/external/mesa3d/src/mesa/main/ |
api_arrayelt.c | 488 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); 500 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), 501 UINT_TO_FLOAT(v[1]))); 514 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), 515 UINT_TO_FLOAT(v[1]), 516 UINT_TO_FLOAT(v[2]))); 529 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), 530 UINT_TO_FLOAT(v[1]), 531 UINT_TO_FLOAT(v[2]), 532 UINT_TO_FLOAT(v[3]))) [all...] |
api_loopback.c | 126 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), 127 UINT_TO_FLOAT(blue), 1.0 ); 175 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), 176 UINT_TO_FLOAT(v[2]), 1.0 ); 227 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), 228 UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) ) [all...] |
macros.h | 95 #define UINT_TO_FLOAT(U) ((GLfloat) ((U) * (1.0F / 4294967295.0)))
|
pixel.c | 262 fvalues[i] = UINT_TO_FLOAT( values[i] );
|
pack.c | 855 DEPTH_VALUES(GLuint, UINT_TO_FLOAT); [all...] |
dlist.c | [all...] |
/external/mesa3d/src/mesa/tnl/ |
t_draw.c | 211 CONVERT(GLuint, UINT_TO_FLOAT);
|
/external/mesa3d/src/mesa/math/ |
m_translate.c | 384 #define TRX_4FN(f,n) UINT_TO_FLOAT( PTR_ELT(f,n) )
|