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    Searched refs:depthMax (Results 1 - 7 of 7) sorted by null

  /external/mesa3d/src/mesa/main/
pack.h 64 GLenum dstType, GLvoid *dest, GLuint depthMax,
pack.c 764 * \param depthMax max value for returned GLushort or GLuint values
769 GLenum dstType, GLvoid *dest, GLuint depthMax,
794 && depthMax == 0xffffffff) {
805 && depthMax == 0xffffff) {
859 depthMax == 0xffffff &&
954 if (depthMax <= 0xffffff) {
957 zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax);
963 GLdouble z = depthValues[i] * (GLdouble) depthMax;
974 assert(depthMax <= 0xffff);
976 zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax);
    [all...]
  /external/mesa3d/src/mesa/math/
m_matrix.h 126 const float translate[3], double depthMax );
m_matrix.c     [all...]
  /external/mesa3d/src/mesa/swrast/
s_copypix.c 200 const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
203 if (depthMax <= 0xffffff &&
219 z[i] = depthMax;
s_span.c 72 const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
74 span->z = FloatToFixed(ctx->Current.RasterPos[2] * depthMax + 0.5F);
76 GLfloat tmpf = ctx->Current.RasterPos[2] * depthMax;
77 tmpf = MIN2(tmpf, depthMax);
    [all...]
s_drawpix.c 369 const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
391 GL_UNSIGNED_INT, span.array->z, depthMax,

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