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    Searched refs:bindVertexArray (Results 1 - 25 of 161) sorted by null

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  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderClipping.cpp 113 gl.bindVertexArray(0);
200 gl.bindVertexArray(m_vao_id);
esextcGeometryShaderInput.cpp 386 gl.bindVertexArray(m_vertex_array_object_id);
502 gl.bindVertexArray(0);
647 gl.bindVertexArray(m_vertex_array_object_id);
729 gl.bindVertexArray(0);
966 gl.bindVertexArray(m_vertex_array_object_id);
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esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp 145 gl.bindVertexArray(0);
318 gl.bindVertexArray(m_vao_id);
esextcGeometryShaderPrimitiveQueries.cpp 273 gl.bindVertexArray(0);
362 gl.bindVertexArray(m_vao_id);
esextcGeometryShaderQualifiers.cpp 226 gl.bindVertexArray(m_vao_id);
esextcGeometryShaderAdjacency.cpp 177 gl.bindVertexArray(0);
354 gl.bindVertexArray(m_vao_id);
esextcGeometryShaderBlitting.cpp 79 gl.bindVertexArray(m_vao_id);
226 gl.bindVertexArray(0);
esextcGeometryShaderNonarrayInput.cpp 375 gl.bindVertexArray(m_vao_id);
433 gl.bindVertexArray(0);
esextcGeometryShaderOutput.cpp 365 gl.bindVertexArray(m_vao_id);
429 gl.bindVertexArray(0);
  /external/deqp/modules/gles3/functional/
es3fLifetimeTests.cpp 136 gl.bindVertexArray(vao);
152 gl.bindVertexArray(0);
160 gl.bindVertexArray(vao);
164 gl.bindVertexArray(0);
281 gl().bindVertexArray(varr);
283 gl().bindVertexArray(0);
  /external/deqp/external/openglcts/modules/gl/
gl3cGLSLnoperspectiveTests.cpp 421 gl.bindVertexArray(vao_id);
555 gl.bindVertexArray(0);
591 gl.bindVertexArray(0);
650 gl.bindVertexArray(0);
gl4cStencilTexturingTests.cpp 732 gl.bindVertexArray(vao_id);
733 GLU_EXPECT_NO_ERROR(gl.getError(), "BindVertexArray");
775 gl.bindVertexArray(0);
792 gl.bindVertexArray(0);
    [all...]
gl4cDirectStateAccessVertexArraysTests.cpp 481 gl.bindVertexArray(m_vao);
556 gl.bindVertexArray(m_vao);
624 gl.bindVertexArray(0);
685 gl.bindVertexArray(m_vao);
1039 gl.bindVertexArray(m_vao);
1060 gl.bindVertexArray(0);
1125 gl.bindVertexArray(m_vao);
    [all...]
  /external/deqp/external/openglcts/modules/glesext/gpu_shader5/
esextcGPUShader5PreciseQualifier.cpp 148 gl.bindVertexArray(m_vao_id);
208 gl.bindVertexArray(0);
esextcGPUShader5UniformBlocksArrayIndexing.cpp 121 gl.bindVertexArray(m_vao_id);
309 gl.bindVertexArray(0);
esextcGPUShader5FmaAccuracy.cpp 182 gl.bindVertexArray(m_vertex_array_object_id);
288 gl.bindVertexArray(0);
esextcGPUShader5SamplerArrayIndexing.cpp 81 gl.bindVertexArray(0);
166 gl.bindVertexArray(m_vao_id);
  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderWinding.cpp 197 gl.bindVertexArray(vaoGL);
287 gl.bindVertexArray(0);
esextcTessellationShaderPoints.cpp 101 gl.bindVertexArray(0);
196 gl.bindVertexArray(m_vao_id);
636 gl.bindVertexArray(0);
670 gl.bindVertexArray(m_vao_id);
    [all...]
esextcTessellationShaderQuads.cpp 80 gl.bindVertexArray(0);
117 gl.bindVertexArray(m_vao_id);
334 gl.bindVertexArray(0);
398 gl.bindVertexArray(m_vao_id);
    [all...]
esextcTessellationShaderTriangles.cpp 96 gl.bindVertexArray(0);
180 gl.bindVertexArray(m_vao_id);
549 gl.bindVertexArray(0);
586 gl.bindVertexArray(m_vao_id);
806 gl.bindVertexArray(0);
847 gl.bindVertexArray(m_vao_id);
    [all...]
  /external/deqp/external/openglcts/modules/glesext/texture_buffer/
esextcTextureBufferOperations.cpp 423 gl.bindVertexArray(m_vao_id);
507 gl.bindVertexArray(0);
689 gl.bindVertexArray(0);
862 gl.bindVertexArray(m_fb_vao_id);
984 gl.bindVertexArray(0);
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrContextUtil.cpp 70 ctx.bindVertexArray(vaoID);
  /external/deqp/modules/gles31/functional/
es31fFboNoAttachmentTests.cpp 127 gl.bindVertexArray(vertexArray);
162 gl.bindVertexArray(0);
227 gl.bindVertexArray(vertexArray);
242 gl.bindVertexArray(0);
es31fMultisampleShaderRenderCase.cpp 488 gl.bindVertexArray(m_renderVao);
510 gl.bindVertexArray(0);
577 gl.bindVertexArray(m_resolveVao);
594 gl.bindVertexArray(0);
634 gl.bindVertexArray(m_resolveVao);
661 gl.bindVertexArray(0);

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