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    Searched refs:VertexCount (Results 1 - 8 of 8) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTPrint3D.cpp 864 unsigned int VertexCount = 0;
901 pVertices[VertexCount+0].sx = f2vt(XPos + fAOff);
902 pVertices[VertexCount+0].sy = f2vt(YPos + fYOffset);
903 pVertices[VertexCount+0].sz = f2vt(fZPos);
904 pVertices[VertexCount+0].rhw = f2vt(1.0f);
905 pVertices[VertexCount+0].tu = f2vt(m_pUVs[uiIdx].fUL);
906 pVertices[VertexCount+0].tv = f2vt(m_pUVs[uiIdx].fVT);
908 pVertices[VertexCount+1].sx = f2vt(XPos + fAOff + PVRTMakeWhole(m_pRects[uiIdx].nW * fScale));
909 pVertices[VertexCount+1].sy = f2vt(YPos + fYOffset);
910 pVertices[VertexCount+1].sz = f2vt(fZPos)
    [all...]
  /external/mesa3d/src/gallium/state_trackers/nine/
vertexdeclaration9.h 95 UINT VertexCount,
vertexdeclaration9.c 471 UINT VertexCount,
481 DBG("This=%p pDstBuf=%p DestIndex=%u VertexCount=%u pSrcBuf=%p so=%p\n",
482 This, pDstBuf, DestIndex, VertexCount, pSrcBuf, so);
518 transkey.output_stride * VertexCount,
525 translate->run(translate, 0, VertexCount, 0, 0, dst_map);
device9.c     [all...]
device9.h 659 UINT VertexCount,
nine_lock.c     [all...]
  /external/mesa3d/include/D3D9/
d3d9.h 243 virtual HRESULT WINAPI ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags) = 0;
    [all...]
  /external/swiftshader/include/Direct3D/
d3d8.h 326 STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) PURE;
    [all...]

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