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    Searched refs:Weaken (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/third_party/llvm-7.0/llvm/tools/llvm-objcopy/
llvm-objcopy.cpp 147 bool Weaken = false;
274 if (Config.Weaken && Sym.Binding == STB_GLOBAL &&
627 Config.Weaken = InputArgs.hasArg(OBJCOPY_weaken);
  /external/v8/src/compiler/
typer.cc 228 Type Weaken(Node* node, Type current_type, Type previous_type);
327 current = Weaken(node, current, previous);
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simplified-lowering.cc 496 new_type = Weaken(node, type, new_type);
560 Type Weaken(Node* node, Type previous_type, Type current_type) {
574 // Once we start weakening a node, we should always weaken.
576 // Only weaken if there is range involved; we should converge quickly
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