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Searched
refs:d_b
(Results
1 - 2
of
2
) sorted by null
/external/pdfium/core/fxge/dib/
cfx_dibsource.cpp
341
int
d_b
= b - static_cast<uint8_t>(p_color);
local
342
err = d_r * d_r + d_g * d_g +
d_b
*
d_b
;
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all
...]
/external/mesa3d/docs/specs/
MESA_texture_array.spec
215
* The border depth,
d_b
, is zero, and the depth of the image is
302
"For one-dimensional array textures, h_b and
d_b
are treated as 1,
304
For two-dimensional array textures,
d_b
is always treated as one,
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all
...]
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