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Searched
refs:bindVertexArray
(Results
1 - 25
of
161
) sorted by null
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderClipping.cpp
113
gl.
bindVertexArray
(0);
200
gl.
bindVertexArray
(m_vao_id);
esextcGeometryShaderInput.cpp
386
gl.
bindVertexArray
(m_vertex_array_object_id);
502
gl.
bindVertexArray
(0);
647
gl.
bindVertexArray
(m_vertex_array_object_id);
729
gl.
bindVertexArray
(0);
966
gl.
bindVertexArray
(m_vertex_array_object_id);
[
all
...]
esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp
145
gl.
bindVertexArray
(0);
318
gl.
bindVertexArray
(m_vao_id);
esextcGeometryShaderPrimitiveQueries.cpp
273
gl.
bindVertexArray
(0);
362
gl.
bindVertexArray
(m_vao_id);
esextcGeometryShaderQualifiers.cpp
226
gl.
bindVertexArray
(m_vao_id);
esextcGeometryShaderAdjacency.cpp
177
gl.
bindVertexArray
(0);
354
gl.
bindVertexArray
(m_vao_id);
esextcGeometryShaderBlitting.cpp
79
gl.
bindVertexArray
(m_vao_id);
226
gl.
bindVertexArray
(0);
esextcGeometryShaderNonarrayInput.cpp
375
gl.
bindVertexArray
(m_vao_id);
433
gl.
bindVertexArray
(0);
esextcGeometryShaderOutput.cpp
365
gl.
bindVertexArray
(m_vao_id);
429
gl.
bindVertexArray
(0);
/external/deqp/modules/gles3/functional/
es3fLifetimeTests.cpp
136
gl.
bindVertexArray
(vao);
152
gl.
bindVertexArray
(0);
160
gl.
bindVertexArray
(vao);
164
gl.
bindVertexArray
(0);
281
gl().
bindVertexArray
(varr);
283
gl().
bindVertexArray
(0);
/external/deqp/external/openglcts/modules/gl/
gl3cGLSLnoperspectiveTests.cpp
421
gl.
bindVertexArray
(vao_id);
555
gl.
bindVertexArray
(0);
591
gl.
bindVertexArray
(0);
650
gl.
bindVertexArray
(0);
gl4cStencilTexturingTests.cpp
732
gl.
bindVertexArray
(vao_id);
733
GLU_EXPECT_NO_ERROR(gl.getError(), "
BindVertexArray
");
775
gl.
bindVertexArray
(0);
792
gl.
bindVertexArray
(0);
[
all
...]
gl4cDirectStateAccessVertexArraysTests.cpp
481
gl.
bindVertexArray
(m_vao);
556
gl.
bindVertexArray
(m_vao);
624
gl.
bindVertexArray
(0);
685
gl.
bindVertexArray
(m_vao);
1039
gl.
bindVertexArray
(m_vao);
1060
gl.
bindVertexArray
(0);
1125
gl.
bindVertexArray
(m_vao);
[
all
...]
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
esextcGPUShader5PreciseQualifier.cpp
148
gl.
bindVertexArray
(m_vao_id);
208
gl.
bindVertexArray
(0);
esextcGPUShader5UniformBlocksArrayIndexing.cpp
121
gl.
bindVertexArray
(m_vao_id);
309
gl.
bindVertexArray
(0);
esextcGPUShader5FmaAccuracy.cpp
182
gl.
bindVertexArray
(m_vertex_array_object_id);
288
gl.
bindVertexArray
(0);
esextcGPUShader5SamplerArrayIndexing.cpp
81
gl.
bindVertexArray
(0);
166
gl.
bindVertexArray
(m_vao_id);
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderWinding.cpp
197
gl.
bindVertexArray
(vaoGL);
287
gl.
bindVertexArray
(0);
esextcTessellationShaderPoints.cpp
101
gl.
bindVertexArray
(0);
196
gl.
bindVertexArray
(m_vao_id);
636
gl.
bindVertexArray
(0);
670
gl.
bindVertexArray
(m_vao_id);
[
all
...]
esextcTessellationShaderQuads.cpp
80
gl.
bindVertexArray
(0);
117
gl.
bindVertexArray
(m_vao_id);
334
gl.
bindVertexArray
(0);
398
gl.
bindVertexArray
(m_vao_id);
[
all
...]
esextcTessellationShaderTriangles.cpp
96
gl.
bindVertexArray
(0);
180
gl.
bindVertexArray
(m_vao_id);
549
gl.
bindVertexArray
(0);
586
gl.
bindVertexArray
(m_vao_id);
806
gl.
bindVertexArray
(0);
847
gl.
bindVertexArray
(m_vao_id);
[
all
...]
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
esextcTextureBufferOperations.cpp
423
gl.
bindVertexArray
(m_vao_id);
507
gl.
bindVertexArray
(0);
689
gl.
bindVertexArray
(0);
862
gl.
bindVertexArray
(m_fb_vao_id);
984
gl.
bindVertexArray
(0);
[
all
...]
/external/deqp/framework/opengl/simplereference/
sglrContextUtil.cpp
70
ctx.
bindVertexArray
(vaoID);
/external/deqp/modules/gles31/functional/
es31fFboNoAttachmentTests.cpp
127
gl.
bindVertexArray
(vertexArray);
162
gl.
bindVertexArray
(0);
227
gl.
bindVertexArray
(vertexArray);
242
gl.
bindVertexArray
(0);
es31fMultisampleShaderRenderCase.cpp
488
gl.
bindVertexArray
(m_renderVao);
510
gl.
bindVertexArray
(0);
577
gl.
bindVertexArray
(m_resolveVao);
594
gl.
bindVertexArray
(0);
634
gl.
bindVertexArray
(m_resolveVao);
661
gl.
bindVertexArray
(0);
Completed in 376 milliseconds
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