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Searched
refs:depthMax
(Results
1 - 7
of
7
) sorted by null
/external/mesa3d/src/mesa/main/
pack.h
64
GLenum dstType, GLvoid *dest, GLuint
depthMax
,
pack.c
764
* \param
depthMax
max value for returned GLushort or GLuint values
769
GLenum dstType, GLvoid *dest, GLuint
depthMax
,
794
&&
depthMax
== 0xffffffff) {
805
&&
depthMax
== 0xffffff) {
859
depthMax
== 0xffffff &&
954
if (
depthMax
<= 0xffffff) {
957
zValues[i] = (GLuint) (depthValues[i] * (GLfloat)
depthMax
);
963
GLdouble z = depthValues[i] * (GLdouble)
depthMax
;
974
assert(
depthMax
<= 0xffff);
976
zValues[i] = (GLushort) (depthValues[i] * (GLfloat)
depthMax
);
[
all
...]
/external/mesa3d/src/mesa/math/
m_matrix.h
126
const float translate[3], double
depthMax
);
m_matrix.c
[
all
...]
/external/mesa3d/src/mesa/swrast/
s_copypix.c
200
const GLuint
depthMax
= ctx->DrawBuffer->_DepthMax;
203
if (
depthMax
<= 0xffffff &&
219
z[i] =
depthMax
;
s_span.c
72
const GLfloat
depthMax
= ctx->DrawBuffer->_DepthMaxF;
74
span->z = FloatToFixed(ctx->Current.RasterPos[2] *
depthMax
+ 0.5F);
76
GLfloat tmpf = ctx->Current.RasterPos[2] *
depthMax
;
77
tmpf = MIN2(tmpf,
depthMax
);
[
all
...]
s_drawpix.c
369
const GLuint
depthMax
= ctx->DrawBuffer->_DepthMax;
391
GL_UNSIGNED_INT, span.array->z,
depthMax
,
Completed in 1386 milliseconds