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    Searched refs:VERTTYPE (Results 1 - 11 of 11) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTMisc.h 28 const VERTTYPE pfPlane[4],
50 VERTTYPE * const pfVtx,
55 const VERTTYPE fFar);
65 void PVRTCreateSkybox(float scale, bool adjustUV, int textureSize, VERTTYPE** Vertices, VERTTYPE** UVs);
72 void PVRTDestroySkybox(VERTTYPE* Vertices, VERTTYPE* UVs);
PVRTVector.h 37 void PVRTLinearEqSolve(VERTTYPE * const pRes, VERTTYPE ** const pSrc, const int nCnt);
45 VERTTYPE x, y;
58 PVRTVec2(VERTTYPE fX, VERTTYPE fY) : x(fX), y(fY) {}
63 PVRTVec2(VERTTYPE fValue) : x(fValue), y(fValue) {}
68 PVRTVec2(const VERTTYPE* pVec) : x(pVec[0]), y(pVec[1]) {}
135 friend PVRTVec2 operator*(const VERTTYPE lhs, const PVRTVec2& rhs)
147 friend PVRTVec2 operator/(const VERTTYPE lhs, const PVRTVec2& rhs)
158 PVRTVec2 operator*(const VERTTYPE& rhs) cons
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PVRTModelPOD.h 138 VERTTYPE fFOV; /*!< Field of view */
139 VERTTYPE fFar; /*!< Far clip plane */
140 VERTTYPE fNear; /*!< Near clip plane */
141 VERTTYPE *pfAnimFOV; /*!< 1 VERTTYPE per frame of animation. */
150 VERTTYPE pfColour[3]; /*!< Light colour (0.0f -> 1.0f for each channel) */
202 VERTTYPE *pfAnimPosition; /*!< 3 floats per frame of animation. */
205 VERTTYPE *pfAnimRotation; /*!< 4 floats per frame of animation. */
208 VERTTYPE *pfAnimScale; /*!< 7 floats per frame of animation. */
211 VERTTYPE *pfAnimMatrix; /*!< 16 floats per frame of animation. *
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PVRTFixedPoint.h 17 #define VERTTYPE PVRTfloat32
94 #define VERTTYPEMUL(a,b) ( (VERTTYPE)((a)*(b)) )
95 #define VERTTYPEDIV(a,b) ( (VERTTYPE)((a)/(b)) )
96 #define VERTTYPEABS(a) ( (VERTTYPE)(fabs(a)) )
161 VERTTYPE fCenter[3];
162 VERTTYPE *pVertex;
163 VERTTYPE *pUV;
164 VERTTYPE *pNormals;
165 VERTTYPE *pPackedVertex;
PVRTMisc.cpp 41 const VERTTYPE pfPlane[4],
46 VERTTYPE fN, fD, fT;
94 VERTTYPE * const pfVtx,
99 const VERTTYPE fFar)
106 VERTTYPE fDotProduct;
248 static void SetVertex(VERTTYPE** Vertices, int index, VERTTYPE x, VERTTYPE y, VERTTYPE z)
263 static void SetUV(VERTTYPE** UVs, int index, VERTTYPE u, VERTTYPE v
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PVRTVector.cpp 74 VERTTYPE tx = VERTTYPEMUL(x,rhs.f[0])+VERTTYPEMUL(y,rhs.f[1])+VERTTYPEMUL(z,rhs.f[2]);
75 VERTTYPE ty = VERTTYPEMUL(x,rhs.f[3])+VERTTYPEMUL(y,rhs.f[4])+VERTTYPEMUL(z,rhs.f[5]);
111 VERTTYPE tx = VERTTYPEMUL(x,rhs.f[0])+VERTTYPEMUL(y,rhs.f[1])+VERTTYPEMUL(z,rhs.f[2])+VERTTYPEMUL(w,rhs.f[3]);
112 VERTTYPE ty = VERTTYPEMUL(x,rhs.f[4])+VERTTYPEMUL(y,rhs.f[5])+VERTTYPEMUL(z,rhs.f[6])+VERTTYPEMUL(w,rhs.f[7]);
113 VERTTYPE tz = VERTTYPEMUL(x,rhs.f[8])+VERTTYPEMUL(y,rhs.f[9])+VERTTYPEMUL(z,rhs.f[10])+VERTTYPEMUL(w,rhs.f[11]);
131 VERTTYPE *dest = (VERTTYPE*)f, *src = (VERTTYPE*)mat.f;
148 PVRTMat3 PVRTMat3::RotationX(VERTTYPE angle)
160 PVRTMat3 PVRTMat3::RotationY(VERTTYPE angle
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PVRTFixedPoint.cpp 49 new_mesh->pVertex = new VERTTYPE[mesh->nNumVertex*3];
61 new_mesh->pUV = new VERTTYPE[mesh->nNumVertex*2];
70 new_mesh->pNormals = new VERTTYPE[mesh->nNumVertex*3];
97 new_mesh->pPackedVertex = new VERTTYPE[nPackedVertSize];
PVRTTrans.h 127 const VERTTYPE fW = f2vt(1.0f));
PVRTTrans.cpp 44 VERTTYPE MinX, MaxX, MinY, MaxY, MinZ, MaxZ;
132 VERTTYPE MinX, MaxX, MinY, MaxY, MinZ, MaxZ;
226 VERTTYPE fX, fY, fZ, fW;
365 const VERTTYPE fW)
425 VERTTYPE *ppfRows[4];
426 VERTTYPE pfIn[20];
PVRTPrint3D.h 72 VERTTYPE sx, sy, sz, rhw;
74 VERTTYPE tu, tv;
PVRTModelPOD.cpp 178 VERTTYPE fFrame; /*!< Frame number */
179 VERTTYPE fBlend; /*!< Frame blend (AKA fractional part of animation frame number) */
182 VERTTYPE *pfCache; /*!< Cache indicating the frames at which the matrix cache was filled */
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