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    Searched refs:active_sz (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/mesa/vbo/
vbo_exec.h 107 GLubyte active_sz[VBO_ATTRIB_MAX]; /**< attrib size (nr. 32-bit words) */ member in struct:vbo_exec_context::__anon34469
vbo_save.h 148 GLubyte active_sz[VBO_ATTRIB_MAX]; /**< 1, 2, 3 or 4 */ member in struct:vbo_save_context
vbo_exec_api.c 424 else if (newSize < exec->vtx.active_sz[attr]) {
436 exec->vtx.active_sz[attr] = newSize;
482 if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
666 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
694 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
699 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
    [all...]
vbo_save_api.c 809 else if (sz < save->active_sz[attr]) {
820 save->active_sz[attr] = sz;
838 save->active_sz[i] = 0;
859 if (save->active_sz[A] != N) \
    [all...]

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