/include/spirv/unified1/ |
spv.d | 38 + - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 39 + - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 40 + - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] 42 + e.g.: Spv.Specification.SourceLanguage.GLSL 43 + - D will have tokens under the "spv" module, e.g: spv.SourceLanguage.GLSL 59 enum SourceLanguage : uint
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spirv.cs | 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] 37 // e.g.: Spv.Specification.SourceLanguage.GLSL 38 // - D will have tokens under the "spv" module, e.g: spv.SourceLanguage.GLSL 56 public enum SourceLanguage [all...] |
/external/swiftshader/third_party/llvm-7.0/llvm/tools/llvm-pdbutil/ |
MinimalSymbolDumper.cpp | 190 static std::string formatSourceLanguage(SourceLanguage Lang) { 192 RETURN_CASE(SourceLanguage, C, "c"); 193 RETURN_CASE(SourceLanguage, Cpp, "c++"); 194 RETURN_CASE(SourceLanguage, Fortran, "fortran"); 195 RETURN_CASE(SourceLanguage, Masm, "masm"); 196 RETURN_CASE(SourceLanguage, Pascal, "pascal"); 197 RETURN_CASE(SourceLanguage, Basic, "basic"); 198 RETURN_CASE(SourceLanguage, Cobol, "cobol"); 199 RETURN_CASE(SourceLanguage, Link, "link"); 200 RETURN_CASE(SourceLanguage, VB, "vb") [all...] |
/external/spirv-llvm/tools/spirv-tool/ |
gen_spirv.bash | 108 for prefix in SourceLanguage ExecutionModel AddressingModel MemoryModel ExecutionMode StorageClass Dim SamplerAddressingMode SamplerFilterMode ImageFormat \
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/external/deqp-deps/SPIRV-Headers/include/spirv/1.0/ |
spirv.cs | 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] 36 // - C# will use enum classes in the Specification class located in the "Spv" namespace, e.g.: Spv.Specification.SourceLanguage.GLSL 54 public enum SourceLanguage
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/external/deqp-deps/SPIRV-Headers/include/spirv/1.1/ |
spirv.cs | 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] 36 // - C# will use enum classes in the Specification class located in the "Spv" namespace, e.g.: Spv.Specification.SourceLanguage.GLSL 54 public enum SourceLanguage
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/external/deqp-deps/SPIRV-Headers/include/spirv/1.2/ |
spirv.cs | 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] 36 // - C# will use enum classes in the Specification class located in the "Spv" namespace, e.g.: Spv.Specification.SourceLanguage.GLSL 54 public enum SourceLanguage
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/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.0/ |
spirv.cs | 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] 36 // - C# will use enum classes in the Specification class located in the "Spv" namespace, e.g.: Spv.Specification.SourceLanguage.GLSL 54 public enum SourceLanguage
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/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.1/ |
spirv.cs | 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] 36 // - C# will use enum classes in the Specification class located in the "Spv" namespace, e.g.: Spv.Specification.SourceLanguage.GLSL 54 public enum SourceLanguage
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/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.2/ |
spirv.cs | 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] 36 // - C# will use enum classes in the Specification class located in the "Spv" namespace, e.g.: Spv.Specification.SourceLanguage.GLSL 54 public enum SourceLanguage
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/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/BinaryFormat/ |
Dwarf.h | 186 enum SourceLanguage { 475 unsigned LanguageVersion(SourceLanguage L); 489 unsigned LanguageVendor(SourceLanguage L);
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/external/deqp-deps/SPIRV-Headers/include/spirv/unified1/ |
spirv.cs | 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] 36 // - C# will use enum classes in the Specification class located in the "Spv" namespace, e.g.: Spv.Specification.SourceLanguage.GLSL 54 public enum SourceLanguage [all...] |
/external/llvm/include/llvm/IR/ |
DebugInfoMetadata.h | [all...] |
/external/spirv-llvm/lib/SPIRV/libSPIRV/ |
SPIRVModule.h | 123 virtual SourceLanguage getSourceLanguage(SPIRVWord *) const = 0; 146 virtual void setSourceLanguage(SourceLanguage, SPIRVWord) = 0;
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SPIRVNameMapEnum.h | 57 SPIRVMap<SourceLanguage, std::string>::init() { 64 SPIRV_DEF_NAMEMAP(SourceLanguage, SPIRVSourceLanguageNameMap)
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SPIRVIsValidEnum.h | 57 isValid(spv::SourceLanguage V) {
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/external/swiftshader/third_party/llvm-7.0/llvm/lib/BinaryFormat/ |
Dwarf.cpp | 318 unsigned llvm::dwarf::LanguageVersion(dwarf::SourceLanguage Lang) { 329 unsigned llvm::dwarf::LanguageVendor(dwarf::SourceLanguage Lang) {
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/external/llvm/include/llvm/DebugInfo/PDB/ |
PDBTypes.h | 149 typedef codeview::SourceLanguage PDB_Lang;
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/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/DebugInfo/PDB/ |
PDBTypes.h | 160 using PDB_Lang = codeview::SourceLanguage;
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/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/IR/ |
DebugInfoMetadata.h | [all...] |