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Searched
refs:createFrameBufferWin
(Results
1 - 6
of
6
) sorted by null
/external/swiftshader/src/Main/
FrameBufferWin.cpp
58
sw::FrameBufferWin *
createFrameBufferWin
(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)
77
return
createFrameBufferWin
(window, width, height, false, false);
FrameBufferWin.hpp
57
sw::FrameBufferWin *
createFrameBufferWin
(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
/external/swiftshader/src/WSI/
FrameBufferWin.cpp
58
sw::FrameBufferWin *
createFrameBufferWin
(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)
77
return
createFrameBufferWin
(window, width, height, false, false);
FrameBufferWin.hpp
57
sw::FrameBufferWin *
createFrameBufferWin
(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
/external/swiftshader/src/D3D8/
Direct3DSwapChain8.cpp
170
frameBuffer =
createFrameBufferWin
(windowHandle, presentParameters->BackBufferWidth, presentParameters->BackBufferHeight, presentParameters->Windowed == FALSE, true);
/external/swiftshader/src/D3D9/
Direct3DSwapChain9.cpp
345
frameBuffer =
createFrameBufferWin
(windowHandle, presentParameters->BackBufferWidth, presentParameters->BackBufferHeight, presentParameters->Windowed == FALSE, true);
Completed in 184 milliseconds