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    Searched refs:compileTimeUs (Results 1 - 9 of 9) sorted by null

  /external/deqp/external/vulkancts/framework/vulkan/
vkSpirVProgram.cpp 40 "ms", QP_KEY_TAG_TIME, (float)shaderInfo.compileTimeUs / 1000.0f);
vkSpirVProgram.hpp 85 : compileTimeUs (0)
92 deUint64 compileTimeUs;
vkSpirVAsm.cpp 89 buildInfo->compileTimeUs = deGetMicroseconds() - compileStartTime;
vkShaderToSpirV.cpp 313 shaderBuildInfo.compileTimeUs = deGetMicroseconds()-compileStartTime;
vkPrograms.cpp 598 shaderBuildInfo.compileTimeUs = 0;
683 shaderBuildInfo.compileTimeUs = 0;
754 buildInfo->compileTimeUs = 0;
    [all...]
  /external/deqp/framework/opengl/
gluShaderProgram.cpp 81 m_info.compileTimeUs = 0;
87 m_info.compileTimeUs = deGetMicroseconds() - compileStart;
139 m_info.compileTimeUs = 0;
145 m_info.compileTimeUs = deGetMicroseconds() - compileStart;
635 "ms", QP_KEY_TAG_TIME, (float)shaderInfo.compileTimeUs / 1000.0f);
gluShaderProgram.hpp 55 deUint64 compileTimeUs; //!< Compile time in microseconds (us).
57 ShaderInfo (void) : compileOk(false), compileTimeUs(0) {}
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 136 info.compileTimeUs = 0;
  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 153 info.compileTimeUs = 0;
    [all...]

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