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    Searched refs:d_b (Results 1 - 2 of 2) sorted by null

  /external/pdfium/core/fxge/dib/
cfx_dibsource.cpp 341 int d_b = b - static_cast<uint8_t>(p_color); local
342 err = d_r * d_r + d_g * d_g + d_b * d_b;
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  /external/mesa3d/docs/specs/
MESA_texture_array.spec 215 * The border depth, d_b, is zero, and the depth of the image is
302 "For one-dimensional array textures, h_b and d_b are treated as 1,
304 For two-dimensional array textures, d_b is always treated as one,
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