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    Searched refs:WindowsResource (Results 1 - 7 of 7) sorted by null

  /external/swiftshader/third_party/llvm-7.0/llvm/tools/llvm-readobj/
WindowsResourceDumper.h 13 #include "llvm/Object/WindowsResource.h"
22 Dumper(WindowsResource *Res, ScopedPrinter &SW) : SW(SW), WinRes(Res) {}
28 WindowsResource *WinRes;
llvm-readobj.cpp 31 #include "llvm/Object/WindowsResource.h"
556 static void dumpWindowsResourceFile(WindowsResource *WinRes) {
583 else if (WindowsResource *WinRes = dyn_cast<WindowsResource>(&Binary))
  /external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/Object/
WindowsResource.h 1 //===-- WindowsResource.h ---------------------------------------*- C++-*-===//
48 class WindowsResource;
112 friend class WindowsResource;
114 ResourceEntryRef(BinaryStreamRef Ref, const WindowsResource *Owner);
118 const WindowsResource *Owner);
131 class WindowsResource : public Binary {
137 static Expected<std::unique_ptr<WindowsResource>>
143 WindowsResource(MemoryBufferRef Source);
152 Error parse(WindowsResource *WR);
  /external/swiftshader/third_party/llvm-7.0/llvm/lib/Object/
WindowsResource.cpp 1 //===-- WindowsResource.cpp -------------------------------------*- C++ -*-===//
14 #include "llvm/Object/WindowsResource.h"
42 WindowsResource::WindowsResource(MemoryBufferRef Source)
49 Expected<std::unique_ptr<WindowsResource>>
50 WindowsResource::createWindowsResource(MemoryBufferRef Source) {
55 std::unique_ptr<WindowsResource> Ret(new WindowsResource(Source));
59 Expected<ResourceEntryRef> WindowsResource::getHeadEntry() {
67 const WindowsResource *Owner
    [all...]
Binary.cpp 21 #include "llvm/Object/WindowsResource.h"
77 return WindowsResource::createWindowsResource(Buffer);
  /external/swiftshader/third_party/llvm-7.0/llvm/tools/llvm-cvtres/
llvm-cvtres.cpp 17 #include "llvm/Object/WindowsResource.h"
171 WindowsResource *RF = dyn_cast<WindowsResource>(&Binary);
  /external/swiftshader/third_party/llvm-7.0/
Android.mk 550 llvm/lib/Object/WindowsResource.cpp \
    [all...]

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