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    Searched refs:createFrameBufferWin (Results 1 - 6 of 6) sorted by null

  /external/swiftshader/src/Main/
FrameBufferWin.cpp 58 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)
77 return createFrameBufferWin(window, width, height, false, false);
FrameBufferWin.hpp 57 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
  /external/swiftshader/src/WSI/
FrameBufferWin.cpp 58 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)
77 return createFrameBufferWin(window, width, height, false, false);
FrameBufferWin.hpp 57 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
  /external/swiftshader/src/D3D8/
Direct3DSwapChain8.cpp 170 frameBuffer = createFrameBufferWin(windowHandle, presentParameters->BackBufferWidth, presentParameters->BackBufferHeight, presentParameters->Windowed == FALSE, true);
  /external/swiftshader/src/D3D9/
Direct3DSwapChain9.cpp 345 frameBuffer = createFrameBufferWin(windowHandle, presentParameters->BackBufferWidth, presentParameters->BackBufferHeight, presentParameters->Windowed == FALSE, true);

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