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    Searched refs:VecElems (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/
X86InterleavedAccess.cpp 266 // For VecElems = 16
271 // For VecElems = 32
276 // For VecElems = 64
283 unsigned VecElems, unsigned Stride,
286 if (VecElems == 16) {
296 for (unsigned i = 0; i < (VecElems / 16) * Stride; i += 2) {
304 if (VecElems == 32) {
499 // vector depends on the 'VecElems'.In general, the formula is
500 // VecElems * type / 128. The size of the array 'InVec' depends and equal to
501 // 'VecElems'
    [all...]
  /external/llvm/lib/CodeGen/SelectionDAG/
LegalizeVectorTypes.cpp 855 unsigned VecElems = VecVT.getVectorNumElements();
866 if ((IdxVal == 0) && (IdxVal + SubElems <= VecElems / 2)) {
    [all...]
  /external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/SelectionDAG/
LegalizeVectorTypes.cpp     [all...]

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