HomeSort by relevance Sort by last modified time
    Searched refs:depth_att (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_clear.c 109 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH]; local
173 const uint32_t num_layers = depth_att->Layered ? depth_irb->layer_count : 1;
brw_draw.c 592 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH]; local
603 if (depth_att->Layered) {
    [all...]

Completed in 519 milliseconds