HomeSort by relevance Sort by last modified time
    Searched refs:angles (Results 1 - 17 of 17) sorted by null

  /external/tensorflow/tensorflow/contrib/image/python/ops/
image_ops.py 49 def rotate(images, angles, interpolation="NEAREST", name=None):
57 angles: A scalar angle to rotate all images by, or (if images has rank 4)
90 angles_to_projective_transforms(angles, image_height, image_width),
130 def angles_to_projective_transforms(angles,
137 angles: A scalar angle to rotate all images by, or (for batches of images)
149 angles, name="angles", dtype=dtypes.float32)
151 angles = angle_or_angles[None]
153 angles = angle_or_angles
155 raise TypeError("Angles should have rank 0 or 1."
    [all...]
  /cts/tests/tests/media/src/android/media/cts/
VirtualizerTest.java 352 int[] angles = new int[3*6]; local
355 Arrays.fill(angles,AudioFormat.CHANNEL_INVALID);
359 VIRTUALIZATION_MODES[m], angles);
363 //check if the number of angles matched the expected number of channels for
367 int speakerIdentification = angles[k*3];
471 int[] angles = new int[3*6]; local
477 Arrays.fill(angles,AudioFormat.CHANNEL_INVALID);
481 VIRTUALIZATION_MODES[m], angles);
492 Arrays.fill(angles,AudioFormat.CHANNEL_INVALID);
496 VIRTUALIZATION_MODES[m], angles);
    [all...]
  /external/eigen/unsupported/Eigen/src/EulerAngles/
EulerAngles.h 24 * \brief Represents a rotation in a 3 dimensional space as three Euler angles.
26 * Euler rotation is a set of three rotation of three angles over three fixed axes, defined by the EulerSystem given as a template parameter.
28 * Here is how intrinsic Euler angles works:
33 * \note This class support only intrinsic Euler angles for simplicity,
39 * by Euler angles, but there is no singular representation (e.g. unlike rotation matrices).
43 * Euler angles usually used for:
48 * However, Euler angles are slow comparing to quaternion or matrices,
57 * #### Euler angles ranges in conversions ####
59 * When converting some rotation to Euler angles, there are some ways you can guarantee
60 * the Euler angles ranges
212 const Vector3& angles() const { return m_angles; } function in class:Eigen::EulerAngles
214 Vector3& angles() { return m_angles; } function in class:Eigen::EulerAngles
    [all...]
EulerSystem.h 83 * - both tait bryan and proper/classic Euler angles (i.e. the opposite).
101 * just use the equal intrinsic opposite order for axes and angles.
102 * I.e axes (A,B,C) becomes (C,B,A), and angles (a,b,c) becomes (c,b,a).
111 * More information about Euler angles: https://en.wikipedia.org/wiki/Euler_angles
235 // With a=(0,1,0), we have i=0; j=1; k=2, and after computing the first two angles,
279 res.angles(), mat,
  /cts/apps/CameraITS/tests/sensor_fusion/
test_multi_camera_frame_sync.py 49 """Assert the angles between each frame pair are sufficiently different.
51 Different angles is an indication of camera movement.
53 angles = [i for i, j in frame_pairs_angles]
54 max_angle = numpy.amax(angles)
55 min_angle = numpy.amin(angles)
81 """Plot the extracted angles."""
159 # Compute angles in frame pairs
177 # The chessboard angles we compute go from 0 to 89. Meaning,
182 # Plot angles and differences
  /external/tensorflow/tensorflow/contrib/image/python/kernel_tests/
image_ops_test.py 57 angles = constant_op.constant([0.0, np.pi / 4.0, np.pi / 2.0],
59 image_rotated = image_ops.rotate(image_rep, angles)
79 angles = constant_op.constant([np.pi / 4.0, 1.0, -np.pi / 2.0],
81 image_rotated = image_ops.rotate(image_rep, angles)
  /external/eigen/unsupported/test/
EulerAngles.cpp 79 Vector3 eabis = EulerAnglesType(m, positiveRangeAlpha, positiveRangeBeta, positiveRangeGamma).angles();
93 // Saturate the angles to the correct range
120 eabis = EulerAnglesType(q, positiveRangeAlpha, positiveRangeBeta, positiveRangeGamma).angles();
121 VERIFY_IS_APPROX(eabis, eabis2);// Verify that the euler angles are still the same
182 // Check with random angles in range [0:pi]x[-pi:pi]x[-pi:pi].
  /external/eigen/bench/btl/data/
gnuplot_common_settings.hh 18 set angles radians
  /external/libaom/libaom/test/
dr_prediction_test.cc 378 const int angles[] = { 3, 45, 87 }; local
381 const int angle = angles[i] + start_angle_;
393 // const int angles[] = { 3, 45, 81, 87, 93, 100, 145, 187, 199, 260 };
445 const int angles[] = { 3, 45, 87 }; local
448 int angle = angles[i] + start_angle_;
460 // const int angles[] = { 3, 45, 81, 87, 93, 100, 145, 187, 199, 260 };
  /cts/tests/sensor/src/android/hardware/cts/
SensorManagerStaticTest.java 133 // avoid directly checking the rotation angles to avoid corner cases
191 // Avoid directly comparing rotation angles. Instead, compare the rotation matrix.
702 private static float [] mat9VRot(float [] angles) {
703 assertTrue(angles.length == 3);
705 float [] R = mat9Rot(SensorManager.AXIS_Z, -angles[0]);
707 R = mat9Mul(R, mat9Rot(SensorManager.AXIS_X, -angles[1]));
709 R = mat9Mul(R, mat9Rot(SensorManager.AXIS_Y, angles[2]));
  /external/eigen/demos/opengl/
quaternion_demo.cpp 59 static const float angles [10] = { local
83 Vector3f newC = c + ( (AngleAxisf(angles[j*2+1], ax0)
84 * AngleAxisf(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0)
188 // Euler angles slerp
610 but = new QRadioButton("euler angles");
613 but->setToolTip("use Euler angles to interpolate orientations");
  /external/skia/modules/canvaskit/
interface.js 128 // note input angles are degrees.
232 // Note input angles are radians.
  /external/skia/gm/
gradients.cpp 1035 } angles[] = { local
    [all...]
  /external/skqp/gm/
gradients.cpp 1035 } angles[] = { local
    [all...]
  /external/skqp/experimental/canvaskit/
interface.js 129 // note input angles are degrees.
233 // Note input angles are radians.
  /external/skia/src/pathops/
SkPathOpsDebug.cpp     [all...]
  /external/skqp/src/pathops/
SkPathOpsDebug.cpp     [all...]

Completed in 3272 milliseconds