/external/replicaisland/src/com/replica/replicaisland/ |
MainLoop.java | 28 mTimeSystem = new TimeSystem(); 29 sSystemRegistry.timeSystem = mTimeSystem; 40 private TimeSystem mTimeSystem;
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InputSystem.java | 46 TimeSystem time = sSystemRegistry.timeSystem; 52 TimeSystem time = sSystemRegistry.timeSystem; 81 TimeSystem time = sSystemRegistry.timeSystem; 87 TimeSystem time = sSystemRegistry.timeSystem;
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TimeSystem.java | 24 public class TimeSystem extends BaseObject { 38 public TimeSystem() {
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GameObject.java | 121 final TimeSystem time = sSystemRegistry.timeSystem; 129 final TimeSystem time = sSystemRegistry.timeSystem; 137 final TimeSystem time = sSystemRegistry.timeSystem; 145 final TimeSystem time = sSystemRegistry.timeSystem;
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ButtonAnimationComponent.java | 63 TimeSystem time = sSystemRegistry.timeSystem;
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ObjectRegistry.java | 56 public TimeSystem timeSystem;
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LauncherComponent.java | 63 final TimeSystem time = sSystemRegistry.timeSystem; 97 final TimeSystem time = sSystemRegistry.timeSystem;
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AttackAtDistanceComponent.java | 55 TimeSystem time = sSystemRegistry.timeSystem;
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PopOutComponent.java | 71 TimeSystem time = sSystemRegistry.timeSystem;
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SimpleCollisionComponent.java | 72 final TimeSystem timeSystem = sSystemRegistry.timeSystem; 74 if (timeSystem != null) { 75 float time = timeSystem.getGameTime();
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HitReactionComponent.java | 105 TimeSystem time = sSystemRegistry.timeSystem; 150 final TimeSystem time = sSystemRegistry.timeSystem; 248 TimeSystem time = sSystemRegistry.timeSystem;
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CameraSystem.java | 72 final TimeSystem time = sSystemRegistry.timeSystem; 113 final TimeSystem time = sSystemRegistry.timeSystem;
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DoorAnimationComponent.java | 141 TimeSystem time = sSystemRegistry.timeSystem;
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FadeDrawableComponent.java | 64 final TimeSystem time = sSystemRegistry.timeSystem;
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PlayerComponent.java | 215 TimeSystem time = sSystemRegistry.timeSystem; 482 TimeSystem timeSystem = sSystemRegistry.timeSystem; 483 mTimer = timeSystem.getRealTime(); 484 timeSystem.appyScale(0.1f, 8.0f, true); 489 TimeSystem timeSystem = sSystemRegistry.timeSystem; [all...] |
GhostComponent.java | 111 final TimeSystem time = sSystemRegistry.timeSystem;
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LaunchProjectileComponent.java | 90 final TimeSystem time = sSystemRegistry.timeSystem;
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AnimationComponent.java | 126 final TimeSystem time = sSystemRegistry.timeSystem;
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BackgroundCollisionComponent.java | 283 final TimeSystem timeSystem = sSystemRegistry.timeSystem; 285 if (timeSystem != null) { 286 float time = timeSystem.getGameTime();
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NPCAnimationComponent.java | 122 TimeSystem time = sSystemRegistry.timeSystem;
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PatrolComponent.java | 202 TimeSystem time = sSystemRegistry.timeSystem;
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Game.java | 341 TimeSystem time = BaseObject.sSystemRegistry.timeSystem; 535 return BaseObject.sSystemRegistry.timeSystem.getGameTime();
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/external/grpc-grpc/src/csharp/Grpc.IntegrationTesting/ |
Stats.cs | 47 new pbr::GeneratedClrTypeInfo(typeof(global::Grpc.Testing.ServerStats), global::Grpc.Testing.ServerStats.Parser, new[]{ "TimeElapsed", "TimeUser", "TimeSystem", "TotalCpuTime", "IdleCpuTime", "CqPollCount", "CoreStats" }, null, null, null), 51 new pbr::GeneratedClrTypeInfo(typeof(global::Grpc.Testing.ClientStats), global::Grpc.Testing.ClientStats.Parser, new[]{ "Latencies", "TimeElapsed", "TimeUser", "TimeSystem", "RequestResults", "CqPollCount", "CoreStats" }, null, null, null) 134 public double TimeSystem { 212 if (!pbc::ProtobufEqualityComparers.BitwiseDoubleEqualityComparer.Equals(TimeSystem, other.TimeSystem)) return false; 225 if (TimeSystem != 0D) hash ^= pbc::ProtobufEqualityComparers.BitwiseDoubleEqualityComparer.GetHashCode(TimeSystem); 251 if (TimeSystem != 0D) { 253 output.WriteDouble(TimeSystem); 285 if (TimeSystem != 0D) [all...] |
ServerRunners.cs | 150 TimeSystem = timeSnapshot.PrivilegedProcessorTime.TotalSeconds
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ClientRunners.cs | 183 TimeSystem = timeSnapshot.PrivilegedProcessorTime.TotalSeconds
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