/external/swiftshader/src/OpenGL/libGLESv2/ |
VertexArray.h | 34 const VertexAttribute& getVertexAttribute(size_t attributeIndex) const;
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VertexDataManager.h | 68 void *map(const VertexAttribute &attribute, unsigned int requiredSpace, unsigned int *streamOffset); 89 unsigned int writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
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VertexArray.cpp | 49 const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const
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VertexDataManager.cpp | 59 unsigned int VertexDataManager::writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute) 126 const VertexAttribute &attrib = attribs[i].mArrayEnabled ? attribs[i] : currentAttribs[i]; 145 const VertexAttribute &attrib = attribs[i].mArrayEnabled ? attribs[i] : currentAttribs[i]; 308 void *StreamingVertexBuffer::map(const VertexAttribute &attribute, unsigned int requiredSpace, unsigned int *offset)
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Context.h | 193 class VertexAttribute 196 VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mPureInteger(false), mStride(0), mDivisor(0), mPointer(nullptr), mArrayEnabled(false) 330 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS]; 422 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS]; 522 const VertexAttribute &getVertexAttribState(unsigned int attribNum) const;
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libGLESv3.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
VertexDataManager.h | 68 void *map(const VertexAttribute &attribute, unsigned int requiredSpace, unsigned int *streamOffset); 89 unsigned int writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
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VertexDataManager.cpp | 60 unsigned int VertexDataManager::writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute) 280 void *StreamingVertexBuffer::map(const VertexAttribute &attribute, unsigned int requiredSpace, unsigned int *offset)
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Context.h | 146 class VertexAttribute 149 VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mStride(0), mPointer(nullptr), mArrayEnabled(false) 194 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS]; 284 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS]; 428 const VertexAttribute &getVertexAttribState(unsigned int attribNum);
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/external/swiftshader/third_party/llvm-7.0/llvm/tools/llvm-xray/ |
xray-graph-diff.h | 42 struct VertexAttribute { 46 using GraphT = Graph<VertexAttribute, EdgeAttribute, StringRef>;
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/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/XRay/ |
Graph.h | 34 /// - VertexAttribute, this is a structure which is stored for each vertex. 73 template <typename VertexAttribute, typename EdgeAttribute, 84 detail::DenseMapPair<VertexIdentifier, VertexAttribute>; 96 /// The type used for storing the VertexAttribute for each vertex in 98 using VertexMapT = DenseMap<VertexIdentifier, VertexAttribute>; 115 /// Stores the map from VertexIdentifier to VertexAttribute 382 VertexAttribute &operator[](const VertexIdentifier &I) { 399 Expected<VertexAttribute &> at(const VertexIdentifier &I) { 408 Expected<const VertexAttribute &> at(const VertexIdentifier &I) const { 449 insert(const std::pair<VertexIdentifier, VertexAttribute> &Val) [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrShaderProgram.hpp | 57 struct VertexAttribute 59 VertexAttribute (const std::string& name_, rr::GenericVecType type_) : name(name_), type(type_) { } 149 ShaderProgramDeclaration& operator<< (const VertexAttribute&); 171 std::vector<VertexAttribute> m_vertexAttributes;
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sglrShaderProgram.cpp | 39 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexAttribute& v)
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/external/deqp/modules/gles3/functional/ |
es3fFboTestUtil.cpp | 79 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 153 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 154 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) 277 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); 278 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); 424 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 425 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) 562 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 563 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) 670 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT [all...] |
es3fDepthTests.cpp | 65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
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es3fDrawTests.cpp | 586 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 587 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT) 588 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) [all...] |
es3fStencilTests.cpp | 63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
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/external/deqp/modules/gles31/functional/ |
es31fFboTestUtil.cpp | 120 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); 121 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); 267 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 268 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
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es31fGeometryShaderTests.cpp | 213 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 214 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) 316 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 317 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) 618 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 619 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT); 801 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 802 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fDepthTests.cpp | 65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
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es2fTextureSpecificationTests.cpp | 113 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 114 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) 169 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 170 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) 247 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 248 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) [all...] |
es2fFboRenderTest.cpp | 69 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 116 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 117 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) 176 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 177 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) [all...] |
es2fStencilTests.cpp | 63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
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es2fTextureUnitTests.cpp | 177 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); 178 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); [all...] |
/external/deqp/modules/glshared/ |
glsRandomShaderProgram.cpp | 78 decl << sglr::pdec::VertexAttribute(vertexInput->getVariable()->getName(), mapToGenericVecType(vertexInput->getVariable()->getType()));
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