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  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderVertexSpacing.hpp 96 float* data_cartesian; /* only used for 'triangles' case */ member in struct:glcts::TessellationShaderVertexSpacing::_run
esextcTessellationShaderVertexSpacing.cpp 528 DE_ASSERT(run.data_cartesian != DE_NULL);
536 const float* vertex_data_cartesian = (const float*)run.data_cartesian + n_vertex * 2; /* components */
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