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    Searched refs:TRANSFORM_NORMAL (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/mesa/math/
m_matrix.h 188 #define TRANSFORM_NORMAL( TO, N, MAT ) \
m_debug_norm.c 140 TRANSFORM_NORMAL( t, s, m );
161 TRANSFORM_NORMAL( t, s, m );
  /external/mesa3d/src/mesa/main/
light.c 957 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
1006 TRANSFORM_NORMAL( light->_NormSpotDirection,
    [all...]
rastpos.c 439 TRANSFORM_NORMAL( eyenorm, objnorm, inv );

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