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  /external/swiftshader/src/OpenGL/libGLESv2/
VertexArray.h 34 const VertexAttribute& getVertexAttribute(size_t attributeIndex) const;
VertexDataManager.h 68 void *map(const VertexAttribute &attribute, unsigned int requiredSpace, unsigned int *streamOffset);
89 unsigned int writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
VertexArray.cpp 49 const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const
VertexDataManager.cpp 59 unsigned int VertexDataManager::writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute)
126 const VertexAttribute &attrib = attribs[i].mArrayEnabled ? attribs[i] : currentAttribs[i];
145 const VertexAttribute &attrib = attribs[i].mArrayEnabled ? attribs[i] : currentAttribs[i];
308 void *StreamingVertexBuffer::map(const VertexAttribute &attribute, unsigned int requiredSpace, unsigned int *offset)
Context.h 193 class VertexAttribute
196 VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mPureInteger(false), mStride(0), mDivisor(0), mPointer(nullptr), mArrayEnabled(false)
330 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS];
422 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
522 const VertexAttribute &getVertexAttribState(unsigned int attribNum) const;
libGLESv3.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
VertexDataManager.h 68 void *map(const VertexAttribute &attribute, unsigned int requiredSpace, unsigned int *streamOffset);
89 unsigned int writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
VertexDataManager.cpp 60 unsigned int VertexDataManager::writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute)
280 void *StreamingVertexBuffer::map(const VertexAttribute &attribute, unsigned int requiredSpace, unsigned int *offset)
Context.h 146 class VertexAttribute
149 VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mStride(0), mPointer(nullptr), mArrayEnabled(false)
194 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS];
284 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
428 const VertexAttribute &getVertexAttribState(unsigned int attribNum);
  /external/swiftshader/third_party/llvm-7.0/llvm/tools/llvm-xray/
xray-graph-diff.h 42 struct VertexAttribute {
46 using GraphT = Graph<VertexAttribute, EdgeAttribute, StringRef>;
  /external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/XRay/
Graph.h 34 /// - VertexAttribute, this is a structure which is stored for each vertex.
73 template <typename VertexAttribute, typename EdgeAttribute,
84 detail::DenseMapPair<VertexIdentifier, VertexAttribute>;
96 /// The type used for storing the VertexAttribute for each vertex in
98 using VertexMapT = DenseMap<VertexIdentifier, VertexAttribute>;
115 /// Stores the map from VertexIdentifier to VertexAttribute
382 VertexAttribute &operator[](const VertexIdentifier &I) {
399 Expected<VertexAttribute &> at(const VertexIdentifier &I) {
408 Expected<const VertexAttribute &> at(const VertexIdentifier &I) const {
449 insert(const std::pair<VertexIdentifier, VertexAttribute> &Val)
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 57 struct VertexAttribute
59 VertexAttribute (const std::string& name_, rr::GenericVecType type_) : name(name_), type(type_) { }
149 ShaderProgramDeclaration& operator<< (const VertexAttribute&);
171 std::vector<VertexAttribute> m_vertexAttributes;
sglrShaderProgram.cpp 39 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexAttribute& v)
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.cpp 79 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
153 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
154 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
277 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT);
278 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT);
424 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
425 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
562 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
563 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
670 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT
    [all...]
es3fDepthTests.cpp 65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
es3fDrawTests.cpp 586 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
587 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT)
588 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
    [all...]
es3fStencilTests.cpp 63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.cpp 120 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT);
121 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT);
267 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
268 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
es31fGeometryShaderTests.cpp 213 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
214 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
316 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
317 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
618 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
619 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT);
801 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
802 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
    [all...]
  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
es2fTextureSpecificationTests.cpp 113 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
114 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
169 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
170 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
247 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
248 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
    [all...]
es2fFboRenderTest.cpp 69 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
116 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
117 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
176 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
177 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
    [all...]
es2fStencilTests.cpp 63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
es2fTextureUnitTests.cpp 177 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT);
178 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT);
    [all...]
  /external/deqp/modules/glshared/
glsRandomShaderProgram.cpp 78 decl << sglr::pdec::VertexAttribute(vertexInput->getVariable()->getName(), mapToGenericVecType(vertexInput->getVariable()->getType()));

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