/external/swiftshader/src/Pipeline/ |
PixelRoutine.cpp | 952 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); 955 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); 959 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); 961 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); 972 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); 975 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); 979 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); 981 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); 1019 pixel.z = As<Short4>(UnpackHigh(pixel.z, pixel.y)); 1022 pixel.y = As<Short4>(UnpackHigh(pixel.y, pixel.z)) [all...] |
SamplerCore.cpp | [all...] |
ShaderCore.cpp | 476 Int2 tmp0 = UnpackHigh(row0, row1); 477 Int2 tmp1 = UnpackHigh(row2, row3); 482 row1 = UnpackHigh(tmp2, tmp3); 484 row3 = UnpackHigh(tmp0, tmp1); 489 Int2 tmp0 = UnpackHigh(row0, row1); 490 Int2 tmp1 = UnpackHigh(row2, row3); 495 row1 = UnpackHigh(tmp2, tmp3); 503 Float4 tmp2 = UnpackHigh(row0, row1); 504 Float4 tmp3 = UnpackHigh(row2, row3); 516 Float4 tmp2 = UnpackHigh(row0, row1) [all...] |
/external/swiftshader/src/Shader/ |
PixelRoutine.cpp | 1025 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); 1028 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); 1032 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); 1034 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); 1045 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); 1048 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); 1052 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); 1054 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); 1084 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); 1087 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)) [all...] |
SamplerCore.cpp | [all...] |
ShaderCore.cpp | 476 Int2 tmp0 = UnpackHigh(row0, row1); 477 Int2 tmp1 = UnpackHigh(row2, row3); 482 row1 = UnpackHigh(tmp2, tmp3); 484 row3 = UnpackHigh(tmp0, tmp1); 489 Int2 tmp0 = UnpackHigh(row0, row1); 490 Int2 tmp1 = UnpackHigh(row2, row3); 495 row1 = UnpackHigh(tmp2, tmp3); 503 Float4 tmp2 = UnpackHigh(row0, row1); 504 Float4 tmp3 = UnpackHigh(row2, row3); 516 Float4 tmp2 = UnpackHigh(row0, row1) [all...] |
/external/swiftshader/src/Reactor/ |
ReactorUnitTests.cpp | 285 *Pointer<Float4>(out + 16 * (512 + 1)) = UnpackHigh(Float4(1.0f, 2.0f, 3.0f, 4.0f), Float4(5.0f, 6.0f, 7.0f, 8.0f)); 287 *Pointer<Int2>(out + 16 * (512 + 3)) = UnpackHigh(Short4(1, 2, 3, 4), Short4(5, 6, 7, 8)); 289 *Pointer<Short4>(out + 16 * (512 + 5)) = UnpackHigh(Byte8(1, 2, 3, 4, 5, 6, 7, 8), Byte8(9, 10, 11, 12, 13, 14, 15, 16));
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Reactor.hpp | 571 RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y); 623 RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y); 804 RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y); [all...] |
LLVMReactor.cpp | [all...] |
SubzeroReactor.cpp | [all...] |
/external/llvm/lib/Target/SystemZ/ |
SystemZISelLowering.h | 540 unsigned UnpackHigh) const;
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SystemZISelLowering.cpp | [all...] |
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/SystemZ/ |
SystemZISelLowering.h | 587 unsigned UnpackHigh) const;
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SystemZISelLowering.cpp | [all...] |